Shedinja ability
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Peering into the crack on its back is said to steal one's spirit. Omega Ruby Shedinja's hard body doesn't move-not even a twitch. In fact, its body appears to be merely a hollow shell. The user's HP is restored by half the damage taken by the target. This move always goes first.
Shedinja ability
Specifics may differ in past games. Most of its body is light brown, but the abdomen is gray. It has four protrusions on its underside instead of legs; the top pair is brown, while the lower is gray. There are round protrusions on the side of its head with narrow slits for eyes. Two lines encircle its abdomen and a white crescent-shaped halo floats above its head. On its back is a pair of tattered wings divided into three wingtips. A hole between its wings reveals that its body is completely hollow and dark, as it possesses no internal organs. It is said that looking into this empty space will steal one's spirit. Its shell is very hard, which gives it strong defense but renders it incapable of movement. It does not breathe and floats without moving its wings. It lives in tropical and temperate forests. It reappeared in A Togepi Mirage! In The Spectral Express!
On its back is a pair of tattered wings divided into three wingtips.
It is the signature Ability of Shedinja. This also applies to damaging moves that do not increase their damage based on type effectiveness, such as those that deal fixed damage , counterattack moves , and one-hit knockout moves. Wonder Guard does not protect against status moves for instance, Tail Whip or Poison Powder or against Struggle , and it does not prevent indirect damage such as from burn , poison , confusion , weather , recoil or entry hazards. Role Play fails if the target has the Ability Wonder Guard. Wonder Guard cannot be copied by Power of Alchemy or Receiver. Wandering Spirit will not swap Abilities with Wonder Guard.
It is the signature Ability of Shedinja. This also applies to damaging moves that do not increase their damage based on type effectiveness, such as those that deal fixed damage , counterattack moves , and one-hit knockout moves. Wonder Guard does not protect against status moves for instance, Tail Whip or Poison Powder or against Struggle , and it does not prevent indirect damage such as from burn , poison , confusion , weather , recoil or entry hazards. Role Play fails if the target has the Ability Wonder Guard. Wonder Guard cannot be copied by Power of Alchemy or Receiver. Wandering Spirit will not swap Abilities with Wonder Guard.
Shedinja ability
Mime Mr. Brilliant Diamond It is a discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit. Critical hits land more easily. This may also raise the user's Attack stat. The target is left with at least 1 HP.
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Ally Switch. Giga Drain. Black A discarded bug shell that came to life. Evolve Nincada. The target is cut with a scythe or a claw. White 2 A discarded bug shell that came to life. FireRed and LeafGreen. Images on the Bulbagarden Archives. Final Gambit. TM37 Sandstorm -- -- 10 -- A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. Black and White.
Peering into the crack on its back is said to steal one's spirit.
TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis. Browser entry R They never move or twitch, and don't show any sign of breathing. TM46 Thief 60 25 -- The user attacks and steals the target's held item simultaneously. Cacophony Hidden Ability. Sunny Day. The user makes a copy of itself using some of its HP. Scarlet Violet Unobtainable. It has four protrusions on its underside instead of legs; the top pair is brown, while the lower is gray. PP TM Snore E. Language Title Meaning Japanese. Platinum A discarded bug shell that came to life.
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