eve fits

Eve fits

The fitting of ships refers to both the process of selecting which modules, rigs, ammunition, drones, etc.

Hi, I would like to know where I can find ship fitting exemples, tips, stats, fitting advice for PvP and Pve… I tried to look on zkill but all I seem to get are the fittings of destroyed ships, not the ones that caused the destruction. Is there a way to know if my ships are fitted properly? A good overview is at Fitting ships - EVE University Wiki There is also a fitting section guide somewhere in game of suggested new player friendly fittings for various tasks. See if the player who lost that ship has a good number of kills with it as well. A good fit is not an automatic win: imagine two players fighting with optimal fits. One will win, one will loose. In general, fighting a player is very different to fighting an NPC.

Eve fits

There are three fundamentally different possible goals in fitting a ship specifically for travel: speed , tank , or safety. Each has pros and cons associated with them. In some situations, cargo space permitting, it may be beneficial to carry fittings for all three and swap depending on what you expect to find along your route of travel. If your only concern is to get to your destination as fast as possible, not having any war targets or pirates to worry about nor carrying too many expensive modules, you can focus exclusively on moving quickly. This entails cutting down the "align time"—that is, the time it takes your ship to align to its warp target and enter warp—and increasing warp speed itself. Usually increasing warp speed tends to cut down on travel time the most, since you spend more time in warp than you do aligning. So if you're forced to choose between the two, it tends to be more beneficial to focus slightly more on increasing warp speed than reducing align time. Within reason, most of the time you can improve both. Depending on the ship you're moving, re-rigging your ship might not be a practical option and then the modules suggested will be your focus, as you can easily refit your lows, mids and highs before and after moving. One of the major drawbacks of this style of fitting is that it reduces low slots that may be used for armor or structure tanking. In particular, astronautic rigs and Nanofiber Internal Structures will reduce, respectively, the total armor and structure hit points on a ship. Reducing the align time of a ship to less than 2 seconds enables it to "insta-align" and avoid being tackled in most circumstances; bubbles in nullsec space will still prevent warp, and ships boosted to very high sensor strengths to achieve "insta-lock" might still catch such a ship, as at sub-two-second intervals the exact outcome begins to depend on the internet connections of the target and attacker, and on server ticks rather than normal time. The align time of a ship is based on the ship's mass and agility as well as agility and inertia bonuses from skills , modules , rigs and implants.

Mechanics 1x. They might have some input about things you may have missed.

This page is intended to teach you how to do just that, outlining some of the theory and practice of creating your own ship fits. You could make a fit by simply buying modules off the market, then throwing together whatever you have room for. This will result in a lot of wasted money, though, especially when you start messing with Rigs. A lot of the art of fitting, therefore, lies in spending these resources most efficiently. In EVE, your ship is not your character; your ship is a tool. Each tool has its own specified purpose.

Hello and welcome, everybody! After about a month of intensive testing, plus nearly a week of testing on TQ, myself and a group of dedicated PvE masterminds have collaborated to create fits capable of running the L5 abyssal sites Chaotic with minimal risk. They are, however, highly expensive and skill-intensive. This guide also assumes you have nearly perfect capacitor skills. Warning: going into any L4 or L5 site in highsec will give you a short suspect timer when you leave. Only attempt to run these sites in isolated systems.

Eve fits

Stellar Observatory locations System wide bonus to yield in all empires, plus a bonus to shield HP in Caldaria and Minmatar space. Hope it helps people. But the ore fits should provide a good jumping off point. IMO not being able to propmod was a very huge issue for barges.

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Well, sometimes the losses are good fits but bad matchups. It might be tempting to simply cram every low slot full of damage mods, with visions of rat-bounty ISK dancing in your head. Shuttles, with their innate interdiction nullification, offer a vastly cheaper, less skill-intensive, and less cognitively-demanding option: a shuttle pilot simply warps around ignoring bubbles, while an interceptor pilot must actively manage the Nullifier and its cooldowns. EM Shield Compensation 2x. Mids are also used for Electronic Warfare modules, such as stasis webifiers, ECM, sensor dampeners, weapon disruptors, and target painters. Weapon system? Your primary tool for resist stacking will be damage-type-specific Shield Hardeners and Armor Hardeners, and possibly resistance rigs. A fit used for highly predictable PvE combat or for mining in relatively secure space can be more expensive than one used for one-way filament PvP trips to hostile nullsec space--though even in the safest kinds of environment you must never fly what you can't afford to lose. Step Seven: Add Rigs We could still use some more capacitor, and cap rigs have no real trade-offs aside from their cost. Spaceship Command 1x. The following sections will outline some of the main things you can use each slot type on.

A new tutorial has been added to EVE Academy! This video will help you get started with ship fitting as a part of the Enforcer path.

If we swap to a Compact afterburner instead, we can save…two points of CPU and one grid. The wiki also has a page for each ship in EVE eg. As you have noticed it only lists the fittings of destroyed ships, but that does not necessarily mean the fits are bad. Active armor tanks operate in a similar fashion but generally replace the plates with Armor Repair Modules plus one Ancillary Armor Repair module of the appropriate size. See if the player who lost that ship has a good number of kills with it as well. Fingers crossed… We started with an Enduring afterburner, to save on capacitor costs. Step Seven: Add Rigs Rigs might have been added earlier, to plug resist holes or help with capacitor; if not, put them in now. This is important to understanding deeper what a fit does , what it can beat, and what beats it. Ship fitting is usually a list of choices, and while there are some bad choices that you want to avoid fitting both shield and armor tank on one ship, mixing guns, etc. The material here varies in quality. Remember to intersperse your utility highslot modules or your empty highslots between your weapons, to absorb heat damage when overheating.

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