Saving vanra
Duelist's Prerogative. Amulet of Windrider. Save Vanra is a Quest in Baldur's Gate 3.
It is time to finally put the carnivorous hag Ethel to rest and save Vanra from her unfortunate fate. This quest is connected to the events that happened during Act 1, and it overlaps with another quest, making things a bit more complex. As soon as you reach the Lower City during Act 3, travel North until you reach flaming fist barracks inside Basilisk gate X: 52, Y: There you will meet a distressed woman named Lora who is actively searching for her missing daughter, Vanra. Upon talking to her, she will ask for your help, and the quest Save Vanra will be added to your journal.
Saving vanra
It can be started by speaking with Lora in the Lower City. This quest is only available if Save Mayrina was completed in Act One. If "What is going on here? A successful Arcana check reveals that the Fist's memory has been magically tampered with, making her appear confused about why Lora is there at all. If "I'm listening" is chosen, followed by "I'll help you find your daughter," then Lora describes Vanra and states that she was last seen at The Blushing Mermaid. After speaking to Lora, the party is directed to investigate the Blushing Mermaid and speak to Captain Grisly , who was present during Vanra's abduction. If Lora has not been spoken to, then Grisly will not speak to the party and says she is too hungover to talk. Speaking to Grisly about Vanra's disappearance, she claims that Lora has gone mad and is dangerous, threatening her customers. She states that Vanra isn't real, and is a delusion that Lora cooked up. Believing Lora to be a threat, she intends to put a hit out on her, and offers gold to the party if they are willing to take her out. If, after being given Grisly's offer, the party chooses "Absolutely not - I refuse to do your dirty work. Grisly's true identity can also be exposed by finding a note in the Blushing Mermaid which contains a report on Old Garlow's , using terms like "Auntie.
Elixir of vigilance to force being before her in combat and instantly throw the hag's bane to get around this. Now that you have what you need, it's time to conclude the Save Vanra quest in Baldur's Gate 3, saving vanra.
Lora explains that both she and Vanra were in a bar called The Blushing Mermaid when her daughter was kidnapped. Seems like as good a place as any to look for clues, so head on over. The horrific creature explains that because you thwarted her plans in a previous quest, she was forced to go looking for another victim, resulting in her eating Vanra. Pretty gross, indeed. Just avoid any area-of-effect attacks since harming the civilians will bring the guardsmen down on you. Defeat them all and begin the next part of the mission.
Duelist's Prerogative. Amulet of Windrider. Save Vanra is a Quest in Baldur's Gate 3. Save Vanra can be acquired during Act 3. Completing Quests allows players to learn more about the world and characters in Baldur's Gate 3, as well as earning more loot and experience to become more powerful. The Quest requirements are lacking, if you didnt do the Auntie Ethel questline in Act 1, you can not partake in this quest.
Saving vanra
However, the Fist has been cursed to forget when the child is discussed. Speak to Lora and offer to find Vanra for her. The Blushing Mermaid Tavern is unmistakable because it has the bow of a ship jutting out of it. Head inside to investigate. Investigation is used lightly here. For this step, you can speak to Bosun behind the bar , or you can speak directly to Captain Grizly. Speaking to Bosun offers very little information other than the fact Captain Grizly kicked Lora out of the bar the last time she was here. Find Captain Grizly, who can be on the first or second floor. Captain Grizly will offer you gold to kill Lora. Yes, the wretched hag from Act 1.
Is seatgeek legit
Talk to Vanra, and she will run away from the lair scared. Her daughter is missing, and she last went to the Blushing Mermaid tavern. Category: Video Games. Vanra seems traumatised only able to say "mommy". Here are some key factors to remember:. Believing Lora to be a threat, she intends to put a hit out on her, and offers gold to the party if they are willing to take her out. Completing Quests allows players to learn more about the world and characters in Baldur's Gate 3, as well as earning more loot and experience to become more powerful. She likely returned home to her mother. But, don't enter the other door that leads to Ethel's lair. She'll greatly appreciate your help, and you'll receive the Amulet of Windrider, which has the Gust of Wind and Ride the Wind spells. We kept our deal with Auntie Ethel and left Vanra in her hands. Quest Complete. It's also fairly important, especially if you remember the events that transpired earlier in the campaign.
While travelling across the different realms in Baldur's Gate 3, you'll come across various NPCs and bosses with intricate storylines and quests that enrich the fabric of the narrative.
Report to Captain Grisly. That seems a bit extreme, so you should respond with: "Absolutely not - I refuse to do your dirty work. We kept our deal with Auntie Ethel and left Vanra in her hands. Does using the hag's bane recipe makes it so the girl is not traumatised? She's swallowed Vanra, and the child is slowly being transformed into another hag. Hag's Bane can be crafted using Alchemy by created using one Essence , which requires either three Sylvan Stone , Timmask Spores , Crystalline Lens , or any other type of Essence material. Was bugging for me where she'd flee as soon as I hit one of her illusions. So as far as I can tell you have to get the hags bane first if you intend on saving the kid. You can maybe get one before you're pulled into combat. If, after being given Grisly's offer, the party chooses "Absolutely not - I refuse to do your dirty work. The Hag's basement can be found by entering either the old oak door near the entrance to the Blushing Mermaid or the cellar door down the stairs in the same room Grisly was wandering. Then, she disappears to her lair and several bar patrons transform into hostile redcaps. We also gave Mayrina the wand.
Certainly. I agree with told all above.