no man sky save editor

No man sky save editor

NomNom is the most complete savegame editor for NMS but also shows additional information around the data you're about to change. You can also easily look up each item individually to examine its attributes, independently of a savegame, no man sky save editor, or get other useful information that are not related to a specific savegame but enhanced if one is loaded.

Since No Man's Sky first came out, there have been many notable game-breaking bugs as well as many parts of the game that seemed too grindy and not much fun. Some of the bugs had workarounds or later patches to fix them, but others simply stopped your progress. Either way, I just want to enjoy the game! After many tedious searches trying to find a solution, I came across a save editor that allowed me to make a change to the save file, but it was very limited in what it could do, and unless you were very careful you could screw up your save file completely. So I decided to rewrite it in Java for fun, with a simpler user interface, and as I dug deeper and added more functionality I decided to release it publicly. It has grown to become a pretty useful tool.

No man sky save editor

It simply freezes the software when I try to edit the json. I've read elsewhere that savegames are actually 2 files but thats all I know. Its contain 2 files for 1 slot, 1 is save. But i never touch it once. The save system is as follows: Each slot can contain 2 saves - 1 Manual, 1 Auto.. That's why the save editor is needed - it allows you to edit the raw JSON and then generates a new checksum file.. Ok thank you guys. Once you have so many bases, the file seems too big to handle. Any insights on that? EDIT : it works fine with my other game which is like 1. It says Ko on my PC in french. Odd, I've had no problems using the editor on saves which are bigger than that. Try to open your save with the 4G batch. Same freeze with the 4G version.

Last commit date. This must be in or one level below the selected one. View all files.

No Man's Sky has grown a lot since the days when it felt a little like an early access game. Nowadays, it can lay claim to being the epic free-roaming space adventure and worth a new player's time , but there is a daunting amount to do or discover — which is where a save editor comes in handy. However, it should be pointed out that this is technically cheating and uses a third-party program. Run the program file and extract the contents to a folder somewhere. This can be anywhere, it doesn't have to be in the game's folder. Choose the most recent game slot and then the save file to edit.

NomNom is the most complete savegame editor for NMS but also shows additional information around the data you're about to change. You can also easily look up each item individually to examine its attributes, independently of a savegame, or get other useful information that are not related to a specific savegame but enhanced if one is loaded. NomNom is a savegame editor for No Man's Sky , but also shows you additional information around the data you are about to change. You can also easily look up each item individually to examine its attributes, independently of a savegame, or get other useful information that are not related to a specific one but enhanced if one is loaded. You will most certainly notice a similarity to the editor by goatfungus but when this project started it was the only one working and the general layout was good, so why reinventing the wheel? But there are features missing I would like to have and in my eyes bad usability in some areas. I also wanted to have a place where I can directly see how good my stats are, without searching through an online wiki or such. Therefore I started my own project for fun and here we are. The features of NomNom can be divided into the different main parts you will see below.

No man sky save editor

Since No Man's Sky first came out, there have been many notable game-breaking bugs as well as many parts of the game that seemed too grindy and not much fun. Some of the bugs had workarounds or later patches to fix them, but others simply stopped your progress. Either way, I just want to enjoy the game!

Gta 5 online stirling gt

The features of NomNom can be divided into the different main parts you will see below. You signed out in another tab or window. Frequently asked questions can be found here. EDIT : it works fine with my other game which is like 1. Reload to refresh your session. View all files. Go to file. Report repository. If everything worked fine, enjoy having a much easier time exploring the galaxy! Run the program file and extract the contents to a folder somewhere. Reload to refresh your session. Each platform has anchor file patterns to check whether it is worth to look further into the selected directory.

You can also easily look up each item individually to examine its attributes, independently of a savegame, or get other useful information that are not related to a specific one but enhanced if one is loaded. You will most certainly notice a similarity to the editor by goatfungus but when this project started it was the only one working and the general layout was good, so why reinventing the wheel?

Choose the most recent game slot and then the save file to edit. Report repository. Folders and files Name Name Last commit message. Latest commit. Last commit date. Contributors 4. Any insights on that? Getting Started. You switched accounts on another tab or window. More and maybe newer can be found here. But i never touch it once. Odd, I've had no problems using the editor on saves which are bigger than that. But there are features missing I would like to have and in my eyes bad usability in some areas.

2 thoughts on “No man sky save editor

  1. Excuse, that I can not participate now in discussion - it is very occupied. But I will be released - I will necessarily write that I think on this question.

Leave a Reply

Your email address will not be published. Required fields are marked *