lego batman beyond gotham guide

Lego batman beyond gotham guide

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The game features Story Mode and Free Play levels like its predecessors, but also contains a lot of open-world exploration, with several hubs containing side missions for the player to explore and complete. It features Batman and the Justice League facing off against the Legion of Doom, and later both parties team up to face Brainiac, an android invader that uses the power of the Lanterns to shrink cities for his collection. The game shifts its focus away from Batman and on to the other members of the Justice League. In particular, much of the attention is centered on the Lantern Corps, with the Lanterns playing a large role in the plot and the inclusion of the Lantern Planets as hub areas. Stage 2. Namespaces Page Discussion.

Lego batman beyond gotham guide

While this game is part of a trilogy, knowledge of the previous games' stories is not required. Experience with the greater DC comics universe is recommended, but also not required. If you are looking for extra reading, I recommend picking up the "Darkest Night" and "Brightest Day" trade paperbacks for more information about the different Lantern Corp colours and those characters. Or, you know, read the wiki. The Walkthrough is designed to bring you everything in a natural order. However, after completing the main Story Missions, you should feel free to jump around the Walkthrough if you want to unlock specific characters or visit different areas. Below is a brief summary of each page, and what content is within. From Mission 1 all the way to the bonus Mission 16, this page will guide you through step-by-step. Every puzzle solved, and what characters to use. I do not reveal collectables, saving those for their own separate walkthrough. It is impossible to get all collectables during Story Missions. This page takes you through the same Story Missions, but with complete emphasis on collecting all Minikits, Character Tokens, finding the Red Brick, and freeing Adam West. Each Mission is broken up into parts, just like the Free Play menu. Some levels require certain characters or abilities, and these are mentioned at the start of each Mission. With all of the Story and Collectable Achievements out of the way, this page will tell you everything you need to know in order to unlock the remaining Achievements.

On the left, use Lex's Shield to get through the fires, then Tech open the panel and laser that gold line as well.

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While this game is part of a trilogy, knowledge of the previous games' stories is not required. Experience with the greater DC comics universe is recommended, but also not required. If you are looking for extra reading, I recommend picking up the "Darkest Night" and "Brightest Day" trade paperbacks for more information about the different Lantern Corp colours and those characters. Or, you know, read the wiki. The Walkthrough is designed to bring you everything in a natural order. However, after completing the main Story Missions, you should feel free to jump around the Walkthrough if you want to unlock specific characters or visit different areas. Below is a brief summary of each page, and what content is within. From Mission 1 all the way to the bonus Mission 16, this page will guide you through step-by-step. Every puzzle solved, and what characters to use.

Lego batman beyond gotham guide

After finding a red brick there is one hidden in each of the 16 story levels , it must be purchased in either the Batcave or Watchtower's Trophy Room to unlock the cheat. They can be purchased from the beginning of the game. Near the end of the first area where you tear down the bars and see Croc running, above where Adam West is in the water, fly up to the platform above you. Once there, switch to Plastic Man and stand on the pad square for him. This will then cause the red brick to come out through the pipe next to you. At the start of the level just go left a little and there will be a spot for characters to investigate such as Batman or Martian Manhunter. It will reveal a pad for Plastic Man to interact with. Doing so grant you the red brick. Once you're inside the Watchtower, fly to the far right platform where you will see a lever to pull down. Doing so will spawn some bricks that when built make a Plastic Man Pad.

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Okay, this last part is a little weird. Push the rotator switch that pops up so Flash can reach the other side, then blast the silver parts and assemble them into a treadmill. Now the left spotlight. I suggest aiming your laser for the top and going straight down, which seems to work for me. Double tap B to disengage flying and drop. Minikit 1 - There are three globes in the Batcave to smash. Basically a flavor area for more challenges. Head to the sparking thing in the center while wearing an Electric Suit and smash it to uncover a Phase Pad for Martian Manhunter. Head up to the middle of the area and start smashing things. That's one side of the door taken care of, so fly to the right and magnet the blue locks on the floor. Continue to Trafalgar Square, then right, then down to the water. Some of these skills will be tied to innate abilites, others to the items they carry. The first two areas are pretty standard, but in the third, you'll have to avoid patrolling enemy avatars to get all the way back to Brainiac.

Superman returns, alongside other alternate-universe versions of our favorite super-heroes.

Robin and Lex can also use these consoles on their own without needing the toy, but no one else with standard tech abilities can use them. Use it to pry of the control box on the gate, then blast the core to get through. This little guy can go through doors marked with an "R" and they can also manipulate consoles with a hole on the front by pressing X at the right time. Melt them all. Train Superman's heat vision on him to wear down his health, and deal with any thugs and bots that pop up. Head to the right and up the stairs, then use the Power Suit to blow up the silver parts of the laser defense grid. Use it to save Adam. This allows everyone to get to the electric fence. Follow the maze to the number box and smash it, then follow the jump course to the second box, then follow the wavy floor to the last box. The Batcave also serves as an early temporary hub. With the portal closed, head to the right and smash some rocks to find another generator. The next door on the right is the Trophy Room. Once individual bricks start bouncing, hold B to assemble them into a colored container. Once inside you can switch back to the Power Suit and blast the silver box to uncover a switch will turn of the camera when pulled. You can now smash all the breakables.

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