Resident evil 2 greenhouse control room

The Greenhouse Codes in Resident Evil 2 Remake change depending on which playthrough you're on, as well as which character you're playing with.

Exploring the Greenhouse in Resident Evil 2 is the second part of the Laboratory section of the game. The main objective is to find the various Greenhouse Control Room code locations - letting you delve a little further into the Lab's East Wing and upgrade your access a third time. Looking for something else? Visit our Resident Evil 2 walkthrough for more help. Proceed into the Lobby proper, using the Typewriter and Item Box if needed.

Resident evil 2 greenhouse control room

There you'll have to solve the Dispersal Capsule puzzle , and also pick up a new key item - the Signal Modulator. Looking for something else? Visit our Resident Evil 2 walkthrough for more help. To reach the puzzle, first find the Greenhouse Control Room code locations then head from into the Greenhouse, go left then left again. Get the Herbicide Synthesis File from the table, and approach the workshop in the corner. There are three tubes - small, medium and large - and three buttons to control them. The left-most button moves the contents of the middle tube into the left one, while the middle and right buttons allow you to rotate the tubes round. To solve the dispersal capsule puzzle, first combine the two halves so all of the solution is in one tall tube on the left:. Swap the two columns round and move the contents of the large tube into the medium one on the left. Rotate the tubes so they go from small to medium to large, and move solution from the medium to the large, so all three tubes have solution in descending order. Now rotate the tubes so the large tube but the one with the least solution and the small tube the one with the most solution are on the left and middle respectively. Completing this gives you the Dispersal Cartridge Solution. As per the note, we're not done yet - you need to cool it next.

But first! Swap the two columns round and move the contents of the large tube into the medium one on the left. B1, East.

The corridor heading to the greenhouse control room have been overrun by overgrown plants. The room is composed of lab equipments, cabinets, phone and dispersal devices. Inside the control room, a Flash Grenade can be found on a desk in the middle. The player are given the Dispersal Cartridge after interacting with dispersal devices. The player require to make Dispersal Cartridge Herbicide in order to get rid of the overgrown plants inside the Greehouse to get the Upgrade Chip Senior Staff. Resident Evil Wiki Explore.

Towards the end of Resident Evil 2, either Leon or Claire is going to have to obtain a special herbicide to make it through the greenhouse section of the laboratory. In this complete Resident Evil 2 greenhouse walkthrough , we'll be detailing everything you need to know to ge through this portion of the game as quickly as possible, including the Resident Evil 2 greenhouse terminal codes , how to make the herbicide in Resident Evil 2 , and more. This guide for the greenhouse section of Resident Evil 2 is a long one, and it'll be covering how to create the herbicide solution, the correct terminal codes, and more. As we mentioned at the top, both Leon and Claire will eventually come to the greenhouse area in Resident Evil 2, so this guide applies for both protagonists. Before we go any further, you can see a map image for the first floor of the greenhouse below. The same is very much the case with the B2 map just below, which we've applied the same color co-ordination to. This is why we told you to bring a fire-based weapon for the greenhouse section, because nothing gets rid of wood and plants quicker than fire.

Resident evil 2 greenhouse control room

Once the cable car stops, head into the lab. Across the hall from the reception desk, head into the Security Room. Head back out of the Security Room and go through the door to the right of the reception desk. This hallway leads back to the Cafeteria. Follow the hall until you see the unlocked door on your right — the door ahead of you will be locked. Deal with the zombies inside the Cafeteria and pick up the Fuel and Handgun Ammo. Raccoon toy on a table against the wall next to a sugar shaker.

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Resident Evil 2 Remake has now sold over 10m copies. Something went wrong. Grab the Gunpowder off the panel, then head back out. Use the Greenhouse to loop around to the Drug Testing Lab. Resident Evil Wiki Explore. Capcom reactivates previous versions of Resident Evil PC games after "overwhelming community response". You can hit the Typewriter and Item Box here, too. Get the Herbicide Synthesis File from the table, and approach the workshop in the corner. Unsourced material may be challenged and removed. Enter the Low-Temp Testing Lab and insert the pesticide into the machine to cool it down. Place the Dispersal Cartridge into the now-unlocked Dispersal Unit. Expected release date and more. Monster Hunter Rise sales surpass 11m units.

This page is part of IGN's Resident Evil 2 RE2 Wiki guide and details everything you need to know about completing combinations and locker codes, as well as solutions to every safe, dial locks, greenhouse codes, and all other similar code-input devices. It's important to note that all Resident Evil locker codes and safe combos stay the same across all variations of the Remake, so if you come to a locked safe early, you can use this page to cheat and get stuff out of sequence!

Clock Tower. Take a break from your day by playing a puzzle or two! If you click on a link and make a purchase we may receive a small commission. Rotate the tubes so they go from small to medium to large, and move solution from the medium to the large, so all three tubes have solution in descending order. There is another zombie in here, and one more than drops down when you go up the steps. Sign up for the newsletter Patch Notes A weekly roundup of the best things from Polygon Just one more thing! Return to the Lobby, save if you need to, then head back round to the Greenhouse Control Room. Follow the hall until you see the unlocked door on your right — the door ahead of you will be locked. Head back into the Greenhouse and burn your way through any Ivy in there. Genesis Apocalypse Extinction. Insert it into the wall to power up this area.

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