Starsector blueprints
This page is about creating blueprints for mods. The page for blueprints as a gameplay mechanic is here.
Blueprints enable the player to build specific ships, weapons or fighters items and are highly valuable, especially if the player wants that particular item. Blueprints are a new feature added in version 0. Common ships, weapons and fighters can be found bundled in the moderately common blueprint packages. Other, rarer items will each have their own blueprints. There is no use for duplicate blueprints except to be sold for credits, save for a black market function, as discussed further below. The requirements to produce something from a learnt blueprint is having a Colony with Heavy Industry. In Doctrine and Blueprints tab, you can view all of your blueprints.
Starsector blueprints
Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register. Tried my first mission where there is a blueprint for a weapon located in a remote star system. No indications as to where in the system it can be found. Is this one of those awful situations where it could literally be in the furthest corner of the system, amongst the stardust that slows you to a crawl? If so, that's a ton of money spent on quests that will never be attempted. By the time you actually find it, even with enhanced sensors, you'll have spent more in supplies than it would be worth it seems. If you brought enough to survive MrTwister Lieutenant Posts: Things are almost never in the middle of nowhere. They must be near some physical object - a star, an asteroid belt, a planet, or an asteroid field. More often than not blueprints are in ruins or the derelict ships or stations.
I didn't see anything when google searching for this or checking the wiki, starsector blueprints, so I did it myself. It is an extremely important package to find, as none of the other packages include any missiles and the only ones that the player has at the start starsector blueprints the game are low quality small missiles.
Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register.
A Planetary Shield is a non- industry structure. It cannot be built immediately, as its blueprint must be found by completing the Red Planet quest. Only up to date for version 0. It is likely still broadly correct but not verified for the most up to date data yet. Please double check the Version History. StarSector Wiki Explore. Popular pages.
Starsector blueprints
This page is about creating blueprints for mods. The page for blueprints as a gameplay mechanic is here. Single blueprints are automatically generated for each ship, weapon, fighter and industry in the game. Take care to add tags to a fighter wing , not the fighter itself, as this can cause unintended behavior.
Boundhub
I like to see a carrier for the high-tech package. It is safe to prioritize the civilian freighter and tanker you prefer because they will not take the place of combat ships. Fractal Softworks Forum. For the desperate, it also includes inferior versions of two frigate phase ships and the wolf. You'd still need to play the usual loterry for the capitals but at least you'd have guaranteed access to the basic blueprints, for a price. The hybrid mount is huge, especially if Sabot pod is unavailable. Current Wiki. If the quest does not specify a planet then look around the system, it's either on a planet or some point of interest like a probe, derelict, station etc. Exploring ruins on planets may yield blueprints. Quote from: Locklave on October 05, , AM. Ballistic Missiles Energy. Single blueprints are automatically generated for each ship, weapon, fighter and industry in the game. Pages: [ 1 ] 2. Yes, selling blueprints does not make sense from a lore perspective. The only weakness is on fighters, as it gives two fighters light and heavy without a bomber option.
Starsector 0.
Fractal Softworks Forum. Mach56 Ensign Posts: IIRC, it's missing both the plasma cannon and tach lance, as well as the heavy blaster, so the weapon selection is pretty meh. Check everything. Powered by SMF 2. Don't have an account? I put together a spreadsheet that lists all the contents currently in the ship blueprint packages. In Doctrine and Blueprints tab, you can view all of your blueprints. I am however confused how you are at the point where raiding major factions is possible yet you lack BP expection being the Unique Hegemony ones. Two of those recolours, the mule and buffalo, are direct upgrades over the default ones with shielded cargo holds built in. Ah, forgot about that. I didn't see anything when google searching for this or checking the wiki, so I did it myself. Start a Wiki. In this case it doesn't refer to the clouds in system but rather to the system itself since it doesn't have a star. It is safe to prioritize the civilian freighter and tanker you prefer because they will not take the place of combat ships.
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