How to beat night 4 sister location
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Rather than starting in the Elevator, the player starts inside a springlock suit, aimed to keep the springs wound while fending off the Minireenas. On Night 4, after witnessing Ballora getting scooped, Baby then opens the faceplates, the ten springlocks will begin to unwind and the night's challenge will begin. The player must click and hold each springlock to wind them back up as far as the 12 o'clock position. A warning light will begin to flash on a springlock should it pass the 6 o'clock position. At the same time, Minireenas will climb up either side of the suit and must be shaken off using the A and D keys.
How to beat night 4 sister location
Got Discord? Join our Discord here! Were you looking for The Springlock Suit that the player is stuck in on this night? Unlike the other nights, the player begins this night in the Scooping Room rather than in the elevator , and as such does not interact with HandUnit at the beginning of the night. HandUnit does not instruct the player on this night, but instead Circus Baby instructs them. The player wakes up in a secret room , but to find that he was stuck in a costume and cannot move after getting unconscious from getting jumpscared by Funtime Foxy at the end of Night 3. There, they find out that Circus Baby had place him in the Scooping Room by putting them in into a spare springlock suit. After the player wakes up, Circus Baby talks to the player, explaining what the scooper is and bantering that it sounds like something used for ice cream, though it really has a more brutal use as revealed in Night 5. She also gives the player advice on how to "pretend", and derides the other animatronics, specifically Ballora, for never learning this trick. Ballora automatically gets sent into the Scooper Room, where the Scooper subsequently rips her endoskeleton out. Baby then opens the faceplates of the suit and tells the player they must wind up the springlock suit, or else they will get killed. At this point, the player must keep the springlocks wound by clicking and holding onto them.
I accidentally deleted your comment, laggy steam. Basically the ones crawling in constantly at the bottom you can ignore. YeetMan, I'm not sure what you mean?
This is where it gets tough: you need to keep the marionettes and minireenas from killing you by tightening the spring lock bolts on the right and left sides. When they go red, the locks are about to break and you need to tighten them immediately. You will lose track of the number of times this happens. The locks are fully tightened when the white dot is all the way at the top-center point. This makes for a tense back and forth where you have to decide when to wiggle and when to tighten based on how far an enemy has gotten up the sides. You have to work very fast to tighten the locks. You just have to shake loose the ones crawling up on the left and right sides.
Got Discord? Join our Discord here! Were you looking for The Springlock Suit that the player is stuck in on this night? Unlike the other nights, the player begins this night in the Scooping Room rather than in the elevator , and as such does not interact with HandUnit at the beginning of the night. HandUnit does not instruct the player on this night, but instead Circus Baby instructs them. The player wakes up in a secret room , but to find that he was stuck in a costume and cannot move after getting unconscious from getting jumpscared by Funtime Foxy at the end of Night 3. There, they find out that Circus Baby had place him in the Scooping Room by putting them in into a spare springlock suit. After the player wakes up, Circus Baby talks to the player, explaining what the scooper is and bantering that it sounds like something used for ice cream, though it really has a more brutal use as revealed in Night 5. She also gives the player advice on how to "pretend", and derides the other animatronics, specifically Ballora, for never learning this trick.
How to beat night 4 sister location
At least until you get up to Night 4 and realize that Scott Cawthon had absolutely no plans of letting you off easily. The only way to keep alive is to shake them off while also keeping the 10 springlocks located around the mask wound up. This is done by holding down the left mouse-button over them. Once that happens shake them both off by shaking about times. Why should you wait? It becomes a tighter game of managing shakes will also winding locks.
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Okay so im a tad confused, I see to minis comin up, one near the top. Because otherwise they're still really just a distraction that you can't do much about. Guide [author] 1 May, pm. Store Page. The minireenas will climb the side of your mask in pairs. Samuel Moreno Samuel Moreno Mar 9, Close locks if he moves again as soon as you open a lock and its am. Strange metal coming out of Ballora when scooped. Strange metal coming out of Ballora when scooped, brightened. Horror Sci-fi Five Nights at Freddy's. If you believe your item has been removed by mistake, please contact Steam Support.
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Strange metal coming out of Ballora when scooped. My other theory was it's just time related but I never tested either out. Night 4. Share to your Steam activity feed. Employee 1— Who knows. I then knocked off the 5th right miniveena early, or when I felt the dials were in good order. Clock locks if hes 1 away from exit and he moves and its 5am. He also writes for PortalMonkey covering gaming laptops and peripherals. Heres what I always do: I keep the springlocks fully wound as soon as Baby says so and I go from side to side winding all springlocks. Ballora as seen from inside the Springsuit before scooping. Doing the gears in an orderly fashion makes it easier to keep all of the gears evenly wound, and you won't have to panic to check which gear is close until the end. Funko POP! When you shake, it accelerates the locks progress and if a lock maxes out you die. Employee 2— What happened to it this time?
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