soulknife build 5e

Soulknife build 5e

Stay Logged On. New OOTS t-shirts, ornaments, mugs, bags, and more. Results 1 to 9 of 9. Thread Tools Show Printable Version.

Stay Logged On. New OOTS t-shirts, ornaments, mugs, bags, and more. Results 1 to 9 of 9. Thread: Setting up a Soulknife for success. Thread Tools Show Printable Version. If you have a fun multiclass theory for the Soulknife or have played one and liked a build you did please let me know! My worry points about the soulknife 1.

Soulknife build 5e

They're adept at picking locks, picking pockets, and sneaking around with their impressive stealth skills. What if we told you that they can add their brains to their bags of tricks? Soulknife rogues can conjure blades made out of psychic energy. They can also communicate telepathically with the rest of their party members, read minds, and stun their foes. Later abilities even allow them to teleport. If the dice aren't working in their favor, they can use their Psionic Power to change the outcome in their favor. That's only the beginning. Here are a few species whose innate skills will help you make the most out of this class. Feral tieflings have darkvision, which is helpful when you're skulking about in unlit areas. They also have the ability to cast magical darkness. Since even those with darkvision can't see through it, this is the perfect recipe for quick getaways. You'll get the Thaumaturgy cantrip, which will work nicely with your rogue abilities, and if you're hit during a fight, you can respond with a Hellish Rebuke. While you may not associate goblins with big brain energy, they do have some impressive traits that make them good rogues. Ghostwise halflings are nimble creatures that come with an innate telepathic ability. Being a kenku will give you two extra skill proficiencies to work with.

You can't combine Psychic Blades' bonus action attack with Martial Arts or Flurry, rogue dilutes your ki while monk dilutes your sneak attack and psychic dice progression, and Monk also delays your bonus action teleport ability which is highly likely to outperform the monk's mobility anyway, soulknife build 5e.

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A discipline formed by a carefully honed mind, psionics are definitely a supernatural power, but vastly different from more common magical practice of an arcane or divine nature. While other magical practitioners draw their abilities from the elements and universe around them or the deities they follow, Psionics come directly from within the practitioner's own mind. A Rogue applying these practices to their profession doesn't have to rely on thieves' tools or simple weapons to get the job done. Instead, they use their mind to manipulate forces around them, listen in on others' thoughts or communicate telepathically. They can even manifest psychic blades in combat that grant them special abilities like teleportation.

Soulknife build 5e

Role in the Party. The Soulknife Rogue is the only rogue with psionic powers built into the subclass. Originally, the Soul Knife was a subclass of the Unearthed Arcana playtest Mystic, but the Mystic has been more or less abandoned and some of its theming and mechanics were recycled for use in new subclasses. The Soulknife focuses on stabbing people with magical psychic blades that damage the minds of their foes but otherwise tend to be ordinary rogues.

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The time now is AM. This ability will give you a dice pool that's double your proficiency bonus. Last edited by Psyren; at AM. This will keep you on your toes when you're sneaking around. Tweets by RichBurlew. And then you got a capstone. So last questions. Lucky The Lucky feat will give you the chance to reroll your failed ability checks and attack rolls. An hour of Invisibility every day, with the option to spend our dice to gain more uses. I wouldn't think too much about damage, using a Rapier is not substantially better unless you have a particularly good magic version, the one average damage just doesn't really matter most of the time. Iv'e heard it's best not to multiclass the Soulknife! Re: Setting up a Soulknife for success For one thing, understand that until level 9 your subclass doesn't really give you any additional combat ability. Imoen, Mystic Trickster by Alix Branwyn.

They're adept at picking locks, picking pockets, and sneaking around with their impressive stealth skills. What if we told you that they can add their brains to their bags of tricks? Soulknife rogues can conjure blades made out of psychic energy.

Should I be considering other options? Log in. Ridley's Cohort First Post. Your DM might well overrule this based on their understanding of the mechanics however. If those are both covered, or you want a little more damage and a little less skill, consult the feats section below for suggestions on what to alter for a little more in-combat oomph. All jokes aside, this is a decent ability. If you have a fun multiclass theory for the Soulknife or have played one and liked a build you did please let me know! As is the case for all rogues, Dexterity is the most important stat for the Soulknife build. Because Space. Replies 26 Views 3K. Apart from the Teleport feature later level features are not too combat impacting. You should upgrade or use an alternative browser. A recent issue of Dragon had several new soulknife feats. To be effective in combat, you will need to figure out how to work with your party and really focus your concept.

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