swtor marauder pvp

Swtor marauder pvp

By Seravis April 26, in PvP. With everyone calling marauders the new overpowered class and calling them the best at everything in PVP, it swtor marauder pvp like a good chance to explain some of the strengths and weaknesses of the class as a whole. If only to educate the masses of people asking for nerfs to a class with very powerful strengths, swtor marauder pvp, and very glaring weaknesses. I'll start with the Pros to being a marauder without much detail given as I am sure with all the hate Marauders are getting most will agree with them.

Being a marauder main in pvp is not for the feint of heart. It is probably one of the harder classes to master in pvp combat, especially if you are targeted or 1v1. So I was expecting some nice buffs to the defense of this class or maybe a bit more damage than it currently puts out. I know, some of you are thinking more defense or dps would make marauder the most OP thing in the game. But lets remember that there already is a "marauder" that hits harder and has better defense, the Rage Jugg. Reading the patch notes and feedback from the PTS, it seems that they have yet to realize that marauders are nothing more than lackluster juggs. Instead they buff jugg defense and leave marauder with some mediocre, at best, buffs to our avoidance and some new interactive ability.

Swtor marauder pvp

It describes both PvE and PvP elements of the gameplay for this discipline with a slightly heavier leaning towards PvE. The guide features an introduction to the class, gearing and stats priority, abilities descriptions of how they work and how to use them for best effect, utilities break-down, rotations and ability priorities and tips. Hello, welcome to my 6. Fury is the third combat proficiency path available for the Sith Marauder. While Annihilation currently deals slightly more damage, Fury makes up for it with better defense and increased mobility. Single target damage : Fury does good single target damage. While not exceptional, Fury still is above average, and is able to meet all single target checks in the game. But if you need to meet a tough area damage check such as on Izax or the CI encounter, consider playing Annihilation instead for that fight. Survivability : Fury is one of the toughest DPS specs in the game, possibly the toughest. It has a stun immunity, several good shield abilities, and can disappear entirely for short periods to escape as needed. Read below for more information on what each stat does and why it is useful, if you are not already familiar with the stats. Can only occur once every 5 seconds. Can only occur once every 8 seconds. This effect cannot occur more than once every 8 seconds.

Fury excels at single target damage dealing, does decent area damage, and offers some of the strongest defensives of any DPS spec in the game, even stronger than other Marauders.

By cheeseforme May 5, in Combat Styles. With a raidbuff as well as predation they just bring more utility to the table. For PvP things might be different, and I don't really have the expertise to answer on that front. That said, both are totally viable for endgame pve, and dps tier lists change over time, so play what you like. In PvP both are very viable. Assassin is more fragile unless darkness than marauder but has good utility in terms of being able to defend objectives and move around unseen as well as their CC.

Optimized to perform extremely well in solo content. The guide is up-to-date for Patch 7. Trash mob encounters rarely last more than a few seconds while boss fights and PvP typically last at least a few minutes, requiring you to make use of far more abilities. I believe this disconnect was responsible for making skipping trash via stealth and cheese such a popular approach to playing PvE in SWTOR. BioWare clearly understood this and mostly solved it by introducing extremely powerful new ability tree buffs and legendary implants that synergize with existing tactical items.

Swtor marauder pvp

SWTOR 7. The guide is up-to-date for Patch 7. Carnage is the burst DPS spec for Marauders, and its burst is devastatingly and reliably concentrated. Thanks to the introduction of the Shard of Mortis tactical with 7. While damage boosts from taking damage e.

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This might not seem like a huge deal, but marauders have to deal with the full extent of a tanks defenses. Marauders put out almost unparallelled damage to non-tank classes. Marauder is better than Juggernaut. Are you not stealthing out and healing to full? My goal is simply to give you some direction and share my experience with the class to help you improve your gameplay. Same abilities, same damage, minus ED which is god mode in pvp. Concider this: you are getting rooted and ganked by one reason only: people are afraid of you and your damage. So the only GCD used would be with Force Leap if Anni spec as an emergency interrupt if close range, running out as other specs to do it. For jugg it is force scream that auto crits their furious strike, on mara force scream is nothing but a no rage filler waiting for the 30 stacks. You should take it for Dread Guards, and possibly Tyrans and Raptus depending on how your group handles those fights. By Seravis April 26, in PvP. There is no doubt to me that Mara is the best class in the game right now. Do you honestly think no other class has a 30 second CD on anything?

The dark side can be a powerful ally when one channels their inner fury, and no one knows this better than the Fury Marauder.

This effect cannot occur more than once every 8 seconds. Maras are already amazing in pvp, and several of their tacticals and set bonuses make them even better. However, it can cause a lot of problems on two fights in particular. Not only do they have the exact same rotation, with the exact same abilities that also do the same damage but jugg have more survivability. Quasi burst offers more utility but less damage. I am talking mainly about Onslaught. They can still hit things whilst being rooted, an advantage not shared by melee classes. They are neither a 1v1 god nor do they have no counter class in group PVP. If you use Berserk a little late: If for some reason you activate Berserk after using Ravage, which is fairly common with lag or high latency, replace the first Vicious Slash in the rotation with a Vicious Slash, Assault, Vicious Slash sequence, then continue the rotation. Ruthless Aggressor : Vicious Throw refunds 2 Rage and can be used on any target affected by Obfuscate regardless of health. Updated October 17, In terms of staying on target, rage and fury both have the second leap and mad dash, but maras also have transcendence.

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