numberjacks seaside adventure

Numberjacks seaside adventure

Then Five asks if any of them are ready. She asks One and Nine and they both are ready. Then Six asks if Two and Eight are ready.

The Numberjacks go on holiday to the beach, but they face trouble with not just one meanie, but all five of them! As they get ready to be launched into the real world, Three is sulky about not going, but Four tells her that Zero isn't going either, which Three says that it's because he likes doing nothing. Three goes into the cosy room, looking in her mirror, the shimmer sheets, feeling happier after not being invited. Four then heads in and Three tells him that he would look different the opposite way round anyway. As the alarm rings, they head to the screen where Five and Six are already there. When Agent 39 rings in, instead of saying that things have gone wrong, she instead rings in to say that things are fine and soon leaves, confusing the Numberjacks in a matter.

Numberjacks seaside adventure

All the Numberjacks, with the exception of Zero and Seven, are playing in the control room. Then, Five reveals that it's time to go on holiday. So, Nine, One, Eight, and Two get launched out. Three is grumpy because she isn't going, but Four tries to console her by saying that Zero also isn't going. Three retorts by saying that Zero likes doing nothing, so he doesn't count. The vacationing Numberjacks land on house numbers. In the Cosy Room, Three plays with two floating mirrors called "Shimmer Sheets", admiring her reflections. Four comes in, she insults him, and he chastises her for "being cheeky" and points out that her backwards reflection looks weird. Three retorts that that's how the mirrors work and uses them on him. He admits that backwards reflections look strange, but still admires himself. Then, the alarm sounds, so the two head to the control room. Agent 39 just says that things are fine and hangs up, much to the confusion of Three, Five, and Six. Then, Agent 91 calls in, but he doesn't have a problem either, and leaves, saying he has better things to do. Meanwhile, Three actually wants there to be a problem because she's bored.

Subverted Catchphrase : Usually when an agent comes in, they'll say, "Something's gone wrong" or "Things are going wrong", numberjacks seaside adventure. Back in the control room, Eight and Nine numberjacks seaside adventure that One and Two are unaccounted for, and Agent 20 reports more chaos— the waitress splats a woman in the face with an eclair, the cleaner is stealing trash and stuffing it in his boiler suit, and the entertainer is floundering all over the show.

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Then Five asks if any of them are ready. She asks One and Nine and they both are ready. Then Six asks if Two and Eight are ready. Eight is okay but Two says he might be sick. They all go to the Launcher and get launched out. They all land on numbers in a beach house. Three finds Shimmer Sheets in the Cosy Room. She askes Four that she is the wrong way round.

Numberjacks seaside adventure

New 'The Bikeriders' Trailer. Numberjacks Seaside Adventure. NR 45 min. The Numberjacks are ten small superhero numbers 0 1 2 3 4 5 6 7 8 and 9 They go about their everyday lives inside their sofa until a call comes in from a reallife child Agent who reports a problem that needs solving One or two of the Numberjacks fly out on location to investigate The Numberjacks have to work out how to put things right and thwart the dastardly intentions of the Meanies After much fun adventure and powerful thinking the Numberjacks win the day until next time Adventures with the superhero numbers who solve problems in the real world and battle against the Puzzler Spooky Spoon and the Numbertaker The programme aims to help children to develop early maths skills and have fun This special feature length episode Seaside Adventure sees our numerical friends head to the beach. Movie Details. Movie Details Original Language: English. Popular Movies Red Right Hand. Madame Web. Anyone But You.

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Then, the newbie agent calls in, reporting a lot of trouble at the beach. She found a room of diamond 3D shapes and a torch. The Number Taker was after things that come in tens and he was messing with fingers. With Seven and Three together again, they prepare to escape with the cylinder but the Shape Japer shows up and chases them while changing the shape of the glass shapes. Seaside Adventure. Follow TV Tropes. Don't have an account? Agent 91 reports that people are being forced to dance. Luckily, the agents decide to make it the opposite of opposite. Then the eight Numberjacks flew back home. Blinded by the Light : The Shape Japer is dazzled by the rainbow-coloured light that hit the glass triangle. Four comes in, she insults him, and he chastises her for "being cheeky" and points out that her backwards reflection looks weird. Uhohstinkypoopy Bigweld Stan Rastapasta11 He admits that backwards reflections look strange, but still admires himself.

All the Numberjacks, with the exception of Zero and Seven, are playing in the control room. Then, Five reveals that it's time to go on holiday. So, Nine, One, Eight, and Two get launched out.

Five found out there were ten fingers. The same thing happens when Agent 91 rings in, saying to Six that he doesn't know any problem around and rudely says to them that he has better things to do, And Then Says ''Bye, Bye, Numberjacks'' Aswell. Six realises that this is too much for him to do, so Three and Four are set out. Seven suggests that she is someplace underground, such as a cave. Five realises she can use the mirrors to make another five upon seeing Zero play with them. Don't have an account? A Frightful Night. The Puzzler told Six that there were five ways of making ten. Three, Seven, and the floating cylinder whose name, as it turns out, is simply "Cylinder" , set off, with "Cylinder" looking at other cylinders. In this instance, it's because they've been blobbed. Five tries to tell Four where to meet up with Six, but the screen is glitching and turns off when she tries to tell him where the boot is. Everybody goes home and we get a montage of all the problems correcting themselves, set to a song about the numbers making ten. Not only that but she's never heard of the Numberjacks and claims to like things going wrong. Three realises that things have gone wrong, with Six adding on that they've gone wrong in a way that's never happened before.

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