precon commander

Precon commander

Every year, the most exciting products that Wizards releases are the Commander pre-constructed decks or Commander precons, precon commander. These decks are designed specifically with Precon commander in mind, so they always make an impact on the format and keep Commander players on their toes. Wizards have been releasing these decks almost every year for the past nine years. In recent years, they started releasing commander decks with almost every set release.

Matt Bassil. Published: Feb 6, We recommend you always start off with an MTG precon before learning how to build a Commander deck. You can then upgrade your first precon over time and get a feel for the deckbuilding process. There are two reasons for this, and neither are recency bias.

Precon commander

Each set has brought something new to the game, and almost every release saw preconstructed decks designed just for our format. We're the only format really getting that much tailored attention now, and it absolutely shows. Not including the secret lairs which are certainly their own beasts , we saw a grand total of 25 new Commander precons. That's quite a lot, and with so many there are definitely a few clear winners. Here, I'll go back through the entire stack of precons and tell you about the best and the worst that the year had to offer, starting from the bottom and working our way up. We start on an impressively low note with what may be the worst precon experience I've ever had. Superfriends strategies can sometimes struggle in Commander overall, and Planeswalker Party throws itself a pity party by not even running the best walker colors omitting both Black and Green, which is just… not good. Messy mana, unneeded ramp, mediocre answers, clumsy threats, and so many more issues compound into something that shouldn't have seen print. The winner for the most forgettable experience in precons goes to Tinker Time. The deck can't quite decide what it wants to be doing and suffers from that divided strategy— I would tinker with almost anything else on this list. As we near the bottom of the list we're moving into play experiences that are not so much "bad," but more what I would quantify as… well, forgettable. Divine Convocation is fine, playing plenty of token synergies and using them to convoke out decent cards, but as a whole there are stronger ways to play token decks and convoke as a strategy generally just doesn't have any legs. You're probably safe to not believe in whatever divinity inspired this list. Aggressive Boros strategies typically fail to impress, and Rebellion Rising is another in a long line of this disappointment.

These decks do a great job of capturing the feeling of those battles, especially when it comes to differentiating between the two armies. Breena, the Demagogue, precon commander.

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I love the Commander Precon experience. Getting a ready-to-play, card deck right out of the box feels great, and for the most part they play very well against one another. If you want a "fair" Commander experience, the best possible thing you can do is pick up your favorite precons and jam them against each other. Nonetheless, not all Commander Precons are created equal. Here, I'll highlight a handful of my favorites, categorized in a few different ways: the best of the newest batch of decks, the best decks to play against each other, the best Commander Precons on the market overall for their price , a strong budget recommendation, and my current favorite for the year. We'll start with the best of the new set, though you should also consider checking out our rankings for all of the preconstructed decks that came out last year. It's time for another Universes Beyond release, and Universes Beyond: Fallout is yet another slam dunk. While I don't think anything has beaten the Warhammer 40, Precons for overall design, thoroughly closes the gap. If you've picked up any of the recent Universes Beyond: Fallout Commander Precons, we've got a handy guide on affordable upgrades if you want to take these decks further! Compared to previous Standard-focused releases, the power level of all four decks feel quite close — which is nice, because it means that you don't necessarily need to worry about packing the most powerful of them.

Precon commander

Every year, the most exciting products that Wizards releases are the Commander pre-constructed decks or Commander precons. These decks are designed specifically with Commander in mind, so they always make an impact on the format and keep Commander players on their toes. Wizards have been releasing these decks almost every year for the past nine years. In recent years, they started releasing commander decks with almost every set release. This gives them an opportunity to develop themes and mechanics that appear in the main set more thoroughly for Commander without filling standard with too many made-for-commander cards. As there are so many precons, I want to talk about each and every Commander deck that Wizards has released in paper. I will start with the most recent ones and make my way back in time. Today, there are over a hundred precons! However, you can still find additional information in their linked articles. Wizards created a Wild West inspired plane, called Thunder Junction, which will be the second Standard set of

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While The Swarmlord might be less powerful than Magus Lucea Kane as a leader for the deck, both are powerful threats and worthwhile to brew around. You get to play out your humans, give them a truly impressive amount of support, and likely get to draw a very healthy number of cards while you get to play aggressively. However, the frills that it's missing include interaction and protection, meaning it's often going to build itself up just to get smashed back down. In recent years, they started releasing commander decks with almost every set release. This deck is one of the most powerful, as well as most compelling counters decks that Wizards has ever released. These lists have helped me greatly! If you prefer that path, you should probably use the secondary commander, Aragorn, King of Gondor. There was an enchantment precon released just before these decks, in Commander Masters, with Enduring Enchantments deck. These decks do a great job of capturing the feeling of those battles, especially when it comes to differentiating between the two armies. Bedecked Brokers is a unique take on a Voltron deck in Bant colors. Despite being the worst financial value of any precon to date, this deck is still an exciting pickup for any Commander player,. Yidris, Maelstrom Wielder. While I have never found slivers to be particularly impressive in the format overall, it's undeniable that players love these weird creatures and this'll more than get you there.

Each set has brought something new to the game, and almost every release saw preconstructed decks designed just for our format.

The precon box was redesigned with this set. Of course, both choices are bad, and they can only decide for the lesser evil. Aminatou, the Fateshifter. The second part focuses on Commander precons between and This deck is pretty similar to a deck from a few years ago called. That mechanic is Squad, and lets you pay two mana any number of times to make that many copies of the creature with Squad when it enters the battlefield. Yidris, Maelstrom Wielder. The first is that the power level of precon decks has increased in latter years. This different take on an artifact-centric strategy is something that more players should consider. Food and Fellowship shows that the Eldraine Food mechanic is no joke. Great work!

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