swtor deception assassin guide

Swtor deception assassin guide

From the murky depths of the dark side, swtor deception assassin guide, the deception assassin emerges with a calculated plan. As the assassin presses the attack, force lightning accumulates within their double bladed lightsaber results in massive discharges that can ravage the assassins opponent before they even know what hit them. You can start playing Deception at level 1.

Deception is particularly strong as a melee burst DPS class and is relatively easy to play though it has among the highest skill ceilings to maximize its DPS due to the RNG nature of certain aspects of its rotation. Assassins have strong utility for a DPS class. They can guard and taunt, they have a 4 second hard stun Electrocute , an 8 second soft stun Force Lift , an additional 2 second hard stun Spike , Force Slow, tank classes can pull certain targets for positioning, all classes have Overload as a knockback, and Deception Assassins can apply Force damage taken and armor rating debuffs to targets. Regarding mobility, Assassins have very strong mobility when needed. All of the spec abilities are instant. Assassins have a gap closer Phantom Stride, though it is buggy when not on level terrain , and Force Speed provides a great mobility boost on a very short cooldown 15 seconds with utility.

Swtor deception assassin guide

SWTOR 7. The guide is up-to-date for Patch 7. Deception Assassins charge their saberstaves with static electricity using a combination of high-voltage Force lightning attacks and lightsaber swings. At any point, they can discharge this pent-up electricity to unleash devastation upon unsuspecting foes, though their saber needs to be fully charged in order to deal maximum damage. In terms of AoE, Deception offers basically nothing. If you want to do AoE, switch to Hatred or leave it to other specs. In terms of survivability, Assassins received minor nerfs. That said, almost all disciplines received some sort of survivability nerf with many being a fair bit more significant than what Assassins lost. BioWare will likely be making balance changes throughout the first few patches, so be sure to check back to this guide after each update. You can check at the top of the guide to see if the guide has been updated for the most recent patch.

I recommend taking in all PVE encounters except those with exceptionally high sustained AoE damage requirements or if burst DPS is anticipated to be an issue, swtor deception assassin guide. Energized Charges Single Target. The effect is super short, but you have maximum control over where you want to go.

This guide explains the best builds for Assassin DPS disciplines that are optimized to perform extremely well in solo content. The guide is up-to-date for Patch 7. Trash mob encounters rarely last more than a few seconds while boss fights and PvP typically last at least a few minutes, requiring you to make use of far more abilities. I believe this disconnect was responsible for making skipping trash via stealth and cheese such a popular approach to playing PvE in SWTOR. BioWare clearly understood this and mostly solved it by introducing extremely powerful new ability tree buffs and legendary implants that synergize with existing tactical items. These ridiculously potent effects form the basis of the solo builds and are able to exist without causing too many balance issues in group content because they are short-lived and only reliably trigger off of combat events that are fairly unique to and common when fighting trash mobs.

Hey everyone, here is the 3. The shadow Infiltration guide is coming soon as well for those playing the Republic version. The beginning paragraph tells people to go with hatred. Who cares about single target if u can face tank almost all classes while heal up while beeing cc immune. And if you say "oh, but I can heal from dot spread" then I'm going to remind you that that drop in the bucket is going to get relatively smaller with more people beating your face in, even if you can spread dots, because Leeching Strike half of that and Demolish are both only single target. You can't use something both specs identically have to say one is better.

Swtor deception assassin guide

I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 3, links in the list of guides, up from 2, last year and 2, from the year before! I've endeavored to find guides that are up to date or as close as I could find for If you would like to add your own favorite guides to this list, please post them on this discord channel. Thank you to Zahk for the huge amount of work adding new guides for this year and updating the list! Toggle navigation. Expansion Expansion Legacy of the Sith 7.

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Which Earpiece you use will depend on what specific tertiary stats the rest of your gear and augments provide. See the next tip for proper timing. Increased drop rate from flashpoints. Static Charges Used to buff Discharge for maximum damage. Mind Trap This is your primary mez. Inclusive of these passive benefits to Force ability costs and regeneration rate, we end up with the following net costs:. Deflection significantly increases your chance to completely avoid taking damage from weapon attacks like blasterfire and lightsaber swings. Since the stat pool for tertiary stats is much smaller than that of primary or secondary stats, adding 41 is a more significant upgrade than it would be if you were to add 41 to one of the primary or secondary stats mastery, power, or endurance. Deception Assassins also benefit from the Electric Ambush passive skill. Ball Lightning has 2 procs, 1 discipline passive, and 1 tactical item associated with it that are relevant to your rotation:.

Hate feeds the dark side of the force, and no one knows this better than the hatred assassin.

This is a toggle ability that lets you enter stealth when out of combat. Reaping Strike Attack 4m melee range Lash the target with an acrobatic strike, dealing weapon damage. However, the high damage output offered by this build is extremely short-lived and unsustainable because it consumes a ton of Force and relies almost completely on you constantly killing enemies and exiting combat. Phasing Phantasm - Phantom Stride can be used while immobilized and purges movement-impairing effects when used. Phantom Stride does not cause a GCD, but there is a deliberate slight delay before you can activate it after activating another attack. Level Thank you When to Take: This set bonus is the preferred choice for both DPS disciplines and is particularly strong for Deception due to its ability to use Recklessness more frequently via the Electric Ambush passive ability. Gear Level 80 Solo Gearing 7. Usually, you only need to hold off on Reaping Strike against stronger enemies on high-level planets.

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