Eu4 infantry combat ability
Early game morale, late game discipline
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Eu4 infantry combat ability
Please help with verifying or updating older sections of this article. At least some were last verified for version 1. This article discusses the three types of land units [1] — infantry, cavalry and artillery — that make up an army , and their different models throughout the eras of the game. Land units are the main resource utilised in land warfare. The core of any army, infantry are required in order to hold the main line. All infantry have 1 pip in maneuver. These ideas are added to the infantry shock modifier from military technology which is one of the casualties multipliers which determine how much damage your infantry ultimately deals during the shock phase of combat. Cavalry is good for flanking once the main line has been filled, but are much more expensive than infantry. All cavalry have 2 pips in maneuver. Cavalry costs 2. They are more powerful than infantry, especially during the shock phase of combat. Native American tech groups have no cavalry until military tech level 6 historically, the horse was extinct in the Americas until its reintroduction by the Europeans. These ideas are added to the cavalry fire modifier from military technology which is one of the casualties multipliers which determine how much damage your cavalry ultimately deals during the fire phase of combat. Armies exceeding their nation's ratio of cavalry to infantry receive the "insufficient support" penalty. Your cavalry to infantry ratio shows what percentage of your frontline can be made up of Cavalry.
Introduction to effective discipline Summary Effective discipline invented statistic which intent is to unify all statistics that define army quality in EU4 such as discipline, morale, infantry combat ability etc. Jul 16, 5 0, eu4 infantry combat ability. Generally I aim for a Infantry to Artillery ratio, with a couple of Cavalry.
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Eu4 infantry combat ability
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Peel View Profile View Posts. May 22, 1. Lategame things change - morale is still very good but you also want lots of discipline and as much combat ability you can get. Al-Haasa traditions Bahmani traditions Bavarian traditions Croatian traditions Deccani Sultanate traditions Indian Sultanate traditions Mamluk traditions Mamluk traditions Mazovian traditions Mossi traditions Northumbrian traditions Takeda traditions Teutonic traditions. If you use this standard unit, I made a spreadsheet with the effects of each modifier for each tech level. You must log in or register to reply here. Jul 16, 5 0. Social Media. This is why discipline is best overall stat. Navigation menu Namespaces Page Discussion. Genuinely interested this has been intriguing me for years. Search titles only. Ayutthayan traditions Delhian traditions Khorasani traditions Persian traditions. Chazb Major 47 Badges.
Please help with verifying or updating older sections of this article. At least some were last verified for version 1.
Morale is more difficult to gauge, but I seem to remember it being very similar in battle success to the equivalent discipline and CA modifiers, except that you lose more men Click this button to login. Originally posted by bri :. The difference kicks in from the fact that Discipline is affecting all types of the units, and is also increasing Defense. Before mil tech 16, only run full infantry armies with a couple for-siege-only cannons. Ages and Institutions. Hence artillery are best used to provide supporting fire from the second line and ensuring there are always more units in the front row infantry and cavalry to ensure the artillery back line always stays 'protected'. You can google some older threads there are detailed discussions on combat modifiers. But it does scare me to know if I am caught in a outnumbered fight the Morale is a liability. For me morale is obv best then disc after that does Infantry Combat Ability really make that much of a difference? Paradox Wikis.
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