Fallout vegas companions
After being burned on Fallout 76fans of the franchise are cautiously optimistic after hearing of the Amazon Prime series. In addition, The Outer Worlds 2 is also slated to release quite soon, and many hope it fixes its predecessor's problems. In the meantime, people always have the option of hopping back into the Mojave, fallout vegas companions.
Fallout: New Vegas ' post-apocalyptic Mojave Desert is a dangerous place to explore, although players don't have to brave it alone. There are many permanent companions that players can recruit for help around the base game of Fallout: New Vegas and players would be wise to seek their help. Companions all help the player engage in combat, while some are more helpful than others for a few reasons. Players can equip most companions with different gear, although each companion specializes in a few weapon types that they will perform better with. Additionally, each of Fallout: New Vegas ' companions offer different perks and sometimes services to players. Unlike Veronica though, Arcade uses a ranged energy weapon and tends to be more versatile in combat for this reason. Arcade's companion perk increases the amount that players heal from using any consumables.
Fallout vegas companions
All eight permanent companions in Fallout: New Vegas. It is possible to have up to two legitimately acquired companions in the party one humanoid and one non-humanoid. All permanent companions have a unique quest line that can be followed in order to "upgrade" them, usually giving them new armor or new perks. These companions are only available while playing the Dead Money add-on , they are only temporary and will not follow the Courier around as standard companions do:. These companions are only available while playing the Honest Hearts add-on , they are only temporary and will not follow the Courier around as standard companions do:. Temporary followers are NPCs that can accompany the player character during quests, or they might even offer their support only for a limited time or within a certain area. Unlike permanent companions, temporary companions do not use the companion wheel, do not heal automatically, and with the exception of Deputy Beagle, do not have an option to exchange equipment. Each companion also has a special attribute referred to in the game as Nerve. In regards to weapons, each companion has their own Strength limitations, they will suffer accuracy penalties just like the Courier if trying to use a weapon that has a higher strength requirement than they possess. Furthermore, depending on a companion's preferred weapon type, damage can be increased even further by buying improved ammunition, or crafting it with Hand Loader or Vigilant Recycler. Giving an energy weapons-user certain optimized ammunition types added with Gun Runners' Arsenal can influence their overall carry weight in Hardcore mode due to the ammunition's reduced weight. Finally, weapons given to companions do not lose durability unless hit directly by enemies, therefore high-damage and high-degradation ammunition types are usually preferable unless said ammunition grants the enemy x damage threshold multiplier. However, as Nerve is currently implemented, only the damage boost is ever applied to companions, limiting the usefulness of a high charisma build significantly.
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All eight permanent companions in Fallout: New Vegas. These followers accompany the player only in specific areas or for a limited duration of time. They are listed alphabetically:. The Honest Hearts DLC introduces three companions who will accompany the player during the storyline, one per act. This special attribute reflects the player's influence on their followers.
There are a total of eight of these in the base game, and each of them has unique affiliations and quests that the players can choose to undertake. After leaving the starting town of Goodsprings for the first time and making their way south, players will come across the town of Primm. One of the houses in this town is called the Nash residence, and inside, you can find a broken-down robot sprawled out over a counter. This is ED-E, but it first must be fixed before it can join you on your journey. There are three ways to do this. Once fixed, ED-E can always be found inside the Nash residence. It is the first of the only two non-humanoid companions in Fallout New Vegas. No quest will draw players to this location, but the entrance of the base is marked by two giant statues shaking hands. This is known as the Unification Monument.
Fallout vegas companions
Fallout: New Vegas holds a unique status within the Fallout franchise, mixing the more advanced technology and combative aspects of the newer Fallout 3 and 4, with the more story-focused and RPG elements of the original two Fallout games. However much Fallout: New Vegas does or doesn't hold up, it still has some of the most unquestionably unforgettable characters of the franchise, especially regarding companions. And it's time those companions were fully examined and ranked.
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The only way to fix this is to dismiss all companions, then recruit Arcade. Ed-E is sitting on the counter and must be repaired to get him to join up with you. This makes it much easier to aim at enemies during night or in utter darkness. Raul: What Raul lacks in combat effectiveness, he makes up for with his other useful services. To start this up all you have to do is talk to him enough and he will inform you of what needs to be done. Alternately, you can take him to visit the crashed vertibird and Repconn HQ, and then install Yes Man into Mr House's mainframe and the quest will trigger. Companions can use unique weapons with already built-in upgrades, such as the Ratslayer. Most companions use a weapon that's named after them. Lily is quite the well meaning force of mass destruction. Unlike most of the other companions, Cass is very opinionated. Unfortunately, this questline is unmarked and doesn't offer much in terms of backstory, and it makes Lily a rather mediocre companion story-wise. Overall, ED-E's reliability, versatility, and a plethora of perks make them a fantastic, if mostly unintelligible, companion. Lily's companion perk mainly doubles the length of Stealth-Boys, although players can achieve this same effect for all Chem items by selecting particular perks. This may not always hold true, however; giving multiple copies of the same outfit to a companion may result in them equipping an inferior copy, despite the difference in DT. This is an incredibly useful skill for anyone who is using either the Sneak skill or planning on being a sniper.
Here are our Best Companions and what they offer:. Companions or Followers are NPCs that fight alongside the player and assist them in battle, using their perks.
Gamepedia support Report a bad ad Help Wiki Contact us. I Forgot to Remember to Forget. This can result in negative HP which cannot be cured with more stimpaks, and they will die as soon as you exit the companion wheel. If not, best to mozy on to greener pastures ahead. Companions all help the player engage in combat, while some are more helpful than others for a few reasons. You can get this by telling him that you think he should continue using his guns. The only way to fix this is to dismiss all companions, then recruit Arcade. A grandmother who was exposed to FEV switches from kind old grandma to raging berserker at the drop of a summer hat. This also applies to non-human companions who cannot wear armor, i. Enhanced Sensors: Increases the range at which the player can detect enemies. By speaking to Lily you can choose just how often these psychotic breaks occur. However much Fallout: New Vegas does or doesn't hold up, it still has some of the most unquestionably unforgettable characters of the franchise, especially regarding companions. And it's time to take a better look at them. All permanent companions have a unique quest line that can be followed in order to "upgrade" them, usually giving them new armor or new perks.
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