Where is the halted stream camp in skyrim

It is the base of operations for bandits who hunt mammoths for their tusks and mammoth snouts.

Halted Stream Camp is a small iron mine and cavern located just northwest of Whitewatch Tower north of Whiterun. It has become a base of operations for poaching bandits. It has an exterior outpost overlain with a wooden fort and one interior zone, Halted Stream Camp. The camp is surrounded by a palisade wall, with the north side protected by a rocky hill. There is a gap in the palisade to the east with a rope strung set of bone chimes blocking quiet access.

Where is the halted stream camp in skyrim

The first time you come here will probably be while helping Amren find his family sword. Every time I've taken his quest, it's brought me here. Not that that's a bad thing! Halted Stream Camp is a treasure trove of goodies. This bandit encampment is located north of Whiterun. This is a very straightforward bandit encampment, with several little secrets. You can always assault this place from the front gate, though if you take to sniping, like I do, you can climb the hill behind the camp and rain hell upon your enemies from above with a good bow and arrow. Or spells. That works, too. Now, once the four bandits are dead, you can begin clearing the place. The outside doesn't hold all that much of interest, item wise, but there are a few interesting things here.

Or, if you're like me and keep forgetting that you have the perk that stops you activating pressure plates, you'll expect to DIE, but nothing will happen

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Halted Stream Camp is a small iron mine and cavern located just northwest of Whitewatch Tower north of Whiterun. It has become a base of operations for poaching bandits. It has an exterior outpost overlain with a wooden fort and one interior zone, Halted Stream Camp. The camp is surrounded by a palisade wall, with the north side protected by a rocky hill. There is a gap in the palisade to the east with a rope strung set of bone chimes blocking quiet access. There is also an unlocked gate in the south wall. The bandits are poaching and butchering mammoths here as evidenced by a shack with a mammoth's skeleton. Four bandits keep watch over the camp, using raised platforms around the perimeter.

Where is the halted stream camp in skyrim

It is the base of operations for bandits who hunt mammoths for their tusks and mammoth snouts. They also planned to use the spell Transmute Mineral Ore to turn the mine's iron ore into gold ore. The camp is surrounded by a log palisade with two gates, with a bone rattle- trap at the east entrance. An elevated walkway runs along the western and northern parts of the camp. There are mammoth bones and firewood scattered around as well as a woodchopping block , complete with woodcutter's axes. A locked apprentice-level chest is under the elevated lookout station in the southeast corner of the camp and a trapped apprentice chest is under the ramp at the north end of the palisade a spiked ball on a chain.

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It has a trap trigger on it that can be disabled before opening the chest. There is also another grinding wheel here, plus a forge tucked away in a corner. This "mine" contains a veritable smorgasbord of iron ore. Lots of tusks. Incoming pain! This is a very straightforward bandit encampment, with several little secrets. According to UESP, fast traveling from the spike pit can cause the game to crash. If you hit it, you'll find yourself getting a rock shower. Oooh, something new! At the foot of the bed on the wall is a corundum ore vein. An elevated walkway runs along the western and northern parts of the camp. There is a crate on your right with a pickaxe and lockpick on top of it. There are at least three pickaxes in the first part of the mine.

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This pit actually has a secret, back entrance to the inside of the camp, if you can jump down and, you know, not skewer yourself on the spikes. There is also another grinding wheel here, plus a forge tucked away in a corner. The first time you come here will probably be while helping Amren find his family sword. Descending through this much narrower tunnel will take you past a total of six iron ore veins, one on each wall and three on the ground. This section contains bugs related to Halted Stream Camp. Now, before you unlock the gate and go any further, there are 4 iron veins here, along with the alchemical ingredients fly amanita and, if I recall correctly, white cap. I mean "iron". In the middle of the room is a dead mammoth next to a grindstone. Not bad. Lots of tusks. I had several more images, but I had to pick and choose which ones to add. Although, be careful in this corridor, as there is a pressure plate that'll activate a mammoth head battering ram. First, take out the bandit, or it'll cause problems for you.

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