fallout 3 robco facility

Fallout 3 robco facility

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The RobCo facility is a factory in the Capital Wasteland in It is located slightly northeast of Tenpenny Tower and southwest of Fort Independence. Tinker Joe can be found in the parking lot outside the facility along with his robots, including potential companion Sergeant RL The parking lot is also a random encounter location. Inhabitants include mole rats , radroaches and Protectrons. There are a number of unused Protectrons that remain in their charging stations and a few Nuka-Cola vending machines on the various levels.

Fallout 3 robco facility

Now, there's only two more things left to do. Then, we're finally done dealing with Moira's epic side quest. We chose the option to go to the RobCo factory nearby to install a piece into the mainframe computer there so that Moira can study various robots and machines in the factory. What's more, she encourages you to do this so you can have access to all of these robots as well. It's beyond us why she thinks we would even want these robots, but regardless, we've come this far. We might as well finish the job, right? The RobCo facility is southwest of Megaton, and it's a bit of a walk getting there. Unless you've been there before, you're going to have to manually walk from Megaton or a spot closer, if applicable. For the sake of this, however, we'll be assuming you're coming from Megaton. Strap yourself with a weapon and begin heading in a westerly, southwesterly direction remembering that your compass will have a marker pointing you in the right direction as long as this is your active quest on Pip-Boy. En route, you should encounter some simplistic enemies at least initially , including RadScorpions, Bloatflies and Mole Rats. Nothing you can't handle. Remember -- if enemies are especially easy for you to slay, consider switching to a melee weapon like the trusty Chinese Officer's Sword to save precious ammunition.

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The RobCo Production Mainframe is part of the Wasteland Survival Guide quest , where Moira asks the Lone Wanderer to install a processor widget in the mainframe, and optionally also hacking it. Once the widget is installed in the mainframe, every robot in the facility will activate and become hostile. To hack the mainframe and complete the optional objective, a Science skill of at least 50 is needed. Once unlocked, the mainframe provides three toggle options to control the robots. The first "Pest Extermination" protocol makes the robots hostile to the radroaches and mole rats. The second "Total Liquidation" , active at the start, makes them hostile to the Lone Wanderer and anyone who is friendly towards them.

Wasteland Survival Guide is a multi-part side quest in Fallout 3. Moira Brown, the owner of Craterside Supply in Megaton , wants someone to do some dangerous research for a book she is writing entitled The Wasteland Survival Guide. Though each chapter is generally a unique quest, they all share common attributes for their rewards. All non-unique item rewards are given in a quantity proportionate to the Lone Wanderer 's level, meaning the player character will receive more of some items at higher levels. The player character is also given dialogue options based on which of their SPECIAL stats are at least 7: the more stats at 7 or higher, the more dialogue options. The player character's dialogue options affect both the style of the book and the specific rewards at the end of the quest. A well-made all options completed book will increase the player character's overall survival skills versus a standard some to no options book and becomes its own unique perk rather than a simple overall bonus. Each portion of the chapter can be done in any order. Only optional quest tasks affect the overall outcome.

Fallout 3 robco facility

Now, there's only two more things left to do. Then, we're finally done dealing with Moira's epic side quest. We chose the option to go to the RobCo factory nearby to install a piece into the mainframe computer there so that Moira can study various robots and machines in the factory. What's more, she encourages you to do this so you can have access to all of these robots as well. It's beyond us why she thinks we would even want these robots, but regardless, we've come this far. We might as well finish the job, right? The RobCo facility is southwest of Megaton, and it's a bit of a walk getting there. Unless you've been there before, you're going to have to manually walk from Megaton or a spot closer, if applicable.

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The next room you'll want to explore simply for items because it's a dead end otherwise is the room on the left side, next to the doors to the bathroom. Activating the mainframe in this way will complete the main objective for the task, but it will also wake up all of the protectrons in the facility, and they won't be happy to see you. Where the heck is the key?? Search it in its entirety before proceeding! Turning left and then going straight leads upstairs. Brotherhood of Steel. Fallout games. Finally, you can just fight everything. After this room is some stairs that lead to overlooking the previous large room. Search the medical kit for another Stimpak and some Dirty Water before proceeding. He was asking if he had locked out the bonus objective by destroying all the robots, not if he'd have them as allies after completing the bonus objective. What do you need help on? Nukastaff Account management Discord Vault Academy.

The RobCo facility is a factory in the Capital Wasteland in

So where, exactly, would I find the necessary power? Then, teleport back and head into the building itself. First, explore the lower area, since the cafeteria holds our objective here, while the area around the stairs simply holds items for you to grab. Cancel X. Thanks in advance. The next room you'll want to explore simply for items because it's a dead end otherwise is the room on the left side, next to the doors to the bathroom. You can sneak out of the facility perhaps by using the Stealth Boy located in the mainframe room. You will also likely run into robotic enemies like Protectrons, so deal with them en route. Turning left and then going straight leads upstairs. It's beyond us why she thinks we would even want these robots, but regardless, we've come this far. Tinker Joe can be found in the parking lot outside the facility along with his robots, including potential companion Sergeant RL Fallout For the sake of this, however, we'll be assuming you're coming from Megaton. The RobCo facility is a factory in the Capital Wasteland in Once the widget is installed in the mainframe, every robot in the facility will activate and become hostile.

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