factorio expansion

Factorio expansion

Post by kingwolf » Mon Jan 01, am, factorio expansion. Post by mmmPI » Mon Jan 01, am. Post by BaggyK » Mon Jan 01, pm.

Almost 1 year ago FFF we said "we don't think that [the expansion] will take less than a year to develop". Well it has been less than a year and it is not finished, so we kept our word on that :. We still don't want to be specific about many things, not even the expansion name, but we can start by giving you some general idea about the scale of the project. The general goal is to make the expansion feel like as big an addition as the whole vanilla game. Honestly, making the price and thus the expected scope a little bit more concrete in this way, motivates us not only to make enough, but also to not overshoot, so we wouldn't spend another 9 years doing it. Generally the fact that the team size has increased, and there are a lot of things in the engine that we already solved, should hopefully imply that the expansion takes way less time than the base game.

Factorio expansion

Sound the factory-sirens, folks, Wube Software has announced that expansion Factorio: Space Age is coming in The expansion will make the immensely popular Factorio roughly double in size, Wube has previously said, and the concept has been in the works since at least Factorio: Space Age will continue the engineer's journey into space, continuing the main campaign of Factorio itself—which ends with launching a rocket. The new expansion will rebalance that to become sending the first of many rockets into space in order to build space platforms for orbital industry and exploration. That will bring players to four new planets, each of which will have "its own unique theme, resource, challenges and gameplay mechanics. The structure of the expansion seems to revolve around three new types of scientific research—one for each of three new planets—expanding the "science packs" in Factorio to a total of ten. Those three planets will be visited in any order, and Wube says that the order you exploit them in will be a meaningful choice. We didn't abandon the plan, we just realized it would be way too ambitious to try to fit it into the 1. In retrospect, it was clearly a good idea. Factorio: Space Age will release "about one year from now" said Wube. There's still a lot to fix and a lot of playtesting to do on their end. However, now that the biggest changes have been made Wube intends to start posting Factorio Friday Facts updates every week with details on expansion features. That'll last until release, because as Wube has been very clear to say, the expansion is about the size of the main game.

It's like implementing biter and spawner mechanics, but having just 1 type of biter, not connecting it to pollution, and having factorio expansion sense of balancing with the player weapon systems.

Sound the factory-sirens, folks, Wube Software has announced that expansion Factorio: Space Age is coming in The expansion will make the immensely popular Factorio roughly double in size, Wube has previously said, and the concept has been in the works since at least Factorio: Space Age will continue the engineer's journey into space, continuing the main campaign of Factorio itself—which ends with launching a rocket. The new expansion will rebalance that to become sending the first of many rockets into space in order to build space platforms for orbital industry and exploration. That will bring players to four new planets, each of which will have "its own unique theme, resource, challenges and gameplay mechanics. The structure of the expansion seems to revolve around three new types of scientific research—one for each of three new planets—expanding the "science packs" in Factorio to a total of ten. Those three planets will be visited in any order, and Wube says that the order you exploit them in will be a meaningful choice.

A little over three years after acclaimed construction and automation sim Factorio left its lengthy early access with a 1. Factorio, for the uninitiated, casts players as impromptu space industrialists, tasking them with building increasingly elaborate contraptions in a ceaseless grasp for ever-more efficient automation. The ultimate goal is to build a rocket ship enabling you to escape the planet you've crash-landed on, which is the point where Space Age kicks in. In a post revealing first concrete details of Factorio's expansion , Wube explained Space Age continues the journey after those rockets have launched, taking players out among the stars where they can "discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage [their] fleet of interplanetary space platforms. Wube says players will need to send multiple rockets into space these will be cheaper to build in Space Age to avoid making the process "drag forever" as they amass sufficient resources to construct a platform that will generate space science but, more importantly, travel to different planets where the base game's automation core will expand to interplanetary logistics. Four pre-defined planets will be included in the expansion, each with its own unique theme, resource, challenges, and mechanics, and "most" will have different military targets. Wube adds that every planet leads to the production of specific science packs and its technologies, and that the order players decide to exploit planets is an "impactful strategic choice". To accommodate the expansion's new style of play, Wube says it's needed to rebalance some base game elements, meaning that while space will be accessible sooner with Space Age enabled, certain tech tree elements - artillery, cliff explosives, Spidertron, best-of-tier modules, and a number of personal equipment upgrades - will now unlock much later across different planets.

Factorio expansion

In other languages:. This is a list of known information about the upcoming expansion pack Factorio: Space Age and the upcoming 2. Friday Facts shows some concept art for the expansion. Friday Facts shows some item icons from the expansion. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms. Consists of 3 major mods which can be enabled and disabled at will: Space age, quality and elevated rails. Space Age features 4 new planets Vulcanus and Fulgora are the only ones to have been officially revealed, the others are thought to be named Bacchus and Aquilo with their own "unique theme, resource, challenges, and gameplay mechanics", as well as new enemies to deal with.

Kumon columbia md

But the best way to experience it will be to play with Space Age from start to finish. Most of them also have different military targets. It is used to process lava and calcite into molten iron and molten copper, with a byproduct of stone. Sign up to get the best content of the week, and great gaming deals, as picked by the editors. I think that makes me the most qualified to talk about how these two things are very different from the ground up. Post by mmmPI » Mon Jan 01, am My bet is this year or maybe next year It has been asked , but never answered with precise deadline to my knowledge, more like "not this year", but this was last year Post by FuryoftheStars » Wed Jan 10, am. The new expansion will rebalance that to become sending the first of many rockets into space in order to build space platforms for orbital industry and exploration. We decided and planned the general topics of the expansion. Post by CureSafaia » Fri Jan 05, pm. In retrospect, it was clearly a good idea.

Almost 1 year ago FFF we said "we don't think that [the expansion] will take less than a year to develop". Well it has been less than a year and it is not finished, so we kept our word on that :.

They are relatively free of cliffs and lava, making them ideal for building. On the other hand, space will be available sooner and there will be some nice additions available directly on Nauvis the vanilla planet. We knew that we wanted to control how the intersections work, and that it should act as the largest scale logistics option, but the details weren't laid out yet. This means that we have already made several improvement iterations based on the playthroughs behind us. Big mining drills have a range of 13x13 tiles, harvest materials at 2. Most of them also have different military targets. A simplified liquefaction process is also available, wherein coal can be processed into oil without the need for heavy oil. Factorio: Space Age will continue the engineer's journey into space, continuing the main campaign of Factorio itself—which ends with launching a rocket. Post by steinio » Fri Jan 05, pm. Those will include better controls for trains, better blueprinting, and better flying robot behavior. All the changes to the game, modding, and scripting API etc.

1 thoughts on “Factorio expansion

Leave a Reply

Your email address will not be published. Required fields are marked *