cobblemon flying

Cobblemon flying

Critical hits land more easily. Absorb Grass Special 20 25 A nutrient-draining attack. Accelerock Rock Physical 40 20 The user smashes into the target at high cobblemon flying.

Cobblemounts is a side-mod for Cobblemon that lets you mount Pokemon and use them to fly, swim, and travel. Cobblemounts is a side-mod for Cobblemon that allows you to ride the Pokemon by interacting with them with an empty hand. You can then ride them across the land at a speed that's determined by the Pokemon's Speed stat. Flying types are able to soar through the air as well, and Water types can soar through the sea! All of the Pokemon are mountable by default. A member of the community has made a config file that whitelists the selection to only Pokemon that make sense.

Cobblemon flying

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Yawn Normal Status 0 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. The user throws down a giant lightning bolt, cobblemon flying.

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This is used control whether it can walk, swim, or fly as well as the speed it moves while doing each of those, whether or not it can fall asleep, and various other things. The default is a land-moving AI that moves at a brisk pace, cannot breathe underwater, and does not sleep. Page Discussion. More Page information Permanent link What links here. Examples: "day" , "night" , "dawn,dusk" , ",morning". This is the same format as the time range controls in Spawner Conditions. The default value is set to "night" if no other value is specified. By default it is 0.

Cobblemon flying

Cobblemounts is a side-mod for Cobblemon that lets you mount Pokemon and use them to fly, swim, and travel. Cobblemounts Mod Cobblemounts is a side-mod for Cobblemon that lets you mount Pokemon and use them to fly, swim, and travel. Client and server. Created 4 months ago. Updated 2 months ago. Ad via Adrinth. Description Gallery Changelog Versions. Cobblemounts 1. The speed of flying Pokemon has been adjusted to match the new movement system; on that note, the default and recommended value for flyingSpeedCap is now much higher, at 3.

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Cobblemounts is a side-mod for Cobblemon that lets you mount Pokemon and use them to fly, swim, and travel. It restores HP sometimes, however. If this move is successful, it sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Comet Punch Normal Physical 18 15 85 The target is hit with a flurry of punches that strike two to five times in a row. This move is Fighting and Flying type simultaneously. The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. Fake Out Normal Physical 40 10 This attack hits first and makes the target flinch. Take Down Normal Physical 90 20 85 A reckless, full-body charge attack for slamming into the target. It restores more HP in a sandstorm. Mud Shot Ground Special 55 15 95 The user attacks by hurling a blob of mud at the target.

Cobblemounts is a side-mod for Cobblemon that lets you mount Pokemon and use them to fly, swim, and travel. Cobblemounts is a side-mod for Cobblemon that allows you to ride the Pokemon by interacting with them with an empty hand.

Each hit of a multi-hit attack is counted, but confusion damage is not counted. Confuse Ray Ghost Status 0 10 The target is exposed to a sinister ray that triggers confusion. This attack does physical damage. Smog Poison Special 30 20 70 The target is attacked with a discharge of filthy gases. Def stats are swapped for five turns. Smack Down Rock Physical 50 15 The user throws a stone or similar projectile to attack the target. This move prevents the target from using its held item for five turns. Crabhammer Water Physical 10 90 The target is hammered with a large pincer. Sludge Bomb Poison Special 90 10 Unsanitary sludge is hurled at the target. Shadow Punch Ghost Physical 60 20 The user throws a punch from the shadows. Spike Cannon Normal Physical 20 15 Sharp spikes are shot at the target in rapid succession. The user charges at the target using every bit of its power.

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