guild wars update

Guild wars update

This page is a copy of recent updates published on the official forum. Any undocumented changes will be listed under "Guild Wars 2 Wiki Notes".

As you know from the 7. Unfortunately, so Guild Wars can return in the best state possible, this is going to take more time. So it will continue to be suspended for now while we continue working on it. The intriguing part is that you were prepared to deploy an update which kicked Guild Wars into touch in the first place. You folks can do better than that. Well tbf for some GWs is an actual resource of gems so these delays are starting to impact our stashes. We know who you work for Hazard1.

Guild wars update

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Fixed an issue that prevented creatures from spawning during the " Defeat Knaebelag the Terror " event, guild wars update. Fixed an issue that caused some spirits to have higher cooldowns than intended underwater in PvE. So it will continue to be suspended for now while we continue working on it.

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This update brings a slew of features and content additions for Guild Wars 2: Secrets of the Obscure , including new weapon proficiencies for all nine professions, the tier-one Obsidian legendary armor set, the legendary relic , the Temple of Febe Strike Mission challenge mode, expanded Astral Ward Masteries, two new Convergences bosses, and the sky-chak striker ranger pet. Some objectives have had additional options added so that they can be completed in multiple ways, and some of the less popular objectives have been shelved for the time being. The intent of these changes is to improve the overall feel of the objective selection, reduce friction with required times for global-timer events, and reduce the number of expansion-only objectives that caused players to have different weekly objective lists. These sub-options are now checkboxes in the Options menu, allowing you to pick and choose which aspects of postprocessing are displayed. Skills and Balance Update: Our next major balance update aims to improve quality of life for some existing builds like deadeye, bring some unviable builds like power-based harbinger into the meta, and improve some underutilized traits and utilities. The preview for this update can already be found on the official Guild Wars 2 forums.

Guild wars update

Guild Wars 2's fourth expansion, called Secrets of the Obscure, will release on August This will be the first in the MMO's new style of smaller, more frequent expansions, which is why it's releasing so soon after last year's End of Dragons. I'll get more into the what and why of this expansion below. But first, here are the four biggest things you need to know about what ArenaNet is cooking for this release:. With the dragon threat dealt with, Secrets of the Obscure is our first major taste at what's next for the game's story. What follows is an epic struggle into the Demon Realm, where the fate of the world rests in the hands of the player and their secretive new allies. You'll note there the mention of two new maps. As announced earlier this year, Secrets of the Obscure is the first of Guild Wars 2's new style of expansion. These smaller releases will feature just two maps on release, with a third arriving as part of the free post-expansion update cycle. The test for this new style is going to be its consistency: old expansions and Living World episodes were infrequent and sporadic, often leaving the playerbase to wonder if the game was going to continue at all.

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Spinning Axe : Reduced the bleeding duration from 6 seconds to 3 seconds in PvE only. Reduced the reactivation delay after casting charge level 3 from 0. Increased the power coefficient from 1. Jurisdiction : Adjusted the timing for charge level 2 from 1 second to 0. New special objectives for the season have been added, and more will appear over the course of the season, including special objectives associated with bonus events and festivals. This skill now applies a heal-over-time effect to your pet when used. Reduced the number of stacks needed to trigger Force of Nature from 6 to 5. We know who you work for Hazard1. The amount of bonus barrier and damage granted by this skill are no longer tied to scepter auto-attacks; instead, barrier and damage increase the longer the aura is placed on the target. Fourdottwoone February 14, , am Necromancer Enervation Blade : Reduced the aftercast of this skill and improved the projectile tracking. Otherworldly Bond : This skill no longer requires an upkeep cost.

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These two will cycle on a weekly cadence with Sorrow and the Demon Knight as the possible final encounters of a Convergence. World before completing Chapter The War Council. Thank you all so much for your patience and understanding while we sort this out. Searing Salvo : Reduced the initial burning from 2 stacks for 8 seconds to 1 stack for 7 seconds in PvE only. Now that would be a great one. Essence of Living Shadow [ sic ] : This skill has been reworked. Bonus effects granted by this skill are no longer tied to scepter auto-attacks; instead, their effects strengthen the longer the target remains tethered. Update on Guild Wars Bug Reports. Reduced the inflicted torment from 2 stacks for 6 seconds to 1 stack for 4 seconds in PvE only. Reduced the time from casting to damage by 0.

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