Gondians bg3
To save the Gondians, you need to go to the Iron Throne. Freeing the captives is worth it in the long run since you can also gain another ally here in your war against the Mind Flayers, gondians bg3. The most straightforward one would be talking to Zanner Toobina Gondian captive working in the Steel Watch Foundry. Since the Steel Watch Foundry is under high surveillance, getting inside gondians bg3 can be tricky.
Screenshot via Upcomer Baldur's Gate 3 screenshot. The Gondians are forced to do this due to their family members being locked away and threatened with death in the underwater Iron Throne prison. When you receive this quest, you likely have no idea where to go or what to do to complete it. Luckily, I have managed to save the Gondians in BG3 and am here to walk you through the entire quest. As a warning, there are slight spoilers for Act 3 of BG3 below. Your first step in this quest will be to visit the Iron Throne prison to save as many Gondian hostages as possible.
Gondians bg3
Saving the Gondians. Joined: Aug Forblaze OP. Does anyone have a strategy for saving all of the Gondians in Act 3? I swear, these guys are just desperate to die. This is my most consistent strategy so far, but it's a bit cheesy since it involves pre-casting haste. Turn 1 Karlach uses Corpsesgrinder's special attack to knock the closest group of guys closer to the group further back Gale with pre-casted Haste double casts level 5 fireball at the group of 3 Gondians. Main character with pre-casted Haste deactivates both detonators Wyll with pre-casted Haste double casts level 5 fireball at the group that Karlach bunched up, careful not to hit the Gondians. The group has now been thinned enough that the Gondians can survive with some luck a round of combat Turn 2 Regular DPS round, Gale and Wyll manually end their Haste after using their second action. Copy Link to Clipboard.
Joined: Aug M Magenpie apprentice, gondians bg3. For a matter of coin, of course. Once you have as gondians bg3 hostages as possible, get your entire party back to the ladder and a cutscene will play that shows the prison blowing up.
The prison is hidden, and rescuing the captives is a complex endeavor, so our walkthrough will guide you through finding it and provide advice for rescuing everyone inside. To start this side quest, infiltrate the Steel Watch Foundry and speak to Zanner Toobin, who is distraught at your actions, since it spells the death of the workers and their families. You can prevent this by offering to rescue their families, at which point the quest will be added to your journal. You can also earn this quest by freeing the Gondians in the Iron Throne and speaking to them afterwards. This quest will lead you to the building marked Flymm Cargo on the east side of the Grey Harbour.
Here, he can be spoken to and mentions grand plans for the city of Baldur's Gate. This adds the quest to the quest log, but the bulk of the quest does not commence until Act Three starts. The gnomes are encountered once the party approaches the checkpoint and answers the Flaming Fist's questions, having the Steel Watcher scan them. As the party is about to be arrested as enemies of The Absolute , a group of rebel gnomes pops up and use a Sunflash grenade to disable the machine. The Flaming Fists at the checkpoint give chase, and the gnomes run off somewhere to the east. The gnome hideout can be accessed by climbing down a set of vines X: 38 Y: Approaching the cave triggers a DC 15 Survival check which, if passed, reveals a set of footprints leading into the cave. After entering the cave, a gnome greets the party, stating the boss hasn't forgotten what they did for him at Moonrise Towers.
Gondians bg3
Save the Gondians is a quest you can complete in the Lower City, but there are a few characters you should interact with beforehand. One of the trickiest quests in Act 3, you'll have to act tactically to save every Gondian prisoner from the Iron Throne Prison. Here's how to save the Gondians in BG3.
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Recommended Videos. Check on the survivors. Joined: Aug M Magenpie apprentice. We need to go to the Foundry's depths, save the Gondians we meet along the way, and destroy the Steel Watch Foundry - for good. As long as there are surviving Gondians, this can be considered a happy ending. Before going through the hatch and triggering the turn-based countdown, prepare. Related Content. You can prevent this by offering to rescue their families, at which point the quest will be added to your journal. I've had a go at destroying them but can't tell if they have an effect. Just to clarify - not the first ladder, the second, which leads directly into the sub. We came to blows with Wulbren Bongle to protect the surviving Gondians. If she survived, then Obelia Toobin thanks the party for saving her and the other Gondians. Once inside, look for a bunch of crates covering a hatch. Your next step is to infiltrate the Steel Watch Foundry and rescue the enslaved Gondians inside. Show Likes.
The prison is hidden, and rescuing the captives is a complex endeavor, so our walkthrough will guide you through finding it and provide advice for rescuing everyone inside. To start this side quest, infiltrate the Steel Watch Foundry and speak to Zanner Toobin, who is distraught at your actions, since it spells the death of the workers and their families. You can prevent this by offering to rescue their families, at which point the quest will be added to your journal.
And clever dash usage of course. Category: Baldur's Gate Baldur's Gate. That reminds me of when I saved those fishermen from the fish monsters. I send one person in each direction, keeping one near the ladder. She urges the party to go and save the workers at the Steel Watch Foundry. Location: San Diego, CA. This quest will lead you to the building marked Flymm Cargo on the east side of the Grey Harbour. Your goal is to get to the cells and pull the levers before the Iron Throne comes crumbling down from the water pressure. Spoiler warning : The following content contains unhidden spoilers. There are six cells of Gondians, each with a lever that releases them, as well as one Gondian who is strapped to a chair that must be released. You have answers" DC 15 provides a chance to gain more information about Redhammer and his actions.
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