Houndoom moveset gen 2
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Please remember to follow the manual of style and code of conduct at all times. Personal tools Create account Log in. Faint Attack. Bold indicates a move that gets STAB when used by Houndoom Italic indicates a move that gets STAB only when used by an evolution of Houndoom Click on the generation numbers at the top to see level-up moves from other generations. Rock Smash. Hidden Power.
Houndoom moveset gen 2
Has a onein-ten chance of leaving the target with a damaging burn. Has a fifty-fifty chance of poisoning the target. This may cause the opponent to flinch, and it might not attack. The move catches the opponent off guard, so it never misses. Has a one-in-ten chance of leaving the target with a burn. Has a one-in-five chance of reducing the target's SPCL. Has a one-in-three chance of making the target flinch if it hits. TM05 Roar -- 20 -- A terrifying roar that drives the target away. TM06 Toxic -- 85 10 -- A move that badly poisons the target. The amount of poison damage increases every turn. In the field, it can be used to shatter rocks to open new paths. TM10 Hidden Power?? TM11 Sunny Day -- 90 5 -- Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. TM13 Snore 40 15 30 Has a one-in-three chance of making the target flinch.
The victim will steadily lose HP.
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Has a onein-ten chance of leaving the target with a damaging burn. Has a fifty-fifty chance of poisoning the target. This may cause the opponent to flinch, and it might not attack. The move catches the opponent off guard, so it never misses. Has a one-in-ten chance of leaving the target with a burn. Has a one-in-five chance of reducing the target's SPCL. Has a one-in-three chance of making the target flinch if it hits. TM05 Roar -- 20 -- A terrifying roar that drives the target away. TM06 Toxic -- 85 10 -- A move that badly poisons the target.
Houndoom moveset gen 2
Please remember to follow the manual of style and code of conduct at all times. Contest Appeal. Personal tools Create account Log in. Level Move Type Cat. Contest Appeal 01 1. Thunder Fang.
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What is the fastest way to win voltorb flip? Side Quest. Hidden Power. More Topics from this Board. TM45 Attract -- 15 -- Infatuates targets, making it hard for them to attack foes of the opposite gender. It could turn the tide in battle. An attack that fires dirt, inflicting damage and reducing the target's accuracy. The victim will steadily lose HP. It inflicts major damage if the target switches out in the same turn. When sunny, FIRE-type moves are more powerful. Sunny Day. Shadow Ball. Sludge Bomb. Smog is spewed as a cloud.
Mime Mr. For example, half of three turns is 1.
The amount of poison damage increases every turn. Infatuates targets, making it hard for them to attack foes of the opposite gender. Topic Archived. SeprenMaelstrom 13 years ago 4. A retaliation move that pays back double the damage of a physical attack. The user takes a nap to fully restore its HP and recover from any status abnormalities. TM13 Snore 40 15 30 Has a one-in-three chance of making the target flinch. Egg Moves Details. This may cause the opponent to flinch, and it might not attack. Browse More Questions. If you want special, use flamethrower, dark pulse and whatever else you like. Max Items Issue? It inflicts major damage if the target switches out in the same turn. Sludge Bomb. TM27 Return??
Plausibly.
Willingly I accept.
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