Einar the witcher 3
Log In Sign Up. What do you need help on? Cancel X. Topic Archived.
Though obfuscated, players can definitely stumble across it while perusing the notice board in Larvik. It is also attainable through the main quests, "Missing Persons" and "Nameless. The latter runs hand in hand with this side quest. As both quests lead into Freya's Garden, it will be most efficient to work through them simultaneously. But it can be easy to bypass the maximum rewards amidst "In Wolf's Clothing"'s many possible paths, so keep reading until the end to ensure you're not getting swindled out of earning top coin. Updated January 6, by Quinton O'Connor: As part of our ongoing efforts to keep our articles in tip-top shape, we've replaced a few images with higher-quality material and reformatted this guide to our current standards. You'll want to start by paying a visit to the Temple of Freyja on the island of Hindarsfjall in Skellige to speak with the priestess, Josta.
Einar the witcher 3
This quest is primarily triggered after the completion of the main quest, Nameless ; however, there is another method that can be used to unlock it earlier. This quest guide details everything you need to know about In Wolf's Clothing, including how to unlock the quest, understanding the floodgate switches, and defeating the werewolf found in the garden. Alternatively, if you haven't completed Nameless, you can talk to the priestesses of Melitele to learn what happened in the garden. Then talk to priestess Josta about the monster, Morkvarg. Follow your map to find Freya's Garden. If you're coming back later, it's in the norse of the eastern-most island in Skellige. If you didn't do it as part of Nameless , you now have to find Morkvarg in the garden. To find Morkvarg, follow the wolf tracks to cross a small river. They start inside the garden at the locked gate, at the southern-most point. You will hop over a few walls in your pursuit of the prints and over a small bridge over a canal. Nearby, there is a stone ladder getting you up to an area with switches. Use your witcher senses to find two levers that open sluice gates. There are three gates. The right lever controls the pegs in the gate construction that lets you pick the gate. The left peg raised means the left gate will open, and so on.
But now that you know that, it's a waste of time, so don't bother. Either way, you'll also earn 80 xp for ending the curse. The latter runs hand in hand with this side quest.
RPG Search. Banshee Network Choose a site Subsite Navigation Game Information. Side Quest: In Wolf's Clothing. Did we miss anything in this location?
Though obfuscated, players can definitely stumble across it while perusing the notice board in Larvik. It is also attainable through the main quests, "Missing Persons" and "Nameless. The latter runs hand in hand with this side quest. As both quests lead into Freya's Garden, it will be most efficient to work through them simultaneously. But it can be easy to bypass the maximum rewards amidst "In Wolf's Clothing"'s many possible paths, so keep reading until the end to ensure you're not getting swindled out of earning top coin.
Einar the witcher 3
This quest can be picked up either through the main quests, Missing Persons and Nameless , or from the notice board at Larvik. Once picked up, go talk to Josta at the nearby Temple of Freya , who informs you killing Morkvarg will be no ordinary feat: apparently he's been killed many times before only to keep coming back after each time. Undoubtedly, this signifies a powerful curse is in place. Inquiring further reveals it was allegedly cast by the late archpriestess Ulve , who, on her dying breath, cursed Morkvarg for all his foul deals, but in particular for attacking Freya's Garden , a sacred place. To learn more though you can talk with Einar , a pilgrim on that fateful day who happened to survive the events. Head to Larvik's harbor to find him getting ready to set sail. He'll tell you how he remembered Ulve uttering the curse that transformed Morkvarg into a werewolf and proceeded to attack his men but couldn't devour any of them as they turned to ash in his mouth.
Vanna belt
Facing forward in between the switches: The left-most floodgate lets you exit from the garden. Head back to the floodgate levers in the north-east part of the garden. Anyone actually won the Passiflora Gwent tournament? You'll have two ways to deal with Morkvarg: Kill him. Is there something we didn't discover? As Geralt enters, it will cut to a scene of Morkvarg grumbling to himself about a missing key. Otherwise, Geralt will earn 85 experience for choosing to kill Morkvarg at the outset. This will allow you to open the interior doors of the chapter house 4 , behind which you'll find Morkvarg's Journal. Remember, you've got the key, so you can open the door on the left not the main gate to get there faster. You'll find out that Morkvarg was not an awesome person and has not been telling you the truth. Now's the time to start on the "Nameless" quest and head into the Garden. Browse More Questions. In this case, Morkvarg will truly die instantaneously upon eating the werewolf meat, earning Geralt 50 experience and another 50 upon reporting to Josta, along with an 85 crown payout. This is a hint: you can pick up his flesh -- and feeding Morkvarg his own flesh will actually kill him. Despite Geralt mercifully lifting the curse rather than simply killing him, Morkvarg will proclaim he intends to return to his ruffian ways.
This quest is primarily triggered after the completion of the main quest, Nameless ; however, there is another method that can be used to unlock it earlier.
If you swam through the middle gate, climb out at the end and mark your way to a shack with a torn-off door. Following up on the promised reward at the Loan Shark regardless of if Geralt kills Morkvarg after the dialogue concludes , Geralt will receive an additional 50 experience , the Deithwen silver sword -- a rare but totally useless weapon, and a recipe for the Werewolf Decoction. The Skellige Isles Walkthrough Locations. Leave feedback. Go back to the switches and follow your marker to a cave just outside the garden to the north. Walkthrough The note will inform you that a creature called Morkvarg has been plaguing Freya's Garden. You will now meet Morkvarg, who will tell you about the curse. The rightmost northern gate will give you access to the underwater cave beneath Morkvarg's lair, where you'll find the key to the chapter house 4. Upon reading the journal, Geralt discovers Einar used to run with Morkvarg and his crew but surrendered his portion of the spoils in fear of bringing Freyja's wrath down upon him. After you're done, loot his body for a sword. This will give you access to the garden's walls, and from there you'll be able to jump down into the interior. As Geralt enters, it will cut to a scene of Morkvarg grumbling to himself about a missing key.
Bravo, what words..., a remarkable idea