Take up arms skyrim

While you've been surviving by yourself just fine up to this point, you'll have to prove yourself to Kodlak and The Companions before they accept you into their ranks. Follow Vilkas out to the training grounds to test your mettle against this trained swordsman. Be sure to equip a weapon and swing at Vilkastake up arms skyrim, who gives you Vilkas 's sword to be sharpened with Eorlund at the top of the steps nearby. Caution: If you have a follower take up arms skyrim as Lydia be sure to make them wait inside while you spar.

On your way to Whiterun , you may come across members of the Companions , specifically Aela the Huntress , Ria , and Farkas , battling a giant among the sparse crops outside Pelagia Farm. If you want to participate in this fight, make sure to head straight to the farm once you arrive in the vicinity of Whiterun. If you delay for even a short time, the Companions will have already defeated the giant before you can join the fray, resulting in Aela taunting you for your lack of assistance. If you delay for too long, you may miss the Companions entirely, as they will slowly walk to the main gates of Whiterun and enter the city after the battle. Note that neither of these results has any negative consequences in your dealings with the Companions. If you are present when the giant dies, Aela will actively seek you out and will, depending on the outcome of the battle, either commend or taunt your battle skills. In both cases, however, she will tell you about the Companions and point you towards Kodlak Whitemane in Jorrvaskr.

Take up arms skyrim

The Companions of Jorrvaskr might be the epitome of what it means to be a Nord in Skyrim. The group of warriors traces their history back to Skyrim's founding days call upon a rich heritage of courage and martial skill. They're a tight-knight group that offers a chance to earn gold in combat, solving problems from coin around the province. For all of their honor and glory, however, they've got a few dark secrets that you might uncover. If you want to join them, head over to their home city of Whiterun and let this guide point the rest of the way. Go to their mead hall, Jorrvaskr, near Dragonsreach in Whiterun to start the quest. It's a long building that has an upturned boat for a roof. You'll need to go inside and look for their leader, Kodlak Whitemane in the Jorrvaskr Living Quarters on the south side of the building. He's having a quiet conversation with Vilkas, a distinguished Companion. Introducing yourself will begin Take Up Arms. You might've come across a small group fighting a giant near Whiterun when you were warning the Jarl about Helgen in the quest Before The Storm.

After introductions, they call over Vilkas' muscle-headed twin brother, Farkas.

The legendary warrior band of Whiterun , the Companions have agreed to let me join them, if I can handle some preliminary tasks for them. After finishing Speak with the leader of the Companions in Jorrvaskr , Kodlak Whitemane will charge you with your first quest in the order of the Companions: you must engage in some hand-to-hand combat with Vilkas to test your mettle. Follow Vilkas outside. The battle is simple enough: just swipe your weapon s at him a few times and it will be over. He will just hold up his shield the whole time.

On your way to Whiterun , you may come across members of the Companions , specifically Aela the Huntress , Ria , and Farkas , battling a giant among the sparse crops outside Pelagia Farm. If you want to participate in this fight, make sure to head straight to the farm once you arrive in the vicinity of Whiterun. If you delay for even a short time, the Companions will have already defeated the giant before you can join the fray, resulting in Aela taunting you for your lack of assistance. If you delay for too long, you may miss the Companions entirely, as they will slowly walk to the main gates of Whiterun and enter the city after the battle. Note that neither of these results has any negative consequences in your dealings with the Companions. If you are present when the giant dies, Aela will actively seek you out and will, depending on the outcome of the battle, either commend or taunt your battle skills. In both cases, however, she will tell you about the Companions and point you towards Kodlak Whitemane in Jorrvaskr.

Take up arms skyrim

The Companions of Jorrvaskr might be the epitome of what it means to be a Nord in Skyrim. The group of warriors traces their history back to Skyrim's founding days call upon a rich heritage of courage and martial skill. They're a tight-knight group that offers a chance to earn gold in combat, solving problems from coin around the province. For all of their honor and glory, however, they've got a few dark secrets that you might uncover. If you want to join them, head over to their home city of Whiterun and let this guide point the rest of the way. Go to their mead hall, Jorrvaskr, near Dragonsreach in Whiterun to start the quest. It's a long building that has an upturned boat for a roof. You'll need to go inside and look for their leader, Kodlak Whitemane in the Jorrvaskr Living Quarters on the south side of the building. He's having a quiet conversation with Vilkas, a distinguished Companion. Introducing yourself will begin Take Up Arms.

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This quest can also be started by speaking with select Whiterun citizens or Jorrvaskr residents, who will suggest you go speak with Kodlak. Magic damage will also interrupt the quest , including damage from enchanted weapons. Edit source View history Talk Take Up Arms quest. You can discuss some of the Order's history and Eorlund's personal role in it. If you want to participate in this fight, make sure to head straight to the farm once you arrive in the vicinity of Whiterun. Next: Skyrim Top Conjuration Spells. Add a guide. Then the quest Take up Arms begins. Your first encounter with the Companions. At sufficiently high difficulty levels, Vilkas may play a killmove and instantly kill the Dragonborn even though this is supposed to be a peaceful sparring match. Now the Dragonborn can proceed with the quest as normal.

While you've been surviving by yourself just fine up to this point, you'll have to prove yourself to Kodlak and The Companions before they accept you into their ranks.

Beat him into acknowledging that you have the right to join The Companions to progress. This does not complete the quest, nor will it trigger the conversation between her, the Dragonborn, and Skjor. They are located in WhiteRun in the building called Jorrvarskr. Don't be concerned about having a tough fight; he won't fight back. PC Fix Type in the console prid a If they leave Whiterun instead and re-enter, all Companions may be peaceful again and they can continue the quest. Once Vilkas asks you to stop, accept your status as a 'whelp' and the fact that you will run errands for now. Vilkas will hand you his sword for sharpening. He will then instruct the Dragonborn to take a few swings at him so he can gauge their skill. Create a list Game 90 want to boost. Vilkas will send you to Eorlund Gray-Mane , a talented blacksmith working the Skyforge , an important part of Jorrvaskr. After you lose the shield, she and Skjor will discuss your recent test with Vilkas.

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