Swse

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Swse

Knowledge encompasses a number of unrelated skills. Knowledge represents a study of some body of lore, possibly an academic or even scientific discipline. Special: You can Take 10 when making a Knowledge check, but you can't Take Retry: You can't reroll a failed Knowledge check. The roll represents what you know, and thinking about a topic a second time doesn't let you know something you never learned in the first place. Each time you select Knowledge as a Trained Skill , you must choose a field of study from the list below:. You can answer a basic question about a subject related to your field of study with a DC 10 check. You can make a Knowledge check as a Swift Action to answer a question within your field of study that requires some level of expertise. The DC of the check ranges from 15 for simple questions to 25 for tough questions. The GM may adjust the DC depending on the character's personal experience. For example, a DC 20 Knowledge Galactic Lore check might reveal specific information about the inhabitants of the planet Dathomir , but the DC may be lower if the character making the check has actually been there. The following applications of the Knowledge skill are compiled from the subsequent Reference Books released for Saga Edition :. A good tactician can anticipate their enemy's movements and strategies, and then plan accordingly. As a Move Action , a character Trained in Knowledge Tactics can designate a target in their line of sight and make a Knowledge Tactics check to anticipate the enemy's next move.

I have swse players who made scoundrels, but want to eventually become bounty hunters. Much of the errata that affects the below builds exists because of those builds, swse.

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See also: Specialization Feats. A Feat is a special feature that either gives your character a new capability or improves one he or she already has. Any character can take any Feat as long as the prerequisites are meet. Choose the Feats you feel best represent your character's interests and capabilities. Each character gets one Feat when the character is created at 1st level. At 3rd, 6th, 9th, 12th, 15th, and 18th level, characters gain another Feat. Humans also get a bonus Feat at 1st level, chosen from any Feat the character qualifies for.

Swse

The Star Wars galaxy contains a bewildering variety of Species, each with its own unique outlook and civilization. Although Humans dominate the known galaxy, there are many intelligent alien species that can be encountered wherever you travel. Most of the alien Species have their own homeworld and colonies, but individuals can be found anywhere, thanks to the prevalence of Hyperspace travel. The promise of profit and power often lure members of all Species to the same areas, including spaceports and metropolitan cities. Sometimes it's easy to believe that all Rodians are outlaws or all Wookiees are short-tempered, but the truth is that every member of every Species is unique. Depending on the era in which your campaign is set, nonhuman species have different advantages or disadvantages, as explained in each Species' individual page. See also: Species Era Notes. After you roll your Ability Scores and before you write them on your Character Sheet , choose your character's Species. At the same time, you'll want to select your character's Heroic Class , since Species affects how well the character can do in each Class.

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Prerequisite of: nothing that I can find. Search Advanced search…. Typically this does not include information on the use of Talents or Feats , but it should provide information on whether the target is going to attack, who the target intends to attack, where the target might move to, or any other special strategies the target might employ. Its one free feat to reprogramm. D Star Wars Saga Edition questions. The "vehicles as creatures" approach that WoTC took for SWSE has never made any sense to me, and I was wondering if anyone handles vehicles differently, both when writing them up and during the game. While I'm at it, you can even grab talents only open to Force-sensitives this way , although naturally you still can't make Use the Force checks. Cheers J. I'm not terribly familiar with SAGA, but here's some of the stuff I came up with after playing around with the main book for a few hours. Double Strength bonus to unarmed attack damage when making no more than one unarmed attack per round. This post initially started out as a potential rules issue I thought I found with the Untouchable Jedi, but turned out be unfounded; I'll use it tomorrow to hold another build that the above discovery inspired. And if you really want to get a book thrown at you, try arguing that these guns no longer "normally require a tripod", so you can mount a lightsaber bayonet on them.

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Special: You can Take 10 when making a Knowledge check, but you can't Take Tried it, didn't care for it. Calm, gentle words: "This little one isn't worth your time. Now, if anyone in your party can spare a swift action, you can cut others' skill use times down from standard to move actions, and also give them more actions to use 'em with. What do you think? I've made several Star Wars Saga Edition characters whose primary focus is being a great fighter pilot, going for the Ace Pilot prestige class. Since they are simply that What do you like or dislike about it? Their use may only be permitted with the express permission of the Gamemaster. The scene will involve some rebels being chased by some local authority.

3 thoughts on “Swse

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  2. I apologise, I can help nothing, but it is assured, that to you will help to find the correct decision. Do not despair.

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