zomboid keep skills on death

Zomboid keep skills on death

Author: WobbyChip. File size: On Steam Workshop. This mod lets you keep almost everything upon death and respawn at spawnpoint.

Forgot your password? Controversial I know but hear me out. The 41 update in my opinion has enhanced the playability ten fold. I understand this is a hardcore game however I think adding a world creation option to respawn your character will be essential to mp servers once mp is implemented. The 41 update has made the game so much better than before and when mp starts there will be a need for longer survivability in such an unforgiving game.

Zomboid keep skills on death

Forgot your password? By dannyisdude September 4, in PZ Suggestions. Right now, death has no real consequence. People will kill themselves just to get rid a broken leg. One change that could give people more a reason to not die, is giving people less skill points each time they die. The first character the one made when creating a world should have the default amount of 8 skill points. After a player dies, the next character they create in this game should have 6 points. The next after that should have 4 points. Each character should have 2 less points than the one before. This should cap off at skill points. This would give players a very good reason to try to survive whatever is thrown at them and to keep pushing on, rather than just looking for some bleach because they fell off of the second floor. Unless you are talking about MP and thats a whole new monster that no matter what you do, its never going to work and please the community. This might be a good idea, with skill points resetting back to the default when either the player starts a new game in singleplayer or makes a new name in multiplayer. Of course, doing so would mean losing everything you have earned so far, except in multiplayer where you can go back to your corpse to loot the stuff, but it is going to be open for any scavengers to loot. Including the safehouse.

Some geospatial data on this website is provided by geonames. Masmassu Posted February 15,

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Project Zomboid Store Page.

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Project Zomboid Store Page.

Zomboid keep skills on death

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Project Zomboid Store Page. This topic has been locked. Showing 1 - 13 of 13 comments. If you're hosting multiplayer , you have admin power and can give yourself skill point.

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I agree, losing a random skill point or 2 would be a fair implementation. Per page: 15 30 And there is nothing you can do to stop them, putting penalties for dying means that legit players get shit on while the players that might die but they have a back up will never suffer from it. Wait what. So according to the OT, the punishment for dying would mean you would have 2 less trait points to spend on after every death. In singleplayer I'd rather just restart, since the funnest part is the early game anyway, at least right now. Alest Posted February 9, Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. The must have bean out and got some expetiens befor you start to play it! Edited February 8, by Masmassu. Last edited by Armagenesis ; 24 Apr, pm.

In Project Zomboid, death is not the end of your game. There are ways to mitigate the effects of dying and keep your items.

Furizu Posted February 19, This might be a good idea, with skill points resetting back to the default when either the player starts a new game in singleplayer or makes a new name in multiplayer. Posted February 9, If you are playing single player I'm sure people offing themselves for better starts aren't in it for the bragging rights, as it's single player. Like what else there is to punish? That being said legit people absolutely suicide with broken legs. You lose your skills, probably a good portion of your loot that you carried and probably your safehouse in MP if it has PVP on. Personally, I'd prefer to see this as a mod of some sort than anything inherently available in the game. This mod also saves traits, proffesion, skills, xp, nutrition, fitness, read books, vhs tapes, cd disks, recipes, player model, moodles, killed zombies. Is this server for purposely easy experimentation? You need to be a member in order to leave a comment. NPCs as well, of course. Doesn't the Skill Journal have like a million subs at this point? Posted February 15, edited.

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