Slay the spire map
Simple asset in two scripts GMS' physic engine isn't used for the Bubble physic simulation part.
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Slay the spire map
It is a spiritual successor and an attempt to improve upon two previous mods: "Highlight Paths" by reina - Steam workshop link and "Better Paths" the world's worst titled mod by me - Github link. While retaining right click, you can move your mouse around on top of other nodes to activate their highlights. You can also single right-click a node to toggle just that one node. If you start dragging on an already highlighted node, one of two things will happen: a repaint, if the color of the highlighted node is different than the currently selected color this will just change the color of the node underneath but leave it highlighted, and will continue to act as if you're in highlighting mode for other nodes you pass over ; or an unhighlight, if the node you start on already has the same color as the selected one. If instead the starting node was green , you'll repaint that node to red and anything you pass over while still right click dragging will be set to red. It's much more intuitive than it sounds from this poorly written description. Pulling your mouse towards a color while the right-click is held will activate that color. You'll know if you've gone far enough along a particular direction when the other colors dim and the selected color is pulled to the top. Release right click to select that color. The current highlight color is displayed to the left of the "Legend" text on the right hand side of the screen which can be right-clicked to clear all. Note that there isn't an undo button because there are no mistakes: only happy accidents. Probably not compatible with the Colored Map or Dark Map mods, now that I have a patch to change the colored borders for my tiles to look okay.
Logic 22 Sep, pm. Quick Category Toggle. As a game developer I find this fascinating.
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Slay the spire map
Unknown Locations , also known as? When the player visits one of them, they may encounter an Event , a Monster , a Shop or a Treasure Room. Upon entering the first? The chance of finding each type of encounter increases whenever a? For example, after visiting four? Slay the Spire Wiki Explore. Ironclad Silent Defect Watcher.
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Jasonwqq [author] 17 Dec, am. NullPointerException at com. In the game, all decisions you make are based on a myriad of factors. Dismiss alert. Quick Clear-All. Love this and the work you put into it, thanks. LHGreen -Yes, as you say, from A1 and on-wards when the elites placement becomes more frequent. View mobile website. Jasonwqq [author] 22 Sep, pm. Floors: Rooms on the same horizontal level. And all the Rooms on the 15th Floor with Rest Sites. Because Easel is not even ready for an alpha release, I'm including the most up to date build of it so far alongside the releases of this repository. Subscribe to download Map Editor. Comments Log in with itch.
Simple asset in two scripts GMS' physic engine isn't used for the Bubble physic simulation part. Need help? Log in with itch.
Good job!!! Is that a lot? Ironically it structurally resembles one of my first attempts, but this is made better. A connection between two Nodes. It would mean that out of 15 Rooms, 11 would be combat related and 4 not. Hakajisai 12 Jul, pm. Current visibility: Friends-only. Knowing this increases the value of crossroads. It then connects it with a Path to one of the 3 closest Rooms on the 2nd Floor. This item has been added to your Favorites. Latest commit. Packages 0 No packages published. Branches Tags. View mobile website.
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Can be