Super monkey ball adventure review
Super Monkey Ball Adventure altogether loses the immediately accessible nature of previous games for an uninteresting storyline that revolves around a newly implemented and equally uninteresting hub world.
There are no user reviews yet. Be the first to add a review. Summary Adventurers discover that in Super Monkey Ball Adventure their monkey balls now have a whole host of new abilities, including sticking to walls, hovering and the ability to become invisible. Super Monkey Ball Adventure also contains 50 new puzzle levels and six new party games to challenge gamers of all ages. Players can select Aiai, Mee
Super monkey ball adventure review
Here, the residents have fallen into despair as a result of a prince and princess and it is up to the famous monkeys in their rolling balls to bring joy back to the kingdom and find the prince and princess along the way. While the world itself is a colourful and a fun place to explore, the plot itself is oddly uninteresting, throwing little your way until some bizarre exposition in the final chapters that undoes a lot of the charm that makes this series unique. So all the key elements here, from the character models which are all charming monkeys including idle animations for the main four of them dancing and jumping in their balls , to the rich green environments full of dense foliage and glistening water. Unfortunately, the main issues here are technical ones which likely come as part of cramming a PS2 title onto the PSP. Immediately that should set off alarm bells as Monkey Ball is about moving around intricate mazes trying to reach the exit, while collectathon platformers are about exploring around to find hidden secrets. Combat is nearly always simplistic, but there are occasional moments of inspiration such as a gliding section between two island which plays out in traditional Monkey Ball mini-game style and is fantastic. They can be played with AI or over a local network with friends and the versions of Monkey Fight and Monkey Target being very solid, with others ranging from decent Monkey Race to abysmal Monkey Bounce. As it stands, the game is a big misfire with a few additions that stop it from being a total bust. An idea best left on the drawing board, Super Monkey Ball Adventure attempts to meld the precision movement of the puzzle series with a 3D adventure, but fails spectacularly in the process. Still, the addition of traditional challenge mode levels and party games save it from being a complete disaster — but there could have been a much better offering than this. Like Liked by 1 person. Like Like. Yeah, Space Invaders also got some bad release there… but thankfully it also got amazing Extreme which have different music than DS version , and also a compilation of arcade titles.
The sound design is a bit more authentic, but that's because it recycles lots of sound effects and tunes from previous games, though the gibbering chatter of the monkeys during dialogue sequences wears thin after a few hours.
Review August 17th ianuk. Some things go together so well that you should never mess with the tried and tested formula. They just work. Some things are so intrinsically matched that changing the formula even a little bit can alter the whole dynamic. Imagine Kylie with longer shorts or Eric Morecambe playing the straight man…. In the past, monkeys and balls have been such a pair. Such a simplistic idea: take a monkey, put it in a ball and let it roll around beautifully, ingeniously designed levels.
Super Monkey Ball Adventure altogether loses the immediately accessible nature of previous games for an uninteresting storyline that revolves around a newly implemented and equally uninteresting hub world. We learn through a series of load screens and offensively archaic in-game cut-scenes that the heroes of previous games - namely GonGon, AiAi, MeeMee and Baby - must embark upon a quest to spread joy through the five kingdoms of Monearth. The only way to do this is to travel the overworld, complete menial tasks for the inhabitants and at long last take part in some fun puzzle mazes. But things go from simple to overly complicated and indeed downright clunky when you try to stray from the body of the hub world to its many arms and legs, as each section is separated by a momentum-breaking load time. Furthermore, interacting with the monkey inhabitants of the island is a tedious undertaking due in part to the outdated animation and in part to some of the most awful, repetitive, and compressed voice samples ever devised for characters. If your tastes coincide with ours, you'll want to pull your hair out after every conversation.
Super monkey ball adventure review
Find out more about our reviews policy. Super Monkey Ball ruled, and that's a fact. It was polished to a sheen, it was tightly focused, and it had cute monkeys. Unfortunately, Super Monkey Ball Adventure , the latest entry in Sega 's simian series, can only stake a claim to one of those merits. Taking the series in a more modern direction, Adventure offers up a lengthy story mode wherein you roam large environments in a rolling capsule, completing objectives to unlock further large environments. Trouble is, it lacks the series' former single-minded direction and polish, and in failing to recognize the essential qualities of Super Monkey Ball , the developers have besmirched its good name. As in previous outings, the main challenge in Super Monkey Ball Adventure lies in maneuvering your roly-poly pygmy into and past precarious traps and obstacles. A limitless supply of lives keeps the pressure low, though it's no small feat to collect Story mode's 3, bananas.
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Of course, these areas are still the big draw for Monkey fans, but you have to ask yourself, why aren't they as polished as their aged predecessors? While Traveller's Tales has mimicked these traditional challenges and even designed some clever obstacles of its own, the disappointing truth is that even these areas lack the spectacular polish of previous endeavors. It's that it doesn't really introduce anything new, and it doesn't really introduce it to a genre that certainly doesn't benefit from its lack of presence. Add My Review. This s tough because the levels are just really difficult and controlling the ball is tough. The problem seems to be that everyone involved was aiming low, and it's not a game that ever speaks of large-scale effort or imagination; the graphics are recycled, the monkey voices are largely the same throughout, and the script is humourless, journeyman stuff that wouldn't make it onto CBeebies. There are quite a few missions to do and extra minigames. You do this by talking to the monkey citizens of Monearth and completing tasks for them. The color palette is literally less vibrant, and most of the environments seem generic enough to have come out of any of a hundred different cartoony platformers. There's no enthusiasm - and judging by the six pages accidentally headlined "Part Games" in the manual, it wasn't just the developers who laboured over it either. The aerial part is new. They just work. And if we're doing a maths metaphor, the system of loading levels behind the scenes is all very well, but the decision to have the player manually crank a rotary load system is like taking away the calculator. The Gentlemen Review
Traveller's Tales has perverted Sega's previously charming action puzzle series into a clumsy, frustrating action adventure game. Super Monkey Ball has proven itself to be a singularly bizarre, unique game series. You could draw some flimsy comparisons to Marble Madness, but even then you're not giving Sega credit for SMB's potent cocktail of three-dimensional puzzle-solving and harrowing platform action.
Well, if this is a recap I shouldn't have to worry, I know the monkeys win, right? Add My Review. Of course, these areas are still the big draw for Monkey fans, but you have to ask yourself, why aren't they as polished as their aged predecessors? The color palette is literally less vibrant, and most of the environments seem generic enough to have come out of any of a hundred different cartoony platformers. This is a cookie-cutter sequel that borders on average and occasionally fails to hit the mark, but it's not awful. The most enduring three of the existing games return race, target and flight with new arenas, power-ups and ideas, and, like Super Monkey Ball 2, there isn't a whole lot wrong with the changes made but they remain at their best in their purest distillation. Ryan Davis. It's clearly meant as a sort of interactive load screen; it feels more like you're manually turning the CD in the drive, and worryingly that fits rather well with the pace of the game overall, which ambles from task to task in the complete absence of challenge of gravitas for a good while in the latter case, forever , before becoming tricky enough to put the squeeze on anything that was only slightly annoying. The mini games are also plagued with the excessive load times and when you must wait upwards of 30 seconds between games, much of the enjoyment is lost. It's especially disappointing on the PlayStation Portable, since it's the first Super Monkey Ball game to appear on that platform. We rank the highest-scoring new Nintendo Switch games released in
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