Numberjacks villains
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Numberjacks The Numberjacks as a whole. The main characters of the series. A team of anthropomorphic numbers who help innocent people out with whatever problems that come up against them. Anthropomorphic Typography : They're a group of sentient, talking numbers. Badass Family : The Numberjacks are very close with each other and are just as much a family as they are a team.
Numberjacks villains
The Numberjacks are animated characters - the numbers zero to nine - who live in a sofa and solve problems outside. Each episode has the same structure. At the beginning of the episode, some of the Numberjacks will be engaged in an activity that will have relevance to the problem that is later discovered. Then an "agent" a live-action child will call in and describe the problem that is occurring. One or two of the Numberjacks will go out into the real world to solve the problem, while the remaining Numberjacks stay in their base and watch their progress on a screen. As soon as the problem is understood, 5 will worry about all the things that can happen. In the second series she does not worry about the dancing cow quite so much. Once outside, the Numberjacks are shown in a live-action setting although still animated themselves. They diagnose the problem by examination and with help from additional ideas from the agents, who call into the base. The problems are usually solved by creating and sending "brain gain", a magic force that can correct the problems once the solution is understood. Once solved, the Numberjacks return to their base, replay what happened on a screen and then ask a question for the viewers.
Sticky Fingers : While numbers are his favorite thing to take, hence the name, he'll take anything.
It was also formerly shown on Tiny Pop until the year It is produced by Open Mind Productions for the BBC and features a mixture of computer-generated animation and live action. Numberjacks are a group of anthropomorphic numbers: 0, 1, 2, 3, 4, 5, 6, 7, 8, and 9. Only four of them team up on a mission: Turqouise Five a female who likes being a numberjack , Yellow Six who is good with some tricks and jumps , Dark Blue Four who is a smart one but not quite sure and Pink Three a younger one who is cheeky and funny. They go about their everyday lives inside their sofa until a call comes in from real-life child Agents, who report problems that need solving.
This page is partially protected. Only established registered users can edit. Reason : Having every page editable by only admins, discourages new users from contributing to the wiki, because there is nothing for them to edit. The Numbertaker is one of the five main antagonists of Numberjacks. He is a tall man wearing a white hat, white gloves, white boots and a white coat. He is shaped like a robot and he always silent. He usually taking numbers by his special tools, but sometimes he show his hands to move objects. He is known for taking numbers, children and "numbers of things"; as numbers themselves, the Numberjacks have to be particularly careful when dealing with him. The sleeves of his long white jacket on either side hide various attachments — a hoover, an automatic picker, a net, a magnet, a long pole, a hook, sometimes using his own hands. He neither speaks in any of his appearances, nor smiles much either.
Numberjacks villains
Numberjacks The Numberjacks as a whole. The main characters of the series. A team of anthropomorphic numbers who help innocent people out with whatever problems that come up against them.
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Zero Voiced by : Dylan Robertson. In this episode, Spooky's trapped with a fork and a knife because of her last name Spoon. Hot-Hot Rocks have a symbiotic relationship with another new enemy called Kerpop , which will probably get its own post someday, likely courtesy of Mod Chikako. Dancing Cow. Thank goodness Three's brain-gain made her fall slowly, otherwise she would have been hurt. She's a Man in Japan : She's a man in the Polish dub, having a masculine name, being voiced by a male voice actor, and being referred to as a male. One example of their work is the Flicker Fund, a disaster fund dedicated to supporting Indigenous communities during times of crisis, be that a pandemic, extreme weather, or a severe drought. If they do speak, it's normally just short simple sentences like "My peas" or "How's it going? Evil Redhead : One of the main villains with hair that is made of orange bubbles. They diagnose the problem by examination and with help from additional ideas from the agents, who call into the base. The Problem Blob stalks 0 for blobbing as soon for 3 discovered - she needs the cause for 0's request for him to the rescue. The Hyena : She laughs a lot. You have bested me.
Sign In. Numberjacks — Hide Spoilers.
At the beginning of the episode, some of the Numberjacks will be engaged in an activity that will have relevance to the problem that is later discovered. Accessory-Wearing Cartoon Animal : Wears only a necklace. Winner will be reported to Battlefy and receive a team banner. Things don't move when they should, like a walking rubbish bin and so on — 6 has got to sort Spooky Spoon out, otherwise there'll be more trouble. Mood-Swinger : He has a toddlerish mindset, so he is a bit moody. He copies her. First is the Shape Japer! Some snails are like that! In additional to financial aid, FNDI provides job training and participates in policy-making and advocacy, often focusing on environmental concerns, food insecurity, and tribal sovereignty. Catchphrase : Says, "Me, me, me" when she wants to do something. Things aren't being shared fairly, thanks to the Problem Blob — 6 makes everything all right. Spooky Spoon makes sure things are well out of order — until 5 sorts her out. And then, in "Time Trouble", Spooky Spoon makes her fall from a great height with her eyes closed, and she becomes stuck in a pattern of silly actions in "Round and Round". Ambiguously Human : Sure he's played by a live-action actor, but between his silent demeanour and his vaccum arm, he's likely not a human being.
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