the walking dead season 1 episode 4 game

The walking dead season 1 episode 4 game

This episode is the longest among other episodes if you noticed. The fastest you can end this mission is about 2 hours.

You will begin the fourth episode in Savannah. It does not matter what you answer to the first question asked by Clementine, after that you will need to answer something to Christa's question about Omid's injured leg. It will not matter what you choose in the next two dialogue sequences and how you comment on the appearance of the walkers caused by the ringing of the bell, prepare yourself for a bit more walker killing. Georgia's First City Complete chapter 1 of episode 4. Aim and shoot the walker who has latched onto Kenny's leg, if you fail to do that in time then Christa will do it.

The walking dead season 1 episode 4 game

Georgia's First City Arrived in Savannah. As the episode unfolds, the gang is walking down the street talking, select your conversation options until you hear the bell toll. Take out the walkers as they approach her, and be sure to kill the one on the left coming for Lee. After a bit, Chuck will jump in and save her. The gang will all flee minus Chuck who is holding the walkers back , but Kenny will be grabbed, quickly kill the walker and continue on. Once in the back of the house, you can confront Ben if you want or keep moving. Examine the doggy door near Kenny to learn that the doggy door is electronically opened. Grab the shovel and head over to the mound near the dog house; you should know what to do. Bring the collar to the door and after the scene, head inside. Head to the stairs and examine the door at the bottom of them. Head into the main room, where Omid and Christa are, and examine both doors.

You will have the least trouble with him as from the very beginning it's you who will decide whether he will go with you or not. This is how the fourth episode will end.

Log In Sign Up. What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Zeratrix4 11 years ago 1.

With corpses returning to life and survivors stopping at nothing to maintain their own safety, protecting an orphaned girl named Clementine may offer him redemption in a world gone to hell. A tailored game experience: live with the profound and lasting consequences of the decisions that you make in each episode. Your actions and choices will affect how your story plays out across the entire series. Experience the game that reinvented the interactive adventure genre. The story is good. There's no doubt in that.

The walking dead season 1 episode 4 game

Please be aware that spoilers are not allowed on the wiki and a violation of this policy may result in a ban. Thank you. It is the fourth episode of the series overall. It was written by Gary Whitta and directed by Nick Herman. Through the ruined streets of Georgia's first city , Lee and Kenny lead their battered group in an attempt to find safety on the waters of the Atlantic Ocean. With the losses they've suffered and the people they've gained, can they finally get what they have been looking for since the beginning? The next day, they start to walk through the town with Lee hanging on to Clementine's walkie-talkie in case the unnamed man tries to contact her again, despite Clementine's pleas for it back. After walking a while, Christa will ask to let Omid rest for a bit.

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Having a coin in your pocket get back to the telescope and put it inside, you will be able to see a few things the river, a building, a bridge. Look at the doggie door at the bottom of the door and you should be able to continue. You'll notice a door leading to the street go through it. Explore Wikis Community Central. Don't let poor connections slow you down. Your efforts will come to nothing however, now you'll be able to ask Molly for her climbing pick speak with her. It does not matter what you answer to the next question, the choice will be made by selecting one of the two dialogue options. He is given medicine by Vernon, who then takes Lee out into the hallway to talk with him in private. He volunteers to lead them through the sewers so long as they steal medicine as well. Alternatively, if Lee had allowed her to join the invasion of Crawford, he asks her if she remembers what to do.

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At this moment a body of a walker will fall down and then an enraged Molly, it does not matter what you answer in the next two dialogues. On the left side in the office there is a bed, a photocopier next to him, some documents on the board, a clock above the door, a phone on the desk and a medical file also on the desk. Go to the pipe and use the valve to turn on the water, retreat to the small tunnel you just opened to avoid the walkers. Hours later, while Kenny and Ben inspect the boat, Vernon finishes his work with Omid and reports to the mansion's sitting room. It is empty, but if you took the tape from the file, you can now insert it and watch it. You will see a first aid kit, drawers, some blood on the floor, a sonogram on the floor. Molly and Lee will try to hold off the walkers, but Molly gets grabbed, you have an incredibly small window to kill the walker that grabs her this changes slightly if you bring Clem. The scene will change and you will be able to look at the fence, but it is better to stay away from it, go back to the garage door. Once a plan has been devised, head out of the classroom and follow Molly into the alley. After a while you will find yourselves in the classroom which is also the former Crawford command center. You can look at the garage door, try to open it and then go into the alley, which runs into the top right corner of the screen. Before Kenny could offer anything further, Vernon enters the backyard through the gate, escorting Brie. You can apologize to Clementine or not, if you calmly told Clementine that her behavior was careless or you were simply silent, she will now apologize to you herself. Vernon takes his leave, politely or angrily depending on Lee's action.

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