hoi4 infantry templates

Hoi4 infantry templates

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Well, that depends on the theater. Fortunately, there are plenty of viable options players can utilize. Updated March 30, , by Nathan Dawber: Whether fighting across the endless plains of the Eastern front, island hopping in the Pacific, or racing through the deserts of North Africa, there is quite literally a division fit for every purpose. Using the right design for the right theater can have a massive impact on the course of the war and can help players break a stalemate that would otherwise harm them in the long run. The standard, go-to template; this division is relatively low-cost, reliable, and performs well in most terrains, especially forest, and jungle.

Hoi4 infantry templates

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HotTeaLemonJuice Banned. ScaredyKat 30 Mar, am. Ok, so tanks can deal more damage than arty can and damages more organization.

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Hoi4 infantry templates

This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized infantry will ensure that you, yourself, are speed. Adding extra artillery within the template ensures that your troops can still bring enough support to assist the pushing tanks when necessary.

Umart

I also find it weird that theoretically, a 10 width division could last longer than a 40 width defensive division if you attack them with a very powerful tank for exemple. Some geospatial data on this website is provided by geonames. What makes a division win or lose a battle? Paratroopers are the only division that can be dropped from the air, and while they may be weak, they can create some major problems for the opponent. Players simply need to maintain air superiority before being able to para-drop a bunch of these divisions in at once to secure key strategic locations. Corpse Fool Field Marshal 46 Badges. Mar 3, 3. I've red the "paper" of that link before. It has some artillery to be adding attacks, but not 'too much' artillery, that would start costing too much, as well as draining org, lowering defense per width , eating more supply, and worsening your HP ratios. Ok, so tanks can deal more damage than arty can and damages more organization. Considering that most islands in the Pacific, and most terrain on either side of the English Channel for that matter, are plains, this marine template is well suited for assaulting the most common terrain players will have to face when naval invading. It may not display this or other websites correctly. The defenders use the attack stats to shoot at the breakthough stats of the attacker. Finally, and most importantly, I want to thank Nikemac and his brother for this template design. What's new New posts New threadmarks Latest activity.

Jack Trumbull.

The defense also need more for the case 2 enemy division attack one of your division, this happens randomly. Thank you! What's new New posts New threadmarks Latest activity. All trademarks are property of their respective owners in the US and other countries. Some geospatial data on this website is provided by geonames. OriginalWebCam: 28w is not the right answer but keep going you doing well. Cavalry said:. Albeit with your own take. Jump to latest Follow Reply. Of course, that depends on the country being played and the situation it faces , but these divisions are nevertheless a solid pick if in need of a harder-hitting template, try using width or adding a light flame tank company. You'll need Engineering II for the flame thrower mount and any tank chassis. Paratroopers are the only division that can be dropped from the air, and while they may be weak, they can create some major problems for the opponent. I thought attack reduces organization, what does breakthrough does then? Hopefully it's Remansparadox.

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