Fotos de friendlyfire

Yes, you made your point You know I want you I can't have you Please don't rub it in It's only skin deep As all the trouble that I'm in here Won't shed a single tear Just force a smile and walk the miles that lie ahead. You fotos de friendlyfire me And you burn me I feel your friendly fire Well, I know you better than you'll ever know yourself Funny that it works that way Your friendly fire flies further than most everyone can tell Well, I know you better than you'll ever know yourself I know far too well. Yes, fotos de friendlyfire, you made your point You know I want you I can't have you Please don't rub it in It's only skin deep Are all the wounds that you've inflicted You seem addicted to your lack of interest That's persistant, fotos de friendlyfire. You touch me And you burn me I feel your friendly fire I know you better than you'll ever know yourself Funny that it works that way Your friendly fire flies further than most everyone can tell But I can still see your flame.

By Michael Oren. The announcement Friday night that IDF troops had shot and killed three Israelis who had managed to escape Hamas captivity, pitched the nation into a despondency it had not known since October 7. The incident seemed to symbolize the madness, the nightmarishness, and the hopelessness of this entire war. Just when it appeared that the IDF was making serious headway and Hamas showing signs of disintegration, when reports were circulating of another round of hostage releases, the killing of Yotam Haim, Samar Talalka, and Alon Lulu Shamriz — all reportedly stripped to the waist and waving a white flag — made many Israelis question the conduct, if not the fundamental sense, of the war. Nobly, Israeli defense leaders took responsibility for the incident. Friendly fire: a deadly oxymoron that is familiar to anyone who has lived through a war, especially as a combatant.

Fotos de friendlyfire

This post is to advocate for the nerf of siege units and the introduction of a game concept that has always been a part of previous Age of Empires games Friendly Fire. Issue 1: No Friendly Fire The current game play with No friendly fire is very unrealistic and the fact that high damage units such as mangonels and other area of effect damage units like the nest of bees, ships with canons etc… can fire at masses of troops that have both friendly and enemy units in them with ZERO consequences or control is crippling to strategic gameplay. Issue 2: Siege has too much HP Not only does friendly fire need to be introduced, especially to area of effect units siege in particular but siege units should not have more health and be harder to kill than other units. Siege units should be very soft targets that require protecting with formations and quick thinking tactics to stop flanking as in previous age of empire games. Issue 4: Siege deal far too much damage to buildings This issue I see as the least of the 4, but it is something that really took me back when I first started playing the game and has always irked me and other players I have talked to and that is how much damage or rather how fast some siege units take down buildings especially harden structures such as castles and walls. At the very least, walls should be able to hold up against bombards better. If nothing else is done to change siege, please, please, please, add friendly fire to the big three mangonels, nest of bees, and bombards. Friendly Fire is an absolute must to fix the crippling effect siege has on strategy lobbing mass damage area of effect by siege in battles with ZERO strategy and taking no friendly damage. As the game is, battles are not about strategy or countering units, as all other units are simply place holders to get units to mass for area of effect siege to NUKE everything and miraculously cause zero damage to friendly troops. Even using staggered formations and cavalry to attack siege by flanking is hardly effective due to the fact that as soon as your units reach a siege unit, it has so much health that the rest of the siege will have time to target your now massing units on the siege targets and eliminate them with ease without so much as scratching friendly siege units mix of problems, no friendly fire, too much hp for siege, and not a large enough minimum range. Siege is a good spot and it is already easy to kill. Further nerfs to siege will make it totally useless. A lot of people even argue that the past nerfs to siege went too far. Bombards are an age4 unit so it makes sense for then to do the damage they do, while with trebs you need 2 or 3 to siege down a keep because of villagers repairing.

Yes, you need six shoots from cannons to take down wall.

Bug Control buy track 2. Have a Nice Day buy track 3. Dark Metal meets Drone?? Prevalent use of saxophone feed back Not easy perhaps, but you will not be bored!

The rate of friendly fire, once allowance has been made for the numbers of troops committed to battle, has remained remarkably stable, and unimproved, over the past years. It has been estimated that there may have been as many as 8, friendly fire incidents in the Vietnam War ; [2] [] [] [] one was the inspiration for the book and film Friendly Fire. During the Israeli invasion of Lebanon, the worst friendly fire incident in the history of the IDF took place. The unit suffered 24 soldiers killed and wounded, with a further 30 soldiers shell shocked. Contents move to sidebar hide. Article Talk.

Fotos de friendlyfire

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Nobly, Israeli defense leaders took responsibility for the incident. If you like Friendly Fire, you may also like:. By increasing the pressure on the terrorists, Israel succeeded in negotiating the first temporary ceasefires-for-hostages deals, and further such arrangements are possible. I do not think using 1 treb to attack and destroy a wall from a safe distance is unreasonable to take a bit of time. HasanIchess December 4, , pm 3. Military communications have vastly improved since , yet units can still lose sight of one another or misjudge their relative positions. Out of My Mind. Issue 4: Siege deal far too much damage to buildings This issue I see as the least of the 4, but it is something that really took me back when I first started playing the game and has always irked me and other players I have talked to and that is how much damage or rather how fast some siege units take down buildings especially harden structures such as castles and walls. I almost did, once. Gameplay comes before any adherence to realism. Factor in a large number of troops — Israel has tens of thousands at any given moment in Gaza — the greater the chances for mistakes, especially when air power is involved. This post is to advocate for the nerf of siege units and the introduction of a game concept that has always been a part of previous Age of Empires games Friendly Fire. That has to be divided by the Hp of a wall section which is HP; that gives seconds which is almost 3 minutes. Freeland by William Ryan Fritch. I was still firing when a commander ordered me to stop, shouting that there were Israeli troops just under that ridge.

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Issue 1: No Friendly Fire The current game play with No friendly fire is very unrealistic and the fact that high damage units such as mangonels and other area of effect damage units like the nest of bees, ships with canons etc… can fire at masses of troops that have both friendly and enemy units in them with ZERO consequences or control is crippling to strategic gameplay. HasanIchess December 5, , pm 9. So, too, must Israel persist in achieving its objective of destroying Hamas. Either way, those who released the bombs and those who pulled the triggers will have to live with that moment perpetually. Prevalent use of saxophone feed back Freeland by William Ryan Fritch. I was manning a 50 caliber machine gun and had a clear shot and so I took it. Works in his own recording studio G5-Studio in Zurich. Yes, you need six shoots from cannons to take down wall. On another morning on another ridge outside of Beirut, my column came under enemy fire. Just when it appeared that the IDF was making serious headway and Hamas showing signs of disintegration, when reports were circulating of another round of hostage releases, the killing of Yotam Haim, Samar Talalka, and Alon Lulu Shamriz — all reportedly stripped to the waist and waving a white flag — made many Israelis question the conduct, if not the fundamental sense, of the war.

3 thoughts on “Fotos de friendlyfire

  1. I can not participate now in discussion - it is very occupied. But I will be released - I will necessarily write that I think.

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