What are combat flaps war thunder
You may start in a boom and zoom surprise attack, all good and well but eventually it will end up with someone in a horizontal turn fight or a vertical up and down fight. My question is about the combat flaps!
Sorry in advance if covered The theory seems to be they lower stall speed and so you can turn more My issue is that i do so many things to try to turn into my opponents that i am not sure if flaps help or hinder my efforts Exactly, yeah. If you want to turn even harder and don't care about losing lots of speed, use landing flaps. And once you're done turning by either killing you enemy or him trying to run away, don't forget to turn your flaps back to normal.
What are combat flaps war thunder
Haw anyone noticed in the Moscow campaign, sometimes a part of the plane just break without nothing especifically happening to it? Flaps have speed limits and will rip off if you exceed those limits - like in War Thunder REalistic Battle. The sped limits are probably the same as Wt so are in teh war thunder wiki for that aircraft. Never happened to me in Enlisted so far though. Somtimes if an enemy plane drop bombs, the explosion radious kill you or cause serious damage. My usual tactic, when enemy fighter chasing me, then I get really close to the ground and drop my bombs. The explosion kills or damage the enemy fighter, im my timing is correct. Every mode is serves different purposes. But combat mode is my favorite. I hope i did not say anything stupid…other forumers will fix if i did. Close enough.
Posted March 9, Until you master plane to high level, i would not use flaps in combat at all. I rarely employ flaps in any kind of combat situation.
While normally in the manuals you will find "do not lower flaps below X speed", this means full flaps down. It's a bit hard to find the allowed flap settings at various flap deflections. Eg something like this:. This is a stupid question probaby but how do u set flaps to anything other than takeoff, landing, and combat? I don't have date for combat flaps in real planes. What i can mention is the old limits they used to have, which are interesting looking at your chart for the Mustang. That was before the "Flaps Warning Bug" appeared where they bandaid fixed it by making it impossible to rip flaps in actual battles, but not in test flight.
It was introduced in Update 1. It is the final development of the I, and it has the best set of weapons and ordnance available compared to the rest of the Is. The I often falls behind other aircraft in the performance department. It has a poor top speed, coupled with a weak engine and poor high altitude performance, as well as poor energy retention. This makes the I difficult to play when given the energy disadvantage. The I however is the most manoeuvrable aircraft at its BR save Zeros. The I also has a great roll rate. One thing that is important to note is how the flaps behave.
What are combat flaps war thunder
The origins of the F4D Skyray can be traced to the German studies in more aerodynamic wing designs for high speed manoeuvres with the Me With the emergence of new high speed bombers like the Tu, the USN decided to create a new interceptor capable of dealing with this aircraft. The XF4D was built in and was equipped with a Westinghouse JWE-8 engine with afterburner after considering it superior to proposed turbojet engines. The F4D lived a relatively short life, since it was retired in , when more capable multirole aircrafts like the F-4 Phantom II appeared, that were capable of not only dealing with enemy bombers, but also engaging in long range combat and close air support. The last subsonic carrier-based jet fighter adapted into USN service by Douglas, the Skyray offers sufficient speed at its rank with a large wing, boosting its overall climb rate and allowing it to fly in transonic speeds without any fatal structural damage. However, players do have to beware of its outdated design of wing-mounted guns, whereas most jets of the era put them on the centreline instead, as well as severe bleeding of speed in manoeuvres due to the large wing. With access to 4 x AIM-9B air to air missiles, it is a good option for players considering a support fighter at rank VI, with the ability to also dogfight most opponents.
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If you are new, take full advantage of the P's strength top speed, dive speed, energy retention. I am trying to be able to make these quick turns that others can make that kill me.. Take off flaps are named after their purpose, they provide additional lift on takeoff in order to give you a faster liftoff when in a limited airfield such as a carrier. Edited February 13, by Joao Once his opponent was tired and had his guard down Ali was able to down a defenseless opponent. And Mustang, also, had a almost identical system. And you wont see effects on plane maneuverability until flaps are down, or raised. Useful in specific circumstances, but not always. Recently Browsing 0 members No registered users viewing this page. What angle aspect should I put the plane in to have optimum altitude recovery?
Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc.
Go to topic listing. Just try a few landings with different settings and you'll see the huge difference and why they are there. Posted July 10, Deploying flaps will bring down the nose to better see ahead. They also reduce your minimum speed before stalling by some kmph. TLDR2: Combat flaps for reduced stall speed and better maneuverability at low combat speeds. Air brakes a large surface you hang out into the wind to slow you down. Followers 0. Pretty essential for Beaufighters in vertical attacks,especially in the last closing moments. Otherwise he would have been toast. Start climbing, reduce your throttle to zero, release your gear, flaps and air brakes if available , and finally, turn off your engine. Posted March 11, It's a lot of information to take in but correct flap usage is important to successfully outmaneuvering your opponent.
In my opinion the theme is rather interesting. I suggest you it to discuss here or in PM.