Loadscene unity

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In this section, I enumerate the most relevant declarations related to loading a scene in Unity. The Unity API docs include additional declarations. In this article, you will learn how to load a scene in Unity. By the end of this article, you will feel comfortable using the Unity SceneManager class to load scenes using the LoadScene and LoadSceneAsync methods. Both of these methods are static methods of the SceneManager class.

Loadscene unity

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. For some reason your suggested change could not be submitted. And thank you for taking the time to help us improve the quality of Unity Documentation. Note: In most cases, to avoid pauses or performance hiccups while loading, you should use the asynchronous version of this command which is: LoadSceneAsync. When using SceneManager. LoadScene , the scene loads in the next frame, that is it does not load immediately. This semi-asynchronous behavior can cause frame stuttering and can be confusing because load does not complete immediately. Because loading is set to complete in the next rendered frame, calling SceneManager. To avoid this, use LoadSceneAsync instead. The given sceneName can either be the Scene name only, without the. If only the Scene name is given this will load the first Scene in the list that matches.

LoadSceneA file. Single. Description Loads the Scene by its name or index in Build Settings.

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Implemented in: UnityEngine. Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. For some reason your suggested change could not be submitted. And thank you for taking the time to help us improve the quality of Unity Documentation. Is something described here not working as you expect it to? It might be a Known Issue.

Loadscene unity

Scenes are part of every game. In Unity, the Scene Manager does that job. The Unity Scene Manager manages your scenes at runtime.

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As promised, you have learned how to load a scene in Unity. Single : void;. Built: We will do that in a separate tutorial. LoadSceneA file. For opening scenes in the Editor see EditorSceneManager. It might be a Known Issue. Allows you to specify whether or not to load the scene additively. Note that sceneName is case insensitive. Start now Try OccaSoftware for free, no commitment required.

Published Jul 24,

Both the scene build index and scene name are bad options. Suggest a change. An example using two scenes called Scene1 and Scene2. As mentioned earlier, LoadScene is a synchronous operation. Version: It might be a Known Issue. Therefore, you will always need to call them by first writing out the class reference, like this:. For some reason your suggested change could not be submitted. We will do that in a separate tutorial. Language English. It will cause your game to stutter, freeze, or drop frames. To load the scene, simply call this method with the identifier you chose from the previous section. For some reason your suggested change could not be submitted. When using SceneManager. The scene build index is the number to the right of each scene included in the build settings.

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