Link to the past dungeon 4

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Link to the past dungeon 4

In order to get to get Crystal number four, you really have two choices:. There should be a long line of bushes heading westward, so clear a path for yourself, bearing south when you find a long corridor heading out of the woods. It will take a great feat of strength to yank open the entrance to Level Four. But yes, it takes but four albeit large rooms to collect the Map , the Compass , and the Big Key. The blue ones are mostly benign; they wander about the place with general disregard for Link. However, red ones will show contempt for Link whenever they see him, spitting out a large fireball that is unable to be blocked, even with the upgraded Red Shield. From there, head all the way east and then bear north once you reach the eastern wall in order to transition to the next room. Immediately turn right in the second room in order to enter the third room. Once there, immediately bear south into the fourth. You might get caught unawares by the Rabbit Beam hiding at the edge of the room right before the screen transition, so perhaps pause a little bit before making your way so it will fizzle out when it runs into the dungeon wall. Continue southward in the fourth room and eventually head up a staircase to access the catwalks above.

The door to your left is locked, so go right, and then go right again.

The next dungeon is found at the west end of the Dark World in the Village of Outcasts, corresponding to the location of Kakariko Village from the Light World. Even with the Fire Rod, there are no additional side quests that have become available, so we can head straight to the next dungeon. Once you arrive in the Village of Outcasts, head to the center of town where you will find a Gargoyle Statue that holds a large pitchfork. From the dungeon entrance, make your way to the northeast corner of the room, staying on the higher ledge. Jump off the ledge and head north a screen. Immediately turn to the right and continue to the next screen. There is a Rabbit Beam here, so you may turn into a rabbit temporarily.

Absolutely nothing. Just go to the Thieves' Town, which is the fourth dungeon in the Dark World. To get there, head to the Village of Outcasts in the Dark World and look for the gargoyle statue. The Gargoyle seems to be holding something in front of a doorway. Pull at it to break it off and enter into the door

Link to the past dungeon 4

The next dungeon is found at the west end of the Dark World in the Village of Outcasts, corresponding to the location of Kakariko Village from the Light World. Even with the Fire Rod, there are no additional side quests that have become available, so we can head straight to the next dungeon. Once you arrive in the Village of Outcasts, head to the center of town where you will find a Gargoyle Statue that holds a large pitchfork. From the dungeon entrance, make your way to the northeast corner of the room, staying on the higher ledge. Jump off the ledge and head north a screen. Immediately turn to the right and continue to the next screen. There is a Rabbit Beam here, so you may turn into a rabbit temporarily. Continue heading southward to the next screen.

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The Mighty Collection 4. Windfall Island 4. Get on the catwalks in this room and go to the north of the room, where a door locked with the dungeon's Big Key will be located. Link's Awakening. Stage Listing. Lakebed Temple Where can I find a small key? Spirit Temple On GameFAQs, one issue means the entire thing is broken. Wing Dungeon 3. Ocean King Part II 4. Lake Floria. Great Bay Temple

Version: 1. Tip: Just for the boss battle alone, you'll want to have at least one Red or Blue Potion before going to this dungeon. Note: This dungeon has the same issue as the previous one with regard to nomenclature.

If you face left right away, he just grabs the block. Forsaken Fortress 3. Captured Memories Make sure to hit the switch in the room to make the spikes start flying in the room. The next room will feel a little cramped due to the small alcoves, the Winder, and the two Zazaks. Dodongo's Cavern 5. TyVulpine 11 years ago 3 Actually, it's the northwest corner of Kakariko Town, go up into the Lost Woods and east and back down, pound the stakes and lift the rock. Dragon Roost Cavern 6. There is a Rabbit Beam here, so you may turn into a rabbit temporarily. Exit Kakariko in the NE corner, go about halfway up the screen and through the trees to the right. Desert Palace. Dancing Dragon Dungeon 5. Drop a bomb and then toss it towards the cracked floor where the light is shining.

2 thoughts on “Link to the past dungeon 4

  1. I can not participate now in discussion - there is no free time. But I will return - I will necessarily write that I think on this question.

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