metroid fusion map

Metroid fusion map

Connections represent actual room to room conections in the game. All non-area bonuses represent items within the game.

Bringing bounty hunter Samus Aran's adventures back to the portable gaming world while maintaining gorgeous bit graphics, Metroid Fusion is the first Metroid game for Nintendo's Game Boy Advance. Retaining the classic side-scrolling action and adventure made popular in Super Metroid, Metroid Fusion continues the story some time after Samus' second victory over Mother Brain and the destruction of Zebes. You'll find all the classic items waiting for you, with loads of surprises and new threats Samus must conquer for the safety and well-being of galactic civilization. Long-time fans of the Metroid series will be right at home with the side-scrolling style, as well as the control system which only slightly deviates from Super Metroid. Building from the story and reputation Super Metroid brought to life, Fusion's new features and chilling story give the series a fresh new look. We've got a deadly new enemy to face in this game, something not seen in any other Metroid game to date - so be ready for some surprises.

Metroid fusion map

One of Samus Aran 's most crucial features in her missions has been her ability to create a Map of the current area she is in. Zero Mission Brinstar map. The original Metroid and Metroid II: Return of Samus did not feature maps, thereby making gameplay somewhat difficult. Super Metroid was the first game to feature a map for all areas except Ceres Space Colony and this has been a feature ever since. The map in Metroid Dread is a slight exception to this however, as it is more detailed with much smaller map tiles. Map data from a Map Station in Super Metroid would be highlighted in blue, and become pink as the player enters their respective Scroll Block. In Metroid Fusion and Zero Mission , Map Stations instead display unvisited rooms as gray; when Samus enters them, the tile turns blue or pink in Fusion. Rooms not given on the map station are highlighted in green to make them stand out more as off the beaten path; these areas are described by Metroid: Zero Mission: The Official Nintendo Player's Guide as "unknown to the Zebesian mapmakers. Super Metroid marked bosses on the map using skeleton heads, placing a red X and square around the head when the boss was killed. Metroid Fusion also marks bosses on the map in a similar fashion but does not indicate when they are killed. Dread uses the head of an unknown creature, which is initially red but turns gray after the boss is killed. In Metroid Fusion , the map will show item tallies for each type of pickup in total, and pressing the select button will narrow it down to the area Samus is in.

Current Wiki. In Metroid Fusionthe map will show item tallies for each type of pickup in total, and pressing the select button will narrow it down to the area Samus is in.

Samus' adventure unfolds as your new ship docks with the Biological Space Labs station. Your mission: to investigate the distress call, which reports of an explosion in the Quarantine Bay. If this is your first time at the controls of Samus, hit the Start button now and take a moment to familiarize yourself with the handy map interface. You can scroll the map using the control pad, and press the A button to get a quick synopsis of your current mission objective. Remember to check your map and objective frequently while playing to help keep yourself oriented within the labyrinth of the space station.

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Metroid fusion map

Samus' adventure unfolds as your new ship docks with the Biological Space Labs station. Your mission: to investigate the distress call, which reports of an explosion in the Quarantine Bay. If this is your first time at the controls of Samus, hit the Start button now and take a moment to familiarize yourself with the handy map interface. You can scroll the map using the control pad, and press the A button to get a quick synopsis of your current mission objective. Remember to check your map and objective frequently while playing to help keep yourself oriented within the labyrinth of the space station. Your computer has just highlighted the location of your first objective on the map, so move out. The path should be quick and painless, as you won't find any enemies at this early point. Since you have a moment to breathe, you might consider taking this time to practice Samus basic moves, such as wall jumping and hanging from ledges. Make your way up, to the left, and into the first Navigation Room marked with an "N" on the map.

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Keep moving up and to the left, rolling and blasting hatches as needed, until you come to the Main Elevator. Press R while the map screen's displayed to bring up a readout showing all the items you've recovered. Should you decide to recharge, then you might as well follow it up with another good save before pressing upward to the Navigation Room. You can only defeat this blinking monstrosity when its beady, black pupils are showing. Even with only a few buttons available on the GBA you'll have everything needed to direct Samus around - and the control system couldn't be easier to use. Super Smash Bros. When it arrives, head into the Navigation Room on the right to see what your computer has to say about the unsettling event above. Hold down on the D-Pad while holding L to aim downward. You'll be glad you did. My main issue with this map is that many of the inter-sector connections wrap around the map horizontally, rather than connect directly. Move on to the right, using this hanging jump method to reach another platform that holds your first Energy Tank -- another much needed gift. Ladders are often found both vertically as in this case and horizontally along the roof, so keep pressing toward them in either case to latch on. We've got a deadly new enemy to face in this game, something not seen in any other Metroid game to date - so be ready for some surprises.

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Related Guides. Instead, keep moving to the right, where you must face a large eyeball creature that is guarding the hatch. Keep a sharp eye out for these lifesavers throughout your quest. Here, you'll find an inconspicuously glowing red wall. At the end of Samus's mission, she can find discarded Metroid Husks throughout the sector, left behind by a specimen that escaped the lab. Samus in the Tourian -like area. Inside, you'll find your first baddie to blast: a Hornoad. There is a map on the right side of the screen in the Metroid Prime flash game. Step onto the platform to download the missile data. This aids your fire against enemies up high without the need to stand under them and shoot straight up.

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