how to escape from irkngthand

How to escape from irkngthand

The quest, Blindsighted, is part of the main Thieves' Guild questline, and obtained after completing Trinity Restored. You must traverse three to four levels to find the entrance since this is a rather large ruin to begin with.

I'm on my way to Irkngthand, a vast dwarven ruin that supposedly contains the legendary "Eyes of the Falmer. Upon arriving at Irkngthand, be wary of the bandits who have set up camp here. It will be necessary to fight a way up to the top to gain entry to Irkngthand. Once inside, go across the hall and grab the loot in the chest by the fire and bodies. On both sides of the fire are two Dwemer chests, one with an adept lock and the other a master lock. Continue on up the stairs. Make a right, then move forward, down the hallway.

How to escape from irkngthand

You have been working your way through quests for the Thieves Guild in Skyrim , getting one step closer to finishing the questline. The second to last quest, titled Blindsighted, will take you far from Riften where most of the previous quests have occurred, all the way to Irkngthand. In this guide, we are going to go over a step-by-step guide on how to complete the Blindsighted quest; this will include rewards that you receive upon completion. First, let's take a look at previous quests you will need to complete before you can take on Blindsighted. Below, you can find the quests that you will need to complete before starting Blindsighted. All of these quests are part of the Thieves Guild questline. This may seem like a lot of quests to keep track of, but thankfully, each of the quests will lead into the following quest. For example, after finishing The Pursuit, you will automatically receive Trinity Restored. You will not have to go too far out of your way to accept any of these quests. After completing Trinity Restored, you will automatically receive Blindsighted from Brynjolf.

Be cautions of more Falmer traps. Safe from the dangers below, Karliah, Brynjolf and I finally have a moment to breathe. She will move away from the Dragonborn, and can be directed towards the passage this way.

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Irkngthand is in a secluded area of Skyrim. The entrance can be reached via a dirt path south from Nightgate Inn in the Pale. The path soon diverges, with a branch to Tumble Arch Pass to the southwest, so take the eastern path when it splits. The entrance can also be reached by descending the mountain from the south and climbing along a series of wood bridges. The courtyard of the ruin features a number of bandits and chests to loot. Entrance to the interior is impossible until you have started the Thieves Guild quest Blindsighted. The ruin contains a large statue depicting a Snow Elf before the race mutated into the Falmer. As you pass through the outer wall, a bandit will rise from a seat hidden just behind the bushes and next to a lean-to ahead, and warn you to not approach any closer.

How to escape from irkngthand

After becoming a Nightingale, speak to Brynjolf. You learn that he and Karliah decided that you should be the one to replace Mercer once you deal with him. After you accept, he tells you to meet them at Irkngthand to stop Mercer Frey from stealing the Eyes of the Falmer and escaping with the Skeleton Key of Nocturnal. There are some bandits camped outside Irkngthand, but they're okay to kill or sneak past. The entrance is at the very top of the ruins. If you have a follower , they won't be able to accompany you.

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This will bring both characters to the surface, where Brynjolf will move to the exit of the cavern while Karliah will interact with the Dragonborn to complete the quest. Using SetStage will complete the quest, and the Dragonborn will receive the bow; however, both NPCs will remain underwater. Brynjolf will explain that the options are to either sneak around or take on the Dwarven Centurion. In the next room, rotating flame towers will activate. Mercer will be removing the eyes of the statue as the party enters. Quest-breaking glitch: After leaving Irkngthand and returning, the quest marker is completely inaccurate and neither Brynjolf nor Karliah are there. You must traverse three to four levels to find the entrance since this is a rather large ruin to begin with. Once in the cave, speak with Karliah, where she will tell you that the Skeleton Key needs to be returned. I've finally located Mecer [ sic ] [Do not change this to Mercer. On your way, be sure to stop in the room with the Detect Life Scrolls. If the Dragonborn is an Imperial , they can also use the Voice of the Emperor to calm them. Repeat for Brynjolf using prid

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In the next room, rotating flame towers will activate. Before adding a bug to this list, consider the following: Please reload an old save to confirm if the bug is still happening. Reloading to a previous save may resolve the issue. The path inside is pretty straightforward; be cautious of any Dwarven automatons since they can be quite the formidable foe. Be cautions of more Falmer traps. Move through the large area, killing the small groups of enemies. You can follow the shimmering of his movement , or use a Detect Life Scroll to see him. I'm on my way to Irkngthand, a vast dwarven ruin that supposedly contains the legendary "Eyes of the Falmer. If done on top of the statue, Mercer may fall through to the ground, leaving the Dragonborn unable to loot his corpse. Go down the stairs, carefully avoiding the bear traps. Before the battle begins, he will converse shortly with the Dragonborn about the Thieves Guild and honor before engaging in combat. They'll be your temporary followers for the duration of this quest.

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