Flame strike 5e wikidot
A vertical column of divine fire roars down from the heavens in a location you specify.
The clatter of a sword striking against a shield. The terrible rending sound as monstrous claws tear through armor. A brilliant flash of light as a ball of flame blossoms from a wizard's spell. The sharp tang of blood in the air, cutting through the stench of vile monsters. Roars of fury, shouts of triumph, cries of pain. This chapter provides the rules you need for your characters and monsters to engage in combat, whether it is a brief skirmish or an extended conflict in a dungeon or on a field of battle. Throughout this chapter, the rules address you, the player or Dungeon Master.
Flame strike 5e wikidot
You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action. You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage. The flaming blade sheds bright light in a foot radius and dim light for an additional 10 feet. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd. Spell Lists. Druid , Sorcerer Optional.
Roll all of the attack's damage dice twice and add them together. When making a melee weapon attacka creature that doesn't have a swimming speed either natural or granted by magic has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident. Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you, flame strike 5e wikidot.
You have absorbed primeval magic that gives you an echo of the might of giants. When you take this feat, choose one of the benefits listed below. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:. You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Share on.
A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 4-metre-radius, metre-high cylinder centred on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage your choice increases by 1d6 for each slot level above 5th. Share on. Flame Strike. Click here to edit contents of this page.
Flame strike 5e wikidot
A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a foot-radius, foot-high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one. At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage your choice increases by 1d6 for each slot level above 5th.
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This action is also useful when you want to interact with more than one object on your turn. Spellcasters such as wizards and clerics, as well as many monsters, have access to spells and can use them to great effect in combat. When you take the Dash action, you gain extra movement for the current turn. Necrotic damage, dealt by certain undead and a spell such as chill touch, withers matter and even the soul. If a creature or an object has resistance to a damage type, damage of that type is halved against it. For example, you don't provoke an opportunity attack if an explosion hurls you out of a foe's reach or if gravity causes you to fall past an enemy. A spell tells you which dice to roll for damage and whether to add any modifiers. See the descriptions of the ability scores in chapter 7 for inspiration as you improvise. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack. Escaping a Grapple. The order of turns is determined at the beginning of a combat encounter, when everyone rolls initiative. Depending on the nature of your search, the DM might have you make a Wisdom Perception check or an Intelligence Investigation check.
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General Wikidot. You can also interact with one object or feature of the environment for free, during either your move or your action. A creature's space also reflects the area it needs to fight effectively. A target has total cover if it is completely concealed by an obstacle. Remember that another creature's space is difficult terrain for you. Show Attribute List. Temporary hit points aren't actual hit points; they are a buffer against damage, a pool of hit points that protect you from injury. The DM might require you to use an action for any of these activities when it needs special care or when it presents an unusual obstacle. The DM makes one roll for an entire group of identical creatures, so each member of the group acts at the same time. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action. If neither side tries to be stealthy, they automatically notice each other.
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