Europa universalis 4 wiki

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Europa universalis 4 wiki

It is a strategy game where players can control a nation from the Late Middle Ages following the battle of Varna , the final crusade, to the Napoleonic era with the timeline finishing on 2 January , because of the death of Napoleon on 5 May The game has been formed to begin historically, with events occurring when they did in history. The game itself is an interactive map of the Earth divided into the provinces that compose nations. Each of these provinces contribute to their country either positively or negatively, as provinces can both provide resources to a nation and serve as a point of unrest and rebellion. At the beginning of the game many provinces are considered "uncolonised" and are meant to represent possible land colonisable by other nations. The gameplay requires the player to lead a nation by finding a balance of military , diplomacy , and economy. The player does so through their choices as sovereign of their nation, and the spending of resources available to them: prestige, power projection, stability, gold ducats , manpower, legitimacy for monarchies , republican tradition for republics , devotion for theocracies , horde unity for steppe nomads , meritocracy for celestial empires , and monarch power administrative, diplomatic, and military. Players can choose to conquer the world by military might, become a colonial superpower, establish trade dominance, etc. These nations range alphabetically from Aachen to Zuni. Diplomacy is a large aspect of the game, as creating alliances or vassal states and tributaries , improving opinions, and preventing defensive coalitions are vital to a player's survival.

Game Grin. There are also three e-books that have no impact on the game itself but coincided with the release of expansions. SirMaru said:.

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Please help with verifying or updating older sections of this article. At least some were last verified for version 1. Use the map to get more detailed information in a specific region or scroll down for the tag order table. The map represents all nations at the start of the game in You can click on the parts of the map to see more details of the concerned region. All existing nations at the beginning of the grand-campaign All countries in the game are identified by a tag. The tag order specifies in what order actions are resolved between tags. For example, if Sweden is moving an army into a province a Danish army is moving away from, and both their movement is set to resolve on the same day, Sweden will catch the army as they are listed prior to Denmark on the order list. Dynamic tags are countries created during the campaign without a pre-existing tag.

Europa universalis 4 wiki

PukiWiki 1. Powered by PHP 7. HTML convert time: 0. Europa Universalis IV.

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Archived from the original on 4 June Theocracies are also expanded upon. Anyone can contribute to the wiki. When creating a German article just search for Deutsch:"name", with "name" being the name of the article you want to create without the quotes. It also adds a random new world generator that randomizes the landscape of North and South America. New mechanisms pertaining to elections are introduced, along with election events for the Dutch republics and a national focus. When I get the chance, I could start some pages. It is a strategy game where players can control a nation from the Late Middle Ages following the battle of Varna , the final crusade, to the Napoleonic era with the timeline finishing on 2 January , because of the death of Napoleon on 5 May Archived from the original on 23 January You must log in or register to reply here. Archived from the original on 9 September Right, there's now a namespace for German articles.

Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series. The empire building game Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Rule your nation through the centuries, with unparalleled freedom, depth and historical accuracy.

Grifen88 said:. May 15, 2. Following its release, development of the game has continued under the same model that Paradox had previously used successfully for Crusader Kings II , with paid DLCs being released alongside, and helping to fund, additional free patches which add more features to the base game. Top Bottom Back. Theocracies are also expanded upon. Top Bottom Back. As more is known more will be added to it. Technological advancements are invested in over time, and require the expense of monarch points. The gameplay requires the player to lead a nation by finding a balance of military , diplomacy , and economy. Stockholm: Paradox Interactive. The template can be seen in action here.

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