Overpressure war thunder
Is the overpressure mechanic bugged? Ive shot tanks with this mm round and it will do absolutely nothing, overpressure war thunder. I get a nice back turret shot or side turret shot and its like I shot a plastic BB at the tank.
The game's engine simulates every bullet that is fired for over 2 km before they are deleted, with exceptions for bigger shells such as those fired by the 50 mm BK 5 or 57 mm Molins cannons. The different shells also have different effects on module damage. More of these shell effects can be read in the Ammunition section. Every aircraft has its skin airfoil and material modeled, too. It is therefore possible to see a tracer shell ricochet off an enemy plane's duralumin skin. Some aircraft are quite well armoured from certain angles. For example, the TB-3 is constructed mainly with 3 mm of corrugated steel.
Overpressure war thunder
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. War Thunder Store Page. Global Achievements. So i can actually use open topped tanks Showing 1 - 13 of 13 comments. Last edited by CH13F ; 20 Apr, am. Originally posted by CH13F :.
At the same time, in half of the cases, the shell will hit at half distance from the edges closer to the center than at the maximum level of angular displacement. Overmatching occurs if a shell hits sloped armour that is thinner then the calibre of the tank shell, overpressure war thunder.
Along with the introduction of Update "Ixwa Strike" 2. This specific damage would be excess pressure damage at the front of a shell's shock wave, and it would come to be referred to as "Overpressure". After "extensive research" in-game, where I've experienced and learned v arious aspects of Overpressure. Those will be informed about here. In this guide, it was stated that only cannons with a calibre of mm or above are able to produce this lethal overpressure damage. This means that the well-known German 88m cannon was unable to produce lethal overpressure, and this has shown to be true - for the most part. It seems that there is one 88mm cannon in War Thunder that does in fact produce overpressure damage.
We have finalized and improved the system for simulating explosions and high-explosive impact for shells in armoured vehicles in the game. The reliable and accurate simulation of high-explosive ammunition damage is one of the most difficult mechanics when creating a realistic damage model. On the one hand, the impact of high-explosive ammunition is a complex process consisting of several components - the impact of a shock wave, blasting action, fragmentation flow. On the other hand, it is necessary to simulate these components in real time, with an insignificant load on computing power, because at the same time dozens of explosions of different power from 20mm shells to 5 ton bombs can be created in the game. In general, the current system for modeling explosions in War Thunder meets these requirements, however, for greater realism, we decided to modify and improve it. At the moment, an explosion in War Thunder inflicts damage with two components - high-explosive and fragmentation, while the high-explosive part is modeled in the zone of maximum damage, in other words, in a fairly small radius in which damage can be inflicted directly on parts and components in vehicles. In addition, both high-explosive and fragmentation damage are calculated separately and independently without taking into account their synergistic effect on the target.
Overpressure war thunder
The game's engine simulates every bullet that is fired for over 2 km before they are deleted, with exceptions for bigger shells such as those fired by the 50 mm BK 5 or 57 mm Molins cannons. The different shells also have different effects on module damage. More of these shell effects can be read in the Ammunition section. Every aircraft has its skin airfoil and material modeled, too. It is therefore possible to see a tracer shell ricochet off an enemy plane's duralumin skin. Some aircraft are quite well armoured from certain angles.
Parque animado dibujo
Although, as mentioned, the new damage model of "Overpressure" was introduced along with Update "Ixwa Strike". For HE Rounds Though, it is still conflicting with the War Thunder Team's statement on the matter. You dont get enhanced zoom. The "Hull Break" mechanic saw several critical changes, also knows as improvements, also further know as downgrades - all examples reflecting the player base's opinions on the mechanic; "Hull Break" did a good job in dividing the tankers of War Thunder. The spread is calculated in the following way: From the firing tables we know the circular error probability CEP of the shot for both horizontal and vertical deviation axes at a distance of 1, m. For large calibre HE shells mm hits to chassis components will be counted as fatal. For example, we calculate that mm rolled armour has an armour steel thickness equivalent to mm, cast armour has a 94 mm equivalent thickness, reinforced glass — 20 mm and wood — 10 mm. Shells with sufficient penetration that are greater than 7 x bigger in diameter than the armour thickness will ignore ricochet chance and angle of attack, acting as if the shell is impacting a flat plate. View mobile website. Modern APFSDS munitions have a greater elongation and during an angled hit often penetrate thicker armour than the equivalent of a plate normal. No crew taken out.
Along with the introduction of Update "Ixwa Strike" 2. This specific damage would be excess pressure damage at the front of a shell's shock wave, and it would come to be referred to as "Overpressure". After "extensive research" in-game, where I've experienced and learned v arious aspects of Overpressure.
Tanks with adequate armour will not suffer overpressure damage from HEAT, even if the special effect penetrates them easily. You can shoot the mm round at the same spot 3 times and have 3 different results. For this reason, we have to pay attention to tuning weapons as well — this is the only way we can show and give emphasis to the entire scope of variety in military vehicles, in addition to showcasing their firepower. This site uses Akismet to reduce spam. The entire vehicle just feels lackluster and meh for what it should be. Apart from the explosion itself, the shell also has a fragmenting action which we provide as a radius, shrapnel amount and shrapnel penetration. No weapons disabled. Anything with speed and little armour does relatively badly at arcade. The aforementioned part where overpressure damage can be reduced or negated by armour with compartment separations appears to be hindering what the War Thunder Team stated: the shock wave of high-yield explosives are able to move around frontal armour and hit the entirety of the crew. All trademarks are property of their respective owners in the US and other countries. Proof you can clearly see the vechicle and ammo he used : Proof. Have you ever considered playing a SPAA or perhaps a plane designed to shooting down other planes? Battle of Britain. Tooltips show this as well for each shell, they display the penetration of the shells at three different angles of attack. Autocannons gets it messed up and put me in situations like this for the th time and not only in the AMX.
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