Golem beatdown
In my latest video I have two of the best golem players in the world, Royal and Flobby, golem beatdown, on my channel giving us golem beatdown best decks and strategies when using these decks. This deck can be weak against tombstone so if your facing a lot of tombstone then check out Royales deck.
Golem decks require a slightly different frame of mind in order to be successful with. Sometimes you have to take damage in order to mount a good golem push especially if your struggling to gain a good elixir lead. Your spam units, the bandit, lumber jack and even the barb barrel can be used to pressure opposite lane if need be. Against xbow decks never play your golem behind your tower, try pressuring opposite lane to force the opponent to spend elixir defending their tower rather than the xbow. Against pekka decks you should try to play same lane and counter push after a successful defensive sequence. Against bait decks, bridge spam and hog always cycle try to activate your king tower as early as possible. Stagger your support troops behind this tank.
Golem beatdown
Golem: He will be used to tank the tower, deal additional damage, and also clear away some defense troops with his death damage. This makes him a formidable opponent, but nonetheless any Inferno card will melt right trough him. Alternatively, if you know they have Inferno Dragon and no Tower, use Tornado to move it away. Be careful not to move it into the other lane, calling for an immediate response and jeopardizing your push. You should always have her tanked for, as otherwise she is rendered useless. The best strategy would be to put Golem behind the King Tower, and when he gets halfway, put the Night Witch at the back. Otherwise, the Bats will be killed right away, and the Night Witch will have to spawn even more Bats. Lumberjack is an excellent tank for the NW, as his speed matches the Bats' and they will wreak even more havoc when raged. Lumberjack: His high damage, high speed and moderately high health allows him to take out defending units with ease, especially when they are distracted by the Golem. His spilled Rage is indispensable, whether on offense to make that Golem even more threatening, or on defense to help your troops defend. However, be warned; your opponent could use Fisherman or Tornado to distract him from the push- meaning the rest of your troops could just avoid the Rage. Lightning: Even though you have Bats from the Night Witch tanking, you still need a spell to take out those Infernos and hopefully, other supporting units. You can also use Mega Minion, but with his very low health, he will more than likely die to the defending troops. Against tanks, the best two cards for these are the Lumberjack, and the Night Witch. It really depends on your situation.
Electro Dragon. In this specific case, playing Golem at the back not only denies my opponent value of his troops, it also minimises the golem beatdown of my opponent punishing me in the opposite lane as he has already lost some Elixir, golem beatdown. They are very good utility troops that provide a ton of DPS.
Basics: This is ToasterStrudel back with a very powerful, off-meta Golem deck! Like all other beatdown decks, you have to constantly pump up in order to create that humongous Elixir advantage that allows you to overrun your opponents! This is a very expensive 4. You have to be fine with either losing a tower or having a badly damaged tower before the Double-Elixir period. Troops: Golem: The Golem is by far the beefiest tank in the game!
With 3 cards being buffed in the last balancing update , this golem lumberjack deck is at the top of the meta for decks in Clash Royale! The golem is one of the strongest tanks in Clash Royale, and when combined with the night witch and lumberjack it becomes one of the best decks in Clash Royale! There are few synergies in Clash Royale as dominant as the relationship between the golem and the lumberjack. The golem provides a huge tank while the lumberjack is versatile unit that can defend off any defending troops, dropping a rage when he passes on. The mega minion is going to be your primary air defense. Be weary against air decks since the mega minion is the only real defense to these decks. Lastly, we have the night witch, which is going to be the premiere support card in this golem lumberjack deck. For our final 3 cards, we have two spells and the all-important elixir collector. You definitely need the elixir collector in this deck in order to be able to afford the cards played.
Golem beatdown
A lot of guides have been written on various beatdown decks and how to play beatdown; although these guides can provide good information, I feel that most of these guides also give inaccurate, vague information regarding certain scenarios and beatdown rules in general. Golem, Giant, Lava Hound and P. A beatdown are all similar in the idea behind beatdown, but at the end of the day each of these are different deck archetypes played in different ways. I pretty much just wanted to clear that out early, as I find that a lot of people seem to think that they are all the same. The majority of beatdown decks carry the Elixir Pump to help accrue that massive Elixir lead, and so does this deck.
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You are now ahead in Elixir by an absolute mile, since you have a Pump and they were forced to react to your stray card! Some Examples: Beatdown: Play defensively, and when your opponent pumps up, pump up as well. Current Wiki. Remember, although you used 6 Elixir on your Pump, a full Pump is a potential 8 Elixir sitting there…. For any beatdown deck the rule is start a push from the back by putting the tank down behind the king tower aka giant,golem,giant skeleton Then building the push up by supporting it with smaller units. Try to activate your king tower to help aid you on defence. Compared to this 4. Manage Cookie Settings. Against a Royal Giant, a Lumberjack would be more preferable because he as overall higher hitpoints. Start a Wiki. However only do this as a last resort when you really see no way to counter their P. I think its pretty underrated and deserves some credit. This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it. They will have a quick cycle and a cheap deck that will outcycle yours.
This is the deck that get me my first ever 12 Wins in Classic Challenges. It is quick to learn and easy to play, so if you want to get your very own 12 Wins, definitely give this deck a shot. This deck is all about Elixir management and overwhelming your opponent with a big enough Elixir lead.
Step 3 Paste your Player Tag in the search field and click the Search button. So try to deal with any of these stray cards before you play your Golem, in order to not lose momentum. A,and Hog Cycle! Also this goes for any deck but if your opponent is starting a push start one on the other side so they have to worry about defending your push and not backing up theirs. This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it. Inferno Dragon: I really like the Inferno Dragon because it provides a to of value against big tanks. What you want to do save your Arrows for the Minion Horde exclusively because that does the most damage. Clash Royale Chest Cycle. Night Witch: Mini P. Card Types. Oh, the Rocket. It is very slow allowing to build up for a strong push.
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