metroid fusion sector 2

Metroid fusion sector 2

Sector 2 TRO has a humid climate and a jungle environment, housing various creatures. It is also the largest sector on the BSL station. Sector 2 is the first sector where Samus encounters a SA-X. It is also where Samus fights Zazabi and Nettori.

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Metroid fusion sector 2

It's been a while since your last heart-to-heart with the computer, and apparently the trusty machine has been doing its homework while you were off exterminating the X in Sector 1. The latest Navigation Room report is full of important tidbits, such as the identity of the elevator saboteur: the aptly named SA-X, an X clone of Samus herself at full power. The SA-X has helped spread the parasites throughout the station, and Sector 2 is next on the list of places for you to inspect. But be careful -- you're no match for the SA-X at this point in the game, and it won't take much for it to flatten your life-signs with its lethal ice beam. Instead of fighting the SA-X, your computer advises an alternate solution: find the bomb upgrade by first unlocking the Level 1 security hatches. The Security Room isn't labeled on your map, so we'll have to find this one the good old-fashioned way. Begin by saving and refilling your energy and weapons on the way into the sector. The first passageway you'll notice is the one directly below your starting point and heading to the left, but you'll soon realize that this is an early dead-end, as Samus won't be able to jump past the tall, wormlike creatures within. Don't bother with this room just yet; instead, continue around the larger room in a counter-clockwise manner -- again, bypassing the second hatch which leads to the as-of-yet unlocked Data Room -- until you reach the unlocked hatch in the upper right corner of the room. Follow this path to the right, and then climb all of the way up the lush, green cavern to the entrance of the unmarked Security Room at the top. Enter this Security Room to the left, and jump down to the terminal that will grant Samus the Level 1 access necessary to enter the Data Room on the far left side of the sector.

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While it is not particularly difficult to reach this Data Room, some fans may be confused about where they are to go after obtaining the ability. For those players that are indeed stuck after getting Bomb in Metroid Fusion , this guide is here to help. After obtaining the Bomb ability, players should reenter the room to the right and navigate to a ledge in its top-right corner. Here, Metroid fans should place Bombs to clear a Morph Ball-sized tunnel, which can be used to reach an alcove that holds a Missile Tank. Players should now make their way to the bottom-left corner of the preceding room and place a Bomb to reveal a hole in the ground. Fans should use this hole to reach the room that is below and then navigate to the door in its bottom-left corner.

Your trusty computer has determined the source of the power failure to be the vegetation entangling the Central Reactor Core. Thus, your mission is now to seek out its roots and destroy them to fully restore power to the station. Begin by exiting the Navigation Room to the left, pass through the shutter, and continue left into the Central Reactor Core. Once inside, don't forget to grab a quick save via the Save Station in the lower right corner of the room. Now that Samus has the Space Jump ability, she can reach a small crack in the middle of the left wall in this reactor room by first shooting out the decayed roots, and then clinging to the ledge and squeezing through to the left.

Metroid fusion sector 2

It's been a while since your last heart-to-heart with the computer, and apparently the trusty machine has been doing its homework while you were off exterminating the X in Sector 1. The latest Navigation Room report is full of important tidbits, such as the identity of the elevator saboteur: the aptly named SA-X, an X clone of Samus herself at full power. The SA-X has helped spread the parasites throughout the station, and Sector 2 is next on the list of places for you to inspect. But be careful -- you're no match for the SA-X at this point in the game, and it won't take much for it to flatten your life-signs with its lethal ice beam.

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Samus' classic bomb move is now yours. Add on top of that there are some different flowers in the ceiling area that drop spores at you. Shoot them out and jump up. Q Main Deck. This will make you just stay in place! You drop in from the ceiling in that room. While the ledge of this is low enough for Samus to grab so she can pull herself up, falling down to the bottom of the room leaves Samus trapped until she prevails in the coming encounter. After Neo-Ridley is defeated, Samus has the opportunity to explore the station and collect any remaining expansions she has missed before linking up with her computerized CO once more. Exit the Security Room via the bottom-right hatch, and trace your path back the way you came: down and to the left. Metroid Prime 2: Echoes. Blast it and continue blasting until you reach the level below. Once players pass through that door, they should head left and place a Bomb on a block near the left wall. But one quick glance at the map tells you that this task is still easier said than done. Edit source View history Talk 0. Super Smash Bros.

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Don't worry about dodging the spores at this point; simply focus on delivering as many missiles as possible while keeping your footing. Overview And the story continues Eventually, the giant plant will begin to fire a triple beam at Samus. Now, your instinct is probably telling you to freeze and run as quick as you can, but just like the tortoise and the hare, slow and steady is going to win the day here. Once back in the central shaft, you'll notice a large number of new carcasses littered throughout, clinging to the walls and platforms as if their lives were instantly and unexpectedly snubbed by a powerful force. A Dessgeega in Sector 2. Head into the room and jump over the tall, Jell-O monsters to add this elusive Missile Tank to your collection. Metroid NES. Samus' Plasma Beam will allow her to penetrate multiple enemies with a single blast, thus your firepower has been significantly upgraded. There are two ways to go. E Sector 3 PYR.

3 thoughts on “Metroid fusion sector 2

  1. Excuse, that I can not participate now in discussion - it is very occupied. But I will return - I will necessarily write that I think on this question.

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