Castlevania harmony of dissonance map

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The rule can be viewed here. Home Help Tags Login Register. Pages: [ 1 ] Go Down. Author Topic: Harmony of Dissonance question s Read times. I played Harmony of Dissonance via emulator a couple years ago, but quit after a couple of hours. I'm several hours into it and enjoying it more than I thought I would. When I'm playing a game and have a question about it, I try to just keep going and figure it out on my own.

Castlevania harmony of dissonance map

Castlevania: Harmony of Dissonance Harmony of Dissonance begins with Juste Belmont and his buddy Maxim Kishine entering the castle, where they split up to find their kidnapped friend Lydie. From there, the tale gets more bizarre - Maxim begins to act strangely, and Juste begins to suspect that something is, obviously, wrong. The first thing you'll notice about the gameplay is that it's fast. Juste trots along at a quick pace, and the shoulder buttons let him dash forward and backward with the greatest of ease, making both exploration and combat very quick. You can technically save any time, but when you restart the game, you'll be back at the last save room. Much like Symphony, there are several merchants to be discovered that will sell you potions and other vaguely interesting stuff. There are two castles to explore, though they are pretty much the same, just with minor differences and altered graphics and enemies. However, you are introduced to this second castle near the beginning of the game, so exploring both castles are the same time becomes a rather confusing task later on. As an additional oddity, there is a room that Juste can collect items for to decorate. Like Circle of the Moon, there are various bits of clothing and armor to increase your defense, and stones to attach to your whip to alter its elemental affinity. There are also the usual artifacts that let you slide, double jump, see damage statistics - same old, same old. The new weapon system is called "Spell Fusion" - you search down spell books hidden throughout the castle, not in enemies like the cards from Circle of the Moon. The ice book with the dagger will through an assortment of daggers that home in on the closest enemy. The ice book with a cross will create a ball of ice that follows Juste for a short period of time like a familiar and shoots projectiles.

I'm hoping someone can explain this map system so that it makes more sense to me. This is done by going up off the screen with a whip out near the top of your jump so going slowly upwards and then holding right during the transition. Partial OoB Warp Map.

I mapped out some of the out of bounds warps but stopped before I could finish them. I'm posting here what I have so far. I'm not sure if I'll ever come back to finish this. Every arrow is a warp from one room to another, and I give what map-tile of the room you warp to. In the process of doing this, I noticed the destination of any warp is always to a tile that that has an entrance to it going in the direction you're warping.

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Castlevania harmony of dissonance map

Keep Death's words in mind as you explore the upper right portion of the castle for the second time. Most of the area will be familiar to you - only the contents have changed. As always, I expect you to explore off the beaten path, but I will direct you to all the important items. At this point in time, you will be able to look up the maps for both castles. From the warp chamber descend the stairs and enter the room where you fought the Max Slimer in the other castle. You should head to the save point. Save and get ready to re-explore a familiar area.

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So hey, why not? I know Zeric claimed this game back on the previous iteration of the board and were he to finish before me, I'd gladly let him have his maps on the site. Much like Symphony, there are several merchants to be discovered that will sell you potions and other vaguely interesting stuff. Not only does a map of that size take a bit of memory to make, but it also takes a bit of memory to view, especially in a browser window. Cav9 3 -A being crossed out means that you can't exit in that room and you take another warp automatically, in this case Aqu2 3 -B. Using the tile viewer in Visualboy Advance, I managed to get both faces of the tower in their entirety. Harmony of Dissonance has taken a tremendous leap in the right direction - the graphics are not only brighter, but more varied. Juste No OOB. In Symphony Of The Night, when climbing the last stairway to Dracula's chamber, you can see a 3-D version of the Clock Tower in the background which turns as you climb, thus giving the whole castle a real sense of size and dimension. Japanese Version. Ent2-A has an arrow to a box above Ent3-A. The regular way to get moon physics is to take the warp-sequence through the room Cav7 1 -A to Aqu11 4 -B, and the one going to Aqu2 3 -B is a variation. I hope someone can give a better explanation.

For specific gameplay instructions controls, etc , please consult the game manual. This section deals with basic game mechanics and background information that should help you find your way in Castlevania's complex castles. Points of Reference Throughout the guide I refer to areas based on what castle they are in, as well as what area they are in.

The warp-sequence from TopB has Cav9 3 -A crossed out and you get there by a diagonal down-left arrow from Cav6 1 -A. However, if the tower was seen from a 45 degree angle a halfway rotation between the two faces , they would both appear to be less wide. Now get back to work on the maps! The main thing to pay attention to is that many actions you do in one castle will have an equal effect in the other castle. Did you create the full rotating effect manually or is there a program that does the work when giving it the two sides? Harmony Of Dissonance has a big advantage though: it's incredibly easy to map, it's just that there are two castles and they are quite big so it would still take some time to map. I know Zeric claimed this game back on the previous iteration of the board and were he to finish before me, I'd gladly let him have his maps on the site. SMF 2. You can see the difference: "With the first link, the chain is forged. Besides the arrows going vertically and horizontally to exit a room, there are also diagonal arrows which are what you get if you exit the room diagonally. Dissonance IS confusing, and initially you will go from castle A to B without the game telling you. Like Circle of the Moon, there are various bits of clothing and armor to increase your defense, and stones to attach to your whip to alter its elemental affinity.

3 thoughts on “Castlevania harmony of dissonance map

  1. I regret, but I can help nothing. I know, you will find the correct decision. Do not despair.

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