Golden sun 2 djinn list

Their statistic boosts, individual effects, and locations are provided. For summon sequences, see List of Summon Sequences.

Their statistic boosts, individual effects, and locations are provided. For summon sequences, see Summon. There are a total of 28 Jupiter Djinn so far. Golden Sun: Dark Dawn also features 18 Jupiter Djinn to collect, although eight of these Djinn are returning from past games, so only 10 new Jupiter Djinn are introduced. The following lists are divided between the eighteen Jupiter Djinn found between Golden Sun and The Lost Age and the separate collection of eighteen found in Dark Dawn.

Golden sun 2 djinn list

This page lists all of the Djinn in each game of the Golden Sun series. Throughout the entire series, a total of unique Djinn can be met in Weyard. There are two lists on this page: the Master Chart, which can be sorted by any number of categories, and the Acquisition Guide, which lists the Djinn in the order they'd typically be acquired alongside their location. This list of Djinn sorts all of them in chronological order of how the player would ideally acquire them in each specific Golden Sun game. Significant story milestones are listed alongside the maximum number of Djinn which can be obtained up to that point. There are 28 Djinn in total in the first installment. Djinn labeled " F " must be fought before they will join you. Arrival at Mercury Lighthouse: 2 2 2. Crossing Kolima Bridge: 2 2 2 2. Exiting Mogall Forest and reaching Xian: 3 2 3 2. Entering Altin Peak: 3 3 3 3. Fighting the Manticore in Lamakan Desert: 3 3 4 4. Boarding the Tolbi-Bound Ship: 5 4 5 4. Entering Colosso: 6 5 6 5. Fighting Storm Lizard in Suhalla Desert: 6 6 6 6.

Entangle a foe so each ally can attack. Then you can climb up the vines and use Growth on the sapling.

There are an additional 44 Djinn in The Lost Age, forming a total of With all 72 Djinn, the player can access deeper levels of the optional dungeon Anemos Inner Sanctum. M means that the Djinni in question originally appears in the first Golden Sun and will only be present at this location if it was not transferred to the The Lost Age; no specific name is listed for these Djinn because they can be any missed Golden Sun Djinni of that particular element. All ideal totals from here on are based on a transfer of all 28 Golden Sun Djinn. Open navigation menu.

They resided deep within Mt. Aleph until it erupted early in the first Golden Sun , after which they scattered across Weyard. Each Djinni is associated with one of the four elements - Venus Earth , Mars Fire , Jupiter Wind , and Mercury Water - and also represents, and is named after, a specific aspect that element. Originally, all Djinn of the same element also had the same appearance. As of Golden Sun: Dark Dawn , however, every Djinni is given a unique design; however, the original designs are still sometimes used to represent the Djinn of the corresponding element in general. Like their names, a Djinni's individual appearance is usually related to what that Djinni represents. While some Djinn are quite easy to obtain and are right out in the open, others hide in the games' overworld.

Golden sun 2 djinn list

This is a list of all Djinn in every game of the Golden Sun series. There are 28 Djinn in total in the first part. A means that the Djinni in question is automatically obtained over the course of the story, or that you do not have to fight the Djinni to obtain them. F means that the Djinni in question must be fought to be gained. There are an additional 44 Djinn in The Lost Age , forming a total of With all 72 Djinn, the player can access deeper levels of the optional dungeon Anemos Inner Sanctum. M means that the Djinni in question originally appears in the first Golden Sun and will only be present at this location if it was not transferred to the The Lost Age ; no specific name is listed for these Djinn because they can be any missed Golden Sun Djinni of that particular element. As in The Lost Age , there are a total of 72 Djinn. Some of the Djinn from the first two games appear, along with some new ones. All Djinn now have a unique physical appearance.

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Lull Jupiter 10 Loho Village. Cross another bridge. At the entrance of Contigo, go right and use Scoop on the center of the grassy patch. My suggestion is Teleport to Izumo then sail here. Cannon Cannon Dehkan Plateau. Since , CheatCodes. However, the "checkpoint" should be useful. Fought and earned by random overworld monster encounter within the largest of the group of sandy islands southeast of the main continent. Burn a foe and blind its allies with brilliance. Venus B. Iron Venus 2 Randomly encountered in a forest near Madra.

When Sol Sanctum erupted, the creatures known as Djinn escaped and were scattered all around Weyard. Djinn are creatures that embody the essence of each element: earth, water, fire, and wind. By simply being near an Adept, they grant new overall boosts in stats and new Psynergy to harness.

Strike a foe. Inside the Gabomba Statue after reversing the gears by using Pound on the two stakes surrounding the flashing gear and dropping down from a higher level via the left gear of the two red ones beside each other. In addition, one Jupiter Djinni can be found in an extra location in The Lost Age depending on whether you're not in possession of one or more of the original Golden Sun's Jupiter Djinn. Acts with increased priority. Where people are messing with your ship. After learning Reveal in Airs Rock, follow the old werewolf into the cave. Locations accompanied by are aggresive Djinn. My suggestion is Teleport to Izumo then sail here. Walk in and a Mercury Djinn is right there. Reflex is on an ice puzzle in 4th floor of Tundaria Tower. After learning Reveal in Airs Rock, follow the old werewolf into the cave.

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