wo long patch notes

Wo long patch notes

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Shortened the startup sequence of the first strike of normal attack chains. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal and Spirit attacks at an earlier point. Made changes to normal attacks following normal attacks while dashing. The timing of the follow-up attacks was adjusted to match these changes. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal attacks at an earlier point. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up Spirit attacks at an earlier point.

Wo long patch notes

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Adjusted the impact position of ice projectile attacks. Adjusted the timing of the transition to the finishing blow. Fixed a bug that prevented some hits from landing.

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Wo Long: Fallen Dynasty has just been patched to add a mechanic called Inner Discipline, along with a number of other adjustments and bug fixes. This comes almost exactly two weeks after the 1. Team Ninja, the developer behind Wo Long, has earned a reputation for making incredible Souls -like games. Wo Long is the latest and most intricate game in this genre from the studio, which is perhaps best known for the long-running Dead or Alive series of fighting games. While its latest release Wo Long has been generally well received, it has its share of flaws and balance issues that Team Ninja seems intent on correcting through consistent updates. The new 1.

Wo long patch notes

Shortened the startup sequence of the first strike of normal attack chains. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal and Spirit attacks at an earlier point. Made changes to normal attacks following normal attacks while dashing. The timing of the follow-up attacks was adjusted to match these changes. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal attacks at an earlier point. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up Spirit attacks at an earlier point.

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Adjusted pushback. Any improvement to performance? Some geospatial data on this website is provided by geonames. Increased the speed of the thrust. Increased the rotation speed. Made changes to normal attacks following normal attacks while dashing. Shortened the startup sequence of Spirit attacks. Improved the turnaround between normal dash attacks. Shortened the attack activation duration. Shortened the time it takes to build up energy. Date Posted: 15 Jan am. Adjusted the impact position of ice projectile attacks..

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Made adjustments so it is possible to perform an Aerial Skill after jumping. Reduced damage dealt by lightning attacks to a wide area of effect. Originally posted by Amene :. Reduced Spirit consumption of Critical Blows. Made changes so that players will not falter from enemy attacks during their own attack sequence. Expanded the area of effect of the final shock wave. Changes specific to re-summoning of clones: Made adjustments so that the re-summoning would take place even if there are some clones remaining. Changed targetable parts to head and torso. Lawson View Profile View Posts. Adjusted the timing of the transition to the secondary action. Increased the movement distance at the beginning.

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