Fe engage mods
Better Engage Fe engage mods adds new effects to some engage weapons that felt like they should be special, like the Yato and the Falchions, as well as Roy's Wyrmslayer, Shine, Amyr, Wind Sword and the Lancereavers.
Post by GhostCow » Sun Apr 23, pm. Post by WhiteShark » Sun Apr 23, pm. Post by KnightoftheWind » Sun Apr 23, pm. Post by maidenhaver » Mon Apr 24, am. Post by Derringer » Mon Apr 24, pm.
Fe engage mods
Explanations and instructions to use the features can be found on the Cobalt Wiki. Head to the release page to get the latest build. Please note that the auto-update feature and logs are not available for the time being. No, we can not fix this. Boot the game, make sure the Cobalt version is shown on the bottom right of the Title Scene, and you're good to go. Proceed to the Wiki to find out about the various features available! Before opening an issue, make sure to consult the Wiki to see if your problem is already addressed. Assuming your problem is already explained in the Wiki and you still opened an issue, we might close the issue without replying. Issues are primarily meant for Cobalt contributors to keep track of genuine problems, so please do your due diligence. In the case where you are certain the issue comes from Cobalt itself, consider opening an issue on this repository. Eventually provide a screenshot of the error message to make it easier. The code is not ready to be used by other people for the time being, as the project this runs on is unreleased for the same reasons. This might change in the future. If you are the kind of person who only uses open-source homebrews, I'd rather you don't come to rant about it and just don't use this.
Sign In Sign Up. She's normally the worst mage, but she's way better than Anna right now. One of the girls will probably be changed to start as a dancer and have her personal skill changed to Seadall's Curious Dance, fe engage mods.
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Better Engage Weapons adds new effects to some engage weapons that felt like they should be special, like the Yato and the Falchions, as well as Roy's Wyrmslayer, Shine, Amyr, Wind Sword and the Lancereavers. It completely reworks the Runesword, Ragnarok and Leif's kit, and boosts the stats of many other weapons, aiming for "worth using late-game". Class Pack adds four new classes to the game - a covert with lances and axes, an armored-class mage, a physical Qi Adept with sword, fist and staff, and a Backup with dagger and bow. You can post now and register later. If you have an account, sign in now to post with your account.
Fe engage mods
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Sponsor this project ko-fi. Post by WhiteShark » Fri May 05, am. Post by Derringer » Mon Apr 24, pm. Deniggerfication: All negroes will be made white except for maybe Zelestia who is probably just a darker skinned Japanese. If you have an account, sign in now to post with your account. Better Engage Weapons adds new effects to some engage weapons that felt like they should be special, like the Yato and the Falchions, as well as Roy's Wyrmslayer, Shine, Amyr, Wind Sword and the Lancereavers. Feb 26, Clear editor. Sign In Sign Up. Gave up on deniggerfication. Modularity is good and someone may not want every change you intend to make. Then 3.
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I'm basically just tweaking values in xml files for all of this. Warning Only version 2. She's normally the worst mage, but she's way better than Anna right now. Board index All times are UTC. Probably Goldmary. There are a lot of things that annoyed me with the game on my first play through so now that I have a rough idea of how modding works, I've decided to make my own mod to remedy this. I'd have to actually edit the face textures and I don't care enough to learn how to do that. Post by GhostCow » Sat May 06, am. The only two ways around this are to either have the user unpack the xmls from both mods, look at the differences between the files, then manually copy the differences from one to the other and repack the files, or to just base your mod on someone else's and add your features on top of theirs. It's probably really easy to do.
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