Suspicious toys bg3
At the beginning of Act 3 in Baldur's Gate 3players will begin their journey in Rivington where they will be presented with suspicious toys bg3 Investigate The Suspicious Toys quest.
There are many colorful characters in Baldur's Gate 3 and plenty of refugees to go around. In Act Three, the refugees who have survived thus far are about to make it to the city of Baldur's Gate, but there's a bit of a snag. While it's being sorted, some refugees take shelter in Arfur Gregorio's home. He's not happy about it, and he's going to make it your problem. Within this quest, you have the opportunity to align yourself with the refugees once more. Some of them are familiar faces, while others are new, and if they've made a lasting impression on you, you won't want your efforts to be in vain. Collecting donations for the refugees sounds like a wholesome idea, but nefarious plans are put into action.
Suspicious toys bg3
Completing Quests allows players to learn more about the world and characters in Baldur's Gate 3, as well as earn more loot and experience to become more powerful. You can then start looting Arfur's mansion. In one room, discover a hatch that leads to the basement. There, you'll find a chest with a letter that initiates the quest "Investigate the Suspicious Toys. Proceed south until you find "X Y Nestor will ask if you'd like to donate. Reply with:. Opt for the first option, and Nestor will sarcastically mention it's for the refugees. Choose the first option, and Nestor will allow your entrance. As you enter the Requisitioned barn behind Nestor, look to the left for a crate of toys. This discovery updates the "Investigate the Suspicious Toys" quest in your journal. Nestor expresses gratitude for identifying the issue and urges you to find the person who tampered with the toys. Now, your task is to locate Arfur and confront him.
Assuming players suspicious toys bg3 siding with Gortash and the church of Bane, the only way to resolve this quest is to destroy the operation. We've also given this guide more links to other helpful BG3 topics.
Joined: Oct DivineBard OP. If you want finished quest "Investigate the Suspicious Toys" this is simple. You don't lose reputation and don't climb on roof. Fisrt step: yuour team must outside firework shop - far! Maybe next to teleportation portal. Second step: you must summon "fire elemental" max 3 or more spells or scrolls and send him only him!
Act 3 of Baldur's Gate 3 begins in Rivington, a town on the outskirts of the main city. Players can come across several quests in Rivington, including one called Investigate the Suspicious Toys. This focuses on an especially nefarious plot to give refugee children toy bears full of explosives. To start this quest, players must explore one of two restricted locations in Rivington, and to complete it, players must eventually track down a location in the Lower City of Baldur's Gate. Read on to learn exactly how to complete this unusual quest in Baldur's Gate 3.
Suspicious toys bg3
To start it, head over to the east starting from the Rivington Waypoint. You should see a large wooden barn with plenty of guards and refugees standing around outside. When speaking to him, first choose Donations for what? Now this is a DC 20 roll, so you should use whichever character has the highest Charisma, along with any other benefits. When you succeed this roll, head into the barn and walk to the left and around the corner.
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If players Intimidated Arfur, they'll have a password that will get them up to the second floor and a trader who sells a variety of grenades and poisons. Feather Fall is a helpful ritual spell to help prevent any fall damage. Print Thread. Head into the Lower City to find the Felogyr's Fireworks. It's directly at the foot of the path you take from the Shadow-Cursed lands. Divinity - Original Sin 2 - Fin First NPC reaction is panic and next step fight with fire elemental. But having people you don't know live in your house uninvited? Be prepared to take them down quickly, or your party members are in for a difficult battle. Once opened, what is revealed is a small amount of Gold as well as a letter discussing some interesting habits of Arfur. You might suffer fall damage, but it will prevent you from being caught breaking into the barn. There, you'll find a chest with a letter that initiates the quest "Investigate the Suspicious Toys. Otherwise, Arfur will simply flee and promise you'll never see him again. He's shouting at the refugees who are squatting in his home.
Investigate the Suspicious Toys is a side quest in Baldur's Gate 3 where players must locate the source of explosive-filled toys intended for refugees.
How Long To Beat: 22h 21m. Category: Guides Guides. If the refugees were kicked out then, he would be found at home. You might suffer fall damage, but it will prevent you from being caught breaking into the barn. This also signals the end of the quest, with your rewards being whatever valuables and explosives you can loot from the building. If intimidated, he will explain that Felogyr's Fireworks play a large role in the whole situation at which point it will be time to pay them a visit. Since the clues to this mystery aren't highlighted on your map, this walkthrough will guide you through the various steps to stop a dangerous and cruel conspiracy. One quirky thing about Arfur is he's rigged his lovely basement with an obscene amount of traps. You'll have to disarm the traps before you touch the toys, or they'll explode. Once opened, what is revealed is a small amount of Gold as well as a letter discussing some interesting habits of Arfur. Read the letter to either begin or continue the Suspicious Toys quest. In the northern corner of the barn, players will see a crate full of toy bears. When you first arrive in Rivington , head south to Arfur's Mansion.
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