spectral hand pathfinder

Spectral hand pathfinder

Casting Time 1 standard action Components V, S. Range medium ft, spectral hand pathfinder. A ghostly hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch range spells at a distance. On casting the spell, you lose 1d4 hit points that return when the spell ends even if it is dispelled spectral hand pathfinder, but not if the hand is destroyed.

I have looked for an official answer for PFS play, but come up empty. I am not looking for an opinion, but proof i can show a GM. I understand the basics of the spell, how incorpealness works and so on. I have read that some feel it moves back and forth every time the caster sends it out with a charge, which would provoke AoO's while going past enemies. Don't let it's name fool you, Mage Hand does not create a "magical hand" that moves things.

Spectral hand pathfinder

Stay Logged On. New OOTS t-shirts, ornaments, mugs, bags, and more. Results 1 to 13 of Thread Tools Show Printable Version. Like the title says - Does an attacking spectral hand 2nd Level Necromany Spell provoke Attacks of Opportunity from moving through threatened areas? As the spectral hand returns after delivering a touch spell - does this provoke another AOO? My feeling says it should. But it would make the spell a bad choice, as soon as enemies have magical weapons. I couldn't find any discussions about this detail. What are your opinions? Last edited by Mosaique; at PM. In the absence of any text to the contrary, I don't see why it wouldn't provoke.

You do not provoke attacks of opportunity spectral hand pathfinder foes that cannot reach you, no matter what action you are taking, even if it includes reaching into a threatened space.

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You are viewing the legacy Pathfinder Reference Document website. Paizo Inc. Learn more. Saving Throw none; Spell Resistance no. A ghostly hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch range spells at a distance. On casting the spell, you lose 1d4 hit points that return when the spell ends even if it is dispelled , but not if the hand is destroyed.

Spectral hand pathfinder

Find your next game group! DMsGuild: Now on Roll You create a semicorporeal hand out of your essence that delivers touch spells for you. Whenever you Cast a Spell with a range of touch, you can have the hand crawl to a target within range along the ground, touch it, and then crawl back to you. When making a melee spell attack with the hand, you use your normal bonuses. The hand can move as far as it needs to within range. The hand has your AC and saves, but any damage to the hand destroys it and causes you to take 1d6 damage.

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View all adventuring gear. The hand can move as far as it needs to within range. Whenever you Cast a Spell with a range of touch, you can have the hand crawl to a target within range along the ground, touch it, and then crawl back to you. The hit points can be healed as normal. Does this provoke an AOO? That's the wrong attitude to have. Stay Logged On. Interesting question: A spell cast through a spectral hand cannot flank, but, if you are considered to be flanking for a melee attack through, say, the Gang Up feat do you get the flanking bonus on the Spectral Hand attack? A ghostly hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch range spells at a distance. Does these all seem like reasonable deductions and a good way of covering the gray areas? But if it gets destroyed every 3rd time i send it out, i would be wasting a precious second level spell slot View all spellhearts. The first thing you touch with the charged extremity is hit with the spell.

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He also often is the best healer in the party There by drawing an AoO onto the wizard himself every time he make the hand attack with the spell It is covered by the Open Game License v1. There's no rule that says you can cast-move-attack when using touch spells, nor is there a rule that differentiates between "hostile" and "harmless" touch spells for purposes of discharging. If the DM thinks it should be harder, perhaps because they're bobbing and weaving to avoid enemy attacks, he might make you roll anyway but ignore the dex and dodge bonuses to AC, or something, because the target isn't trying to avoid you. How does it work? The hand has 1 to 4 hit points, the same number that you lost in creating it. Lavender Light theme with purplish hues and a simpler font. Post reply. Its not what i was looking for View all intelligent items. Thread: Delivering spells with spectral hand? The rules are rather disorganized because they try to cover willing target touch spells and touch attack spells together, even though they have different characteristics. View all spellhearts. Light The original alternate theme for the Archives of Nethys.

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