delamain cyberpunk quest

Delamain cyberpunk quest

This page is part of IGN's Cyberpunk Wiki guide and details a complete walkthrough for the Don't Lose Your Mind Side Jobalso know as the conclusion to the Delamain Questline, along with every major choice and consequence that's available during the mission. Track this job and head to Delemain HQ, delamain cyberpunk quest.

In the second act of Cyberpunk , things start off poorly. As you set off to continue your journey, an automated Delamain cab smashes into and destroys your car. Finding the cabs will bring you all across Night City. By traveling to one of the destinations indicated in each Side Job, you will receive a call from Delamain telling you a cab is in there area. Continue following your map marker until you find the rogue cab.

Delamain cyberpunk quest

Cyberpunk tells the story of a fledgling mercenary called V and their exploits across Night City, a place where crime and violence plague the streets. This megalopolis has a lot of stories to uncover, and you will get involved in various different situations that will test your mettle. The Epistrophy quest will begin right after you start Act 2, and it involves helping the Delamain cab AI to chase and recover a group of rogue vehicles. These cabs try to roam around for different reasons and cause chaos across Night City, so here's everything you need to know about it. Updated on October 11, , by Santi Leguiza: We've overhauled this guide to enhance readability and ensure that all of the information is accurate. After finishing Act 1, and once you regain control of V, you will receive an email noting that your car has been impounde d, and the side quest 'Human Nature' will begin. You must go to the megabuilding garage to claim the car , but once you get in you will quickly be attacked by a rogue and violent Delamain cab, so get out of your now destroyed vehicle and call Delamain. This will trigger another short quest called 'Tune Up', where you must go to the Delamain offices to claim compensation for the attack. Instead, Delamain will request that you find the seven rogue AI cabs , thus triggering the 'Epistrophy' questline. However, instead of being a single quest, it will be divided into seven minor quests:. The gist of these quests is very simple, as you must chase the seven rogue cars with your own vehicle and make them go back to the factory to get a memory wipe.

You'll be presented with two options:.

In Cyberpunk the Delamain Core is part of the Don't Lose Your Mind mission where you're out to fix the AI taxi service once and for all, with options about how you want to handle all the rogue AI elements you went and gathered from the different cars in the Epistrophy missions before this. Depending on what you do and how you handle the Delamain Core in Cyberpunk , there are three variable outcomes, none of which are too dramatically different, but with subtle variations - and we'll take you through them all below. You initially encounter Delamain in Cyberpunk as a taxi service right at the start of the game, during the Heist mission with Jackie. At that point he's just a computer program running a car service. However, you'll also meet him again later, during the mission Human Nature, when a divergent AI taxi wrecks your car. When that happens Delamain will message you to apologise and call you into his headquarters. When you meet him he'll explain that a number of his AI taxis have gone rogue and are lost in the city.

As a valued member of the excelsior package, the benevolent Delamain AI has a task that only you can help with: the Epistrophy quest. Some of his cabs have gone missing in mysterious circumstances, and he needs someone with a physical body to re-establish the connections with his mainframe. While it might seem a little bit too close to busywork to begin with, the Epistrophy series features more than a few fun moments and cameos, so it's worth your time to complete. With that in mind, here's our guide to finding all the Delamain car locations in Cyberpunk For a lot of players running an earlier version of the game, and for me personally, the Epistrophy questline had some trouble with bugs. Mainly those mainfested with the quest interaction failing to trigger when you approach the Delamain cab.

Delamain cyberpunk quest

Here, we'll break down everything you need to know about Epistrophy: Rancho Coronado, including where to find Delemain's cab and how to destroy the flamingos. In order to obtain this quest, you must first complete the side job, Tune Up. During this job, Delamain will explain that seven of his cabs have gone missing by way of what he suspects is a virus.

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Delamain HQ. Take the pathway to the other side and climb back up, up the ladder, and onto the catwalk to continue. To find the Badlands Delamain cab, head into the junkyard within the search area, and you see it hunkered in the wreckage. Upon successfully helping the cab, it will return to service and the central Delamain AI will call you, close the job, and reward you. Walk forward and hang another left and you'll find the crates pictured below. Defeat them, and then speak to the cab before it returns on its own. When you first come across a Delamain car in Cyberpunk , its location will be marked on the map so that you can start a major side quest right after. Rather, V will need to step back and destroy it using a weapon. It also brings back the original version of Delamain, despite him not being aware of this notable incident. After you scan it, you can call the cab. Listen to its issues and relate to the cab, bridging the gap between you, a human, and the thinking AI that resides in the vehicle. After pursuing Delamain, it will eventually stop beneath an underpass where a group of Gangoons will attempt to kill V. Sam Loveridge.

In Epistrophy, V learns that some of Delamain's cabs have gone rogue after becoming sentient and starting to rebel against their creator. After hunting down all of the missing vehicles in each corner of Night City, V will later be summoned again by Delamain, who is still having trouble with its split personalities.

Reddit Pocket Flipboard Email. The overall goal is to reach the control room - the optional objectives to do so by passing through various areas doesn't really affect anything so it's up to you if you want to take the long way around. The thing to know here is that the quest markers you get for each flamingo has more than one for you to run over. However, a failed skill check is obviously frustrating, and it doesn't help that most first-time players won't really invest too many points in Intelligence, to begin with. Push the car in here forward into the middle of the electrified room: you have two options to proceed. Before venturing out to look for Delamain taxis in Wellsprings, it is worth pointing out that some of the cars face emotional problems and will not go back to the HQ easily. However, keep in mind that some flamingos are near gang members who will shoot on sight , so it's recommended to shoot them off with a long-range weapon. Enter this parking lot on this gray and orange building near this billboard Image: CD Projekt Red via Polygon To find it, head west of the Longshore North fast travel location. Don't worry about hitting all of them at one marker, because they can get stuck and difficult to crush, just move onto the next. Chase it until it crashes , and then that'll conclude this part of the quest.

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