hammer of thunderbolts 5e

Hammer of thunderbolts 5e

Blog friends! Today I bring you rings of power, none of them to be used lightly. The traditionalist in me insists on girdle. This is a thorny situation, […].

Find your next game group! DMsGuild: Now on Roll Small creatures have disadvantage on attack rolls with heavy weapons. All rights reserved. Roll20 uses cookies to improve your experience on our site.

Hammer of thunderbolts 5e

Anvil of a storm giant , forge lit by the breath of a dragon. This weapon can only be attuned to when you are wearing a belt of giant strength and gauntlets of ogre power. The attunement ends if you remove or change attunement away from either of those items. You can expend 1 charge and make a ranged weapon attack with the maul with a normal range of 20 feet and a maximum range of 60 feet. On a hit, the maul unleashes a thunderclap heard from up to feet away. The target and every creature within 30 feet of it make a DC 17 Constitution saving throw or become stunned until the end of your next turn. Level Up: Advanced 5th Edition is an "advanced", standalone version of the 5E ruleset. It adds more customization and depth to the game. It includes everything you need to play. This website is a tools resource for A5E. Please click here to visit the main Level Up: Advanced 5th Edition website. Content, appearance, and functionality are continually being added and tweaked. This is all part of the process. Please be patient!

Talsorian Games.

Hammers of thunderbolts were powerful enchanted dwarven warhammers. Hammers of thunderbolts varied in design. Some were heft angular dwarven warhammers, while other were powerful mauls. Despite that, it was perfectly balanced. Each hammer of thunderbolts possessed a true name and the weapon's real powers were only revealed to those who knew it. When swung in battle, each hit with the weapon unleashed great noise — clap of thunder, that could render the target stunned. These hammers could also be turned at the opponent, unleashing the same stunning thunder damage.

Hammers of thunderbolts were powerful enchanted dwarven warhammers. Hammers of thunderbolts varied in design. Some were heft angular dwarven warhammers, while other were powerful mauls. Despite that, it was perfectly balanced. Each hammer of thunderbolts possessed a true name and the weapon's real powers were only revealed to those who knew it. When swung in battle, each hit with the weapon unleashed great noise — clap of thunder, that could render the target stunned. These hammers could also be turned at the opponent, unleashing the same stunning thunder damage. Unteius "Stoneshoulders" Boldenbar , one of the eight Master Masons of Sarbreen , possessed a hammer of thunderbolts that had been passed down through his clan. His particular hammer was what gave Sarbreen the moniker "The City of the Hammer. One such mighty weapon was wielded in the Battle of the Drowning of Lornak.

Hammer of thunderbolts 5e

From Dungeon Master's Guide, page Found on Magic Item Table I. Giant's Bane requires attunement. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die. The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be stunned until the end of your next turn.

Fundamentals crossword clue

Copy and move characters between games. A magic spear… well, almost no one […]. Start a Wiki. Sign In Register. Gate Pass Gazette Issue 19 Added. A new treasure type, called remembrances, are consumable items that grant both an effect and a memory relating to the history of […]. Weapon, Legendary requires attunement; cost gp. Boyd , Eytan Bernstein August Some of these I designed to be coolest with monk class features, while others were less intentional. Roll20 uses cookies to improve your experience on our site.

Giant's Bane Requires Attunement. The attunement ends if you take off either of those items.

Edited by Karen S. Roll20 uses cookies to improve your experience on our site. TSR, Inc. Shortly before the Year of Wild Magic, DR , a dwarven smith named Barun recreated a powerful version of a hammer of thunderbolts , leading to numerous copies and variants of these weapons appearing across the Sword Coast. For more information on our use of non-essential Cookies, visit our Privacy Policy here. Designed by Brent Knowles , James Ohlen. By continuing to use our site, you consent to our use of cookies. Open Gaming Content Notice. Page Folders Now Available Organize and search your pages and maps! Static Character Sheet Examples. Hammers of thunderbolts were powerful enchanted dwarven warhammers. But here we are, I guess. Searches must be at least 2 characters. Use the Party Toolbox to manage multiple parties.

2 thoughts on “Hammer of thunderbolts 5e

Leave a Reply

Your email address will not be published. Required fields are marked *